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  1. 1 point

    Version 3.2

    746 downloads

    F-4E Kurnass Israeli Airforce pack Included: - F-4E_Kurnass - F-4E_Kurnass_72 - F-4E_Kurnass_73 - F-4E_Kurnass_75 - F-4E_Kurnass_78 - F-4E_Kurnass_2000 - F-4E_Kurnass_Super_Phantom (Prototype) - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000) NOTE: - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!! NOTE: - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201 NOTE: - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match. NOTE: - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below: F-4E_Kurnass (with & without 'slimers') F-4E_Kurnass_72 (Hard-Wing & MIDAS4) F-4E_Kurnass_73 (Soft-Wing & MIDAS4) Hangar screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack. Credits: - original model by TW , BPAO , Crab_02 - cockpits from TW & ravenclaw_007 - AUP cockpit Avionics by Cusader - F-4E USAF pack uploaded by ravenclaw_007 - TISEO made by Crusader - original F-4E and Kurnass 2000 Templates from Sundowner - new updated model , textures and weapons by ravenclaw_007 - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner - fake pilot F-4 chaff/flare by ravenclaw_007 - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007 - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods CA fair use agreement applies. Dan.
  2. 1 point

    Version 1.0.1

    274 downloads

    Malaysian Scooters - A-4PTM/TA-4PTM for SF2 - v1.0 ================================================== *** any SF2 that has the A-4F for the cockpit and DLC019 required for the A-4L model *** The Tentera Udara Diraja Malaysia (TUDM, or Royal Malaysian Air Force) ordered 88 surplus Skyhawks (25 A-4Cs and 63 A-4Ls) in 1980. The TUDM wanted these planes refurbished into 54 single-seaters and 14 two-seaters. However, the US government placed a temporary hold on the sale, and escalating costs due to inflation resulted in a cut in the order to only 40 aircraft. Grumman Aerospace at St. Augustine, Florida was given the contract to perform the rework on the TUDM Skyhawks. The rework included a complete rewiring, plus two extra underwing hardpoints similar to A-4E and later Skyhawks. A refurbished J65-W-20 engine was fitted. Updated electronics were also fitted, including the AN/ARN-118 TACAN, a SAAB RGS-2A lead computing weapons sight, a Lear Siegler altitude heading reference system, and an AN/ARC-164 UHF transceiver. The A-4Cs were fitted with the dorsal avionics hump. aswell as wing spoilers. A drag chute was installed below the tailpipe. A new canopy was fitted, which was slightly bulged at the sides. Some of the aircraft received preparations for the Hughes AN/ASB-19 Angles Rate Bombing System, aswell as provisions for AGM-65 Maverick missiles, but both were actually never used with these planes. Provisions for the use of AIM-9 Sidewinders were incorporated on the outer wing pylons. In the end, Grumman modified 34 aircraft. They were assigned the designation A-4PTM (where PTM stood for Peculiar to Malaysia, other sources say Persekutan Tanah Melayu - Federation of Malay States). The A-4PTM flew for the first time on April 12, 1984 and modified planes were assigned the TUDM serials of M32-07 to M32-40. Six A-4C/A-4L airframes were converted into two-place Skyhawks. This was done by inserting a 28-inch plug into the fuselage. Canopy and tandem seating arrangements were generally similar to those of the Douglas-built TA-4s. These planes were designated TA-4PTM. The TA-4PTM also featured five underwing pylons. The first TA-4PTM took off on its maiden flight on August 28, 1984. The six TA-4PTMs were given the TUDM serials of M32-01 to M32-06. Since they were based on the earlier A-4C/L, the 6 planes were among the few two-seaters, that used the J65 engine (together with early TA-4S from Singapore). Deliveries began in 1985 and were completed by February 1986. A-4PTMs served with No 6 and 9 Squadrons, both based at Kuantan AB, while TA-4PTMs served only with No 6 Squadron. Their service with the TUDM was quite brief. In 1989, it was announced that they were going to be withdrawn from service and replaced by British Aerospace Hawk Mk.208s in late 1994. Six Skyhawks were retained as tanker aircraft, using a centerline Douglas D-704 external buddy tank. By September 1999, the TUDM Skyhawks were no longer operational, and were derelict at the Royal Malaysian Air Force Base at Kuantan. Little information are available about those planes, so I tried to come as close as possible to the real ones. Cockpit is a heavily modded A-4F-cockpit modded around the fact, that the radarscreen was deleted and many intruments were rearranged to fill the space. According to Lt. Khoo those planes didn't have any countermeasures (no ECM, no Chaff/Flare-Dispensers) and probably no RWR. To add some survivability I deceided to leave RWR in the mod. ECM and Dispenser is commented out in the data.ini, so if you want to add those, just remove the //-bits. If you now ask, why the hell do we need a mod of this plane, if it barely can survive in the timeframe it was used? We do not, but I made it, because I could :P I like this plane, because it always was one of the lesser known variants of this well-known plane and for me it is one of the best-looking Skyhawks out there. So, I hope you have some fun with the Jungle Scooter. :) Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If the Squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers: [SquadronXXX] Name=Malaysia_6SQN DisplayName=6th Squadron Nation=Malaysia [SquadronXXX] Name=Malaysia_9SQN DisplayName=9th Squadron Nation=Malaysia Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Fracture - TA-4 model - Alejandro - Escapac seat - FastCargo - FakePilot - OldDiego - VPAF-Pilot-model - ravenclaw_007 - LAU-3-Rocketpods + Rockets - myself - all other work, including 3D-models (tanks, pylons, addons, refuelingpod) If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too! Thanks ====== - Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum, aswell as Skyhawk cockpit.ini-tweaks. - mue for his great LODViewer, which was a big help while creating the camos and placing stuff. - Lt. Khoo, a former RMAF Skyhawk Pilot, that provided valuable information. - Paul Ooi from http://www.paulooimodelworks.com/, that brought me in contact with Lt. Khoo. - cocas for help learning 3D-stuff! - RussoUK2004 initial conversion of the pylon-models - denisoliveira infos and help adjusting fakepilots to match the original models look. P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. Disclaimer ========== This mod or parts of it may not be used for payware of any kind. If you use something, give proper credit. 25_01_2016 to 01_10_2017
  3. 1 point

