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Showing most liked content on 05/17/2022 in Posts

  1. 5 points
    Hello everyone, I updated the thread title to SFCE. The reason why the name is Strike Fighter Community Expansion is that this mod uses various mods made by authors from CombatAce. This mod is not only for my Saad - Zafir project. It is also for the community to use freely too! What you will see in SFCE: However, SFCE, in another hand, does NOT add any new add-on plane to SF2. The reason of this: With SFCE, anyone can use it as base to add any mods to it, build their own mod pack on top of it, or import big mod packs and upgrade it to work with SFCE. LINK to SFCE Beta 1.2a: https://www.mediafire.com/file/8s9f09dp35iwyjb/SFCE_v1.2a.7z/file I am able to release the beta now, it is all thanks to CombatAce community for the supports and pictures needed for the projects, including Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, and Trotski00 for helping me with advice, pictures/videos references, modding, and aircraft information and Coupi for testing and fixing the sounds problems in F-4s ini files. I especially want to thank to all authors of mods for giving me the permissions to use various mods for this project. If there is any names I forgot to mention here, please let me know. I will add your names here asap. My apologies. this beta version Includes changes to all A-1s, A-4s, and F-4s series. A-6 is being worked on now. The feedback will be always helpful to improve this mod even further. Please let me know if you see any errors with the loadout, sounds, and other features. BUGS / ISSUES: 1) I am still puzzled by these bugs. When using F-4s and turning the navigation light on, as you start rolling down the runway, the light won't cover the whole runway. There are sections that blackout the light area. If any of you know how to solve it, please let me know. If any of you know or suggest additional mods I am not aware of that improves TW aircraft, please let me know too. 2) There is one issue in Egyptian Mirage 5SDE's loadout.ini. BFT is not working in loadout.ini, BUT you still will be able to have 4 of bombs loaded instead of having total 8 bombs with BFT automatically. At least BFT still works well and you can manually load them in loadout. If any of you know how to fix this, please let me know and I will happily update SFCE with it ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hello everyone, I have to put the project on halt for now. The life situation suddenly changed. My wife is in hospital and I am doing everything to take care of the situation. It is the hardest time in my life. I need to step away from CombatAce for time being until the situation improves. I will be back someday. Eagle114th
  2. 5 points
    Flak should be at german airfields. Here the entries of Fliegerhorst Maquise from target.ini: [TargetArea042] Name=Fliegerhorst Marquise Position=919000.00,575000.00 Alignment=ENEMY Location=2 AirfieldDataFile=airfield_LW_Fighters.ini ActiveYear=0 Radius=4242.640625 NumSquadrons=4 Target[001].Type=Rasenpiste Target[001].Offset=0.00,0.00 Target[001].Heading=90 Target[002].Type=Vierlingsflak Target[002].Offset=-650.00,313.00 Target[002].Heading=190 Target[003].Type=Vierlingsflak Target[003].Offset=-654.00,434.00 Target[003].Heading=100 Target[004].Type=Vierlingsflak Target[004].Offset=-550.00,368.00 Target[004].Heading=102 Target[005].Type=Vierlingsflak Target[005].Offset=-593.00,245.00 Target[005].Heading=190 Target[006].Type=BoforsFlak Target[006].Offset=784.00,450.00 Target[006].Heading=100 Target[007].Type=BoforsFlak Target[007].Offset=743.00,382.00 Target[007].Heading=190 Target[008].Type=BoforsFlak Target[008].Offset=666.00,397.00 Target[008].Heading=100 Target[009].Type=BoforsFlak Target[009].Offset=754.00,305.00 Target[009].Heading=190 Target[010].Type=Vierlingsflak Target[010].Offset=604.00,-636.00 Target[010].Heading=100 Target[011].Type=Vierlingsflak Target[011].Offset=719.00,-500.00 Target[011].Heading=190 Target[012].Type=Vierlingsflak Target[012].Offset=690.00,-440.00 Target[012].Heading=100 Target[013].Type=Vierlingsflak Target[013].Offset=690.00,-602.00 Target[013].Heading=190 Target[014].Type=FlakAchtAcht Target[014].Offset=-500.00,-560.00 Target[014].Heading=190 Target[015].Type=FlakAchtAcht Target[015].Offset=-530.00,-590.00 Target[015].Heading=100 Target[016].Type=FlakAchtAcht Target[016].Offset=-500.00,-590.00 Target[016].Heading=102 Target[017].Type=FlakAchtAcht Target[017].Offset=-530.00,-560.00 Target[017].Heading=190 It are 16 Flak guns at each airfield. You should check wheter you has FlakAchtAcht and Vierlingsflak in your Groundobjects folder and 88MM_Flak36 and 20MM_FLAK38 in your Guns folder. mandatory screenshot: WIP improvements for BoB 2 terrain
  3. 4 points
    Sorry for delay. My plan to release a Beta version of the terrain was prevented by real life. So progress was slower than anticipated. I started to make the first ukrainian airfields from scratch. Starting from east to west. Here: Mariupol, Berdjansk and Melitopol.
  4. 3 points
  5. 3 points
    BINGO! The inner afterburner is finally spot on!
  6. 3 points
    Hurricane 2Cs on a Rhubarb mission to strafe an enemy airfield in France... @GepardThis is your Battle of Britain 2 terrain. It's a lovely terrain and the detail is amazing, especially in England and around London. However, there don't seem to be any flak guns defending the Luftwaffe airfields. Is that correct?
  7. 2 points
    https://www.sas1946.com/main/index.php/topic,68901.msg750845.html#new
  8. 1 point
    Thank you for giving me an idea. I used GIMP to erase the texture, saved it, and placed it in each skin folder. Works perfectly! The 2D texture engine disappeared. Now it looks much better with 3D effects.
  9. 1 point
    This is very interesting! I managed to get "military" thrust engine node animation running. In my opinion, it looks better than the non-existence node. When you land and turn off the engine, the node animation will disappear. I am going to make it even more transparent so you can barely see it. For now, this is the result. Please note that the left jet engine has military thrust node animation while the right jet engine doesn't.
  10. 1 point
    I am improving the afterburner further with more tweaks and managed to get the afterburner to have more realistic light effects at night. No more afterburner acting like a flashlight anymore.
  11. 1 point
    Everyone, THANK YOU! I didn't realize there is actually coordination at bottom of the software window! I was using LOD viewer earlier. This will save me A LOT of time. Cheers!
  12. 1 point
    I hope the seasons tiles will be included. Awesome work so far!
  13. 1 point
    such sad news about the Bleriot.That is good news that you have more time for First Eagles modding though. hopefully all is well with swarmbast.


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