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Showing most liked content on 03/05/2022 in Files

  1. 2 points

    Version 2.0.0

    42 downloads

    Per Read me : SF2 CF-101 Voodoo (Version 2.0) You will have to get the original package in order to have the update working as not all the files are on this download. Package can be found there : *** For SF2, Full-5 Merged (Recommended/Preferred) *** This package contains files needed to go from V 1.0 to 2.0. Skins have been reworked here and there. Skins included are : Squadrons 409, 410, 414, 416 and 425 : 61-65 era 65-68 era 68-73 era 73-84 era Squadrons 409, 414, 416 and 425 : Special schemes (NEW) - Maple Flag ’83 : Camo patter used on one plane (with water paint in real life) Different sqn planes (grey schemes) Installation : Simply drag and drop files where needed and overwrite when prompted. Special tanks to: ErikGen – Base aircraft where the F-101B can be found : yakarov79 – for sharing his F-101 data as I had an issue with the weapon selection and it was at great help to solve it on the original release. Sundowner – For some layers I borrowed on his F-101C templates : Happy flights! Mario C.
  2. 1 point

    Version

    633 downloads

    Free/Incoming Weapon Custom View 1.0 This is a Viewlist.ini mod. Perhaps someone else have found out this trick, but here I share what I have done. It's a great modding tool as well. How to Use Copy VIEWLIST.INI into <your mod folder>/Flight Press F9 for Weapon View (press F9 again to cycle multiple instances) This is the Weapons View you had before, but you can zoom and pan freely. Great tool for weapon modders like me. Press F10 for Tower View Incoming Weapon View (press F10 again to cycle more instances - if present) Since I had to use WeaponInFlight instead of the non-working PlayerTarget entry, you can view any weapons that have been launched by anyone during mission. Missiles, bombs, rockets - as long as they have been launched but not yet impacted or self destructed upon the end of lifetime. Weapons launched both friendlies and enemies can be seen. Example of usage: Upon "SAM Launch" message, press F10 as fast as possible to catch the launch moment of the incoming missile. Good if you want to practice evasion - or to feel pervert joy in seeing your enemies incinerated by friendly air defense systems.
  3. 1 point

    Version 1.0.0

    82 downloads

    My best rendition of the Ferris scheme applied to the TW F-14A. It has some inaccuracies due to the mapping of the aircraft, but still came out pretty good. Simply drop in your F-14A_77 folder and go fly. It can be found under "Ferris Scheme" in the drop down menu.
  4. 1 point

    Version 2.0.1

    126 downloads

    The Vickers Valiant was a British high-altitude jet bomber designed to carry nuclear weapons, and in the 1950s and 1960s was part of the Royal Air Force's "V bomber" strategic deterrent force. It was developed by Vickers-Armstrongs in response to Specification B.35/46 issued by the Air Ministry for a nuclear-armed jet-powered bomber. The Valiant was the first of the V bombers to become operational, and was followed by the Handley Page Victor and the Avro Vulcan. The Valiant was the only V bomber to have dropped live nuclear weapons (for test purposes) All the 11 Squadrons that used the Valiant (included the 4 Suez ones) with historical numbers (Those from suez with note for campaign numbers to choose). What's new: - SF-2 porting - 24 Skins edited and resized - New decals - New historical decal numbers by squadron - Decals positions fixed - New loadout image References: - Warpaint n. 63 - Scale Aircraft Modelling - vol.25 n. 5 - Vickers Valiant - Aerofax - Osprey Combat Aircraft n. 95 All credits to A-TEAM for model and base skins I edited & upgraded. (*) You need Valiant-B1-R3d (new) lod from A-TEAM site. One community, more planes, so much fun. @ paulopanz
  5. 1 point

    Version 1.1.0

    582 downloads

    The purpose of this mod is to improve the chaff and flare effect. The stock effects does not provide realistic drag efficient for both Chaff and Flare. This mod improves these aspects to make combat countermeasure effects a bit real. Installation ----- Extract the files under your SF2 mod main folder and overwrite the file.
  6. 1 point

    Version 0.1.2

    382 downloads

    After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ). Main Features: Easy editing of TOD files: cut/copy/paste, moving and rotating of objects Import of object models files: *.lod, *.obj or *.3ds Warning: Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you! The program is free for whatever use (commercial or personal). Installation: Extract the content of the zip package to a convenient location. The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Start the program by double click the todeditor.exe. For further information see TODEditor_readme.txt. Mue


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