    Version 1.02

    1,463 downloads

    A-4M Skyhawk II - US Marine Corpse for Thirdwire A-4 Skyhawks v1.02 ================================================================== *** SF2, SF2V, SF2I required (A-4F_74 model, KfirC1_77 cockpit and A-7E HUD-parts). Tested in full 5-merged installation only *** *** DLC 005 A-4K required *** In this mod included are 4 different versions of the plane with the following differences: - A-4M (available 1971-1975): much like A-4F, larger canopy. HighVis markings. - A-4M_75 (available 1975-1981): new nose, larger canopy, fintip fairing, new RHAW-system, HighVis markings. - A-4M_79 (available 1979-1982): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable, early LowVis camouflage. - A-4M_82 (available 1982-1994): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable, AGM-65 Maverick (1985+), later LowVis camouflage. This mod is based on dtmdragons Skyhawk II pack, he unfortunately never released. I used it as base and starting point, but rearranged it a bit, to incorporate new pylons and better reflect updates and the different camouflages used during the years. Included are the following Squadrons: - VMA-131 Diamondbacks (M_82) - VMA-142 Flying Gators (M_82) - VMA-211 Wake Island Avengers (M_75, M_79, M_82) - VMA-214 Black Sheep (M, M_75, M_79, 2x M_82) - VMA-223 Bulldogs (M_75, M_82) - VMA-311 Tomcats (M, M_75, M_82) - VMA-322 Fighting Gamecocks (M_82) - VMA-324 Devildogs (M) - VMA-331 BumbleBees (M, M_75, M_82) My thank goes to Dan (dtmdragon) for the Skyhawk II-Pack! Valuable Information came from 331Killerbee, who worked on the real planes and Muesli - Thanks you guys! A special thanks goes to RussoUK2004, who was patient enough to help me bring the new Blender-made Pylons to SF2! Thanks m8, I really appreciate your help! v1.02 - corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons - corrected some lines on A-4K_Body SpecMap and BumpMap - corrected the wrong position of the included sounds-folder - included an alternate PilotModel (provided by FanaticModder, made by ????) - included some new sounds (provided by FanaticModder, made by ????) - included a new 400gal droptank usable on centerline (Thanks cocas for helping with the conversion!) - updated loadout.inis to include the new tank v1.01 - fixed a spelling error in the hangar-screens - changed VMA-331 (1980) CAG decal from "1st Marine Air Wing" to "2nd Marine Air Wing". The former decal is just renamed for easy switching. >>> You can use the Update if you already have v1.01 to just get the changed files! <<< Notes: - new pylons with different missile rails - new ARBS-nose - skins in 4096x4096 - stand-in Kfir-cockpit modified and repainted (no real cockpit available) - 400gal Centerline Tank - corrected Bump- and SpecularMaps for the M (based on DLC A-4K which has them activated) - experimental and can for sure be optimized Installation: 1. unzip to a temporary folder 2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If some squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free number for the missing squadrons: [squadronXXX] Name=VMA142 <-- needed for this mod: VMA131, VMA142, VMA211, VMA214, VMA223, VMA311, VMA322, VMA324 and VMA331 DisplayName=VMA-142 'Flying Gators' <-- the actual display text. Names for all squadrons are in "The Mod" section Nation=USMC <-- USMC for all squadrons Credits: - Thirdwire and TK for a great game, models and the cockpit-parts I used. - dtmdragon - original Skyhawk II pack, ini-work, ARBS-configuration - Alejandro - A-4M/N canopy/nose mods, Escapac-seat - FastCargo - Fakepilot - ravenclaw_007 - all weapon-models included - RussoUK2004 - conversion of all Pylon-models, improvements - cocas - conversion of the 400gal tank model - FanaticModder - provided the sounds, made by ???? - OldDiego/XRAY (not sure) - av8pilot, USMCNM2-pilot - ???? - F-16B_PavePenny-model - ???? - J52-Engine-Sound - me - ini-work, Pylon- and Tankmodels (Blender), paintwork, hangar/loadingscreens, modified cockpit Please PM me, if I forgot you or you know one of the unknown heroes! Thanks: - mue for his great LODViewer, which was a big help while creating the camos and placing stuff! - Crusader several threads as inspiration for the cockpit-mod and how to setup and change things. Those were valuable information. Thanks! - RussoUK2004 creation of BumpMaps tutorial from the forums P.S. If you have any problems with this skin or have suggestions and hints, feel free to PM me. This pack is freeware and the parts I am responsible for, may not be used for payware of any kind. If you want to use anything, just do so, but give credits. Thanks 10_06_2016
  4. 1 point

    Version 1.0.0

    225 downloads

    The RF-104G was a tactical reconnaissance model based on the F-104G, usually with three KS-67A cameras mounted in the forward fuselage in place of the internal cannon. Many of the 189 built were subsequently reconfigured to the F-104G standard. What's in: - 6 new planes to fly - 14 HD skins - historical decalsets - Hangars & Patches Credits: - Gkabs 3D parts (KS-67A cameras) - BobRock F-104G temps - Soulfreak German/Greek base skins - Paulopanz skins, decals, screens, data.inis edits Install: - you need SF-2 Europe for CF-104 used - all in main mod folder (Isn't easy?) Enjoy. @ paulopanz
  5. 1 point

    Version 1.0.0

    135 downloads

    The F104L by CAF team, 3d work by Cocas, skins by Nyghtfall, other ini work by Coupi, testing by Stratos, Coupi, Wrench, Nyghtfall. Some small whatif background: The Lockheed F104L was a 1950s company-funded proposal for an embarked Lockheed F-104 Starfighter. It was intended for both the USN and Lockheed hoped to capitalize on its F-104 production experience through commonality of parts and systems, and minimize expenses by reusing tooling, jigs and existing factory facilities. Borrowing heavily from the F-104 design the new type featured a strenghtened landing gear, corrosion portection, increased span wing and of course catapult and arreting gear additions. The F104L was a specific product for the USN and the USMC, trying to sell it as a fast interceptor with better payload and range than the USAF F104. Both USN and USMC bought a good amount of planes and it saw service in both forces during the Vietnam war as a fighter for the USN and as a STRIKE and CAS airplane for the MARINES. Both services praised the speed and capability of the new planes, but also criticized the slow speed handling, that posed serious problem for a carrier aircraft. After getting several kills and a good service record in Vietnam, planes were retired froma ctive duty in 1972, altought USMC used the plane for fast Strike for more several years. Included: Skins for USN VF162 and for USMC VMFA311
  6. 1 point

    Version

    1,183 downloads

    BAe Hawk T.1A Update Pak = For SF2, Any & All = *Note: requires an install with access to the F-100D cockpit. May not work in stand-alone SF2:I* Fully merged installs should have no problems* This is a full, complete pak, with several skins, decals (and LOTS of new decalstoo!). All sorts of fun stuff! This verson replaces any and all others. Skins included are: RAF (standard Euro-wraparound camo, 243 Sqdn) 1975-82 Gray (generic RAF gray, 19 Sqdn) 1983-1991 Black (RAF 208 Squadron) 1992-to date *rebuilt completly, based on Marcfighters* Desert (for UAE) Finnish Camo (for FAF, HävLLv 41) (in fact, ALL the skin are new builds!) The RAF skins are 'year specific', and will change over when selecting the proper years. Decal randomization for all skins is set to TRUE. A new userlist ini is included; it may not be fully accurate, and changes/correction are ENCOURAGED!!! Included is also a set of new tail letters & Skull badge,but unused, as used on 100 Squadron's Hawks (as seen on the new loading screen) A revamped SF2 version of my 'boxart' Hangar screen is here as well. Other ini edits fiddle and tweek things in the data, loadout and avionics ini. The avionics include a gun-ranging radar and audio-only RWR (not entirely sure as it IF they had them, but it imporves Playability). The canopy is operated via The Usual Suspect ™ animation key, Shift/0. As stated above, the cockpit has been switched to the F-100Ds; it's not perfect by any means, but works QUITE well, and seems a bitcloser than the F-86 and/or A-4Bs used before. All weapons (Aden gunpod, drop tanks) are included, as is the /Gun for the gunpod.Loadouts and Mission statements have been adjusted to match, as best as possible, Real World ™ usage. Also, with expecial thanks to Russo, for he whipped out a new lod for us that fixes the shadow issues. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein


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