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8 points
Version 1.0.0
74 downloads
Orion Multipurpose Crew Vehicle and variants: _________________________________________ Hi there Combatace community! As you may already know, this Monday (with some luck) the mission ARTEMIS one is going to lift-off setting the path for future manned missions to the Moon, something that as engineer and space nerd I am very excited about. To celebrate this milestone and since I am finding myself without time to continue 3D modelling space gear for the Moon mods, I have decided to upload my UNFINISHED models so you can enjoy them! That includes: - Aircrafts (or should I say spacecrafts) Orion MPCV: Your normal Orion Multipurpose Crew Vehicle, with some "landing gear" I was trying to design because my experiments with vertical take-off were to this point very unsuccessful... but appart from that and two floating invisible pilons for IR missiles, it should look like the Orion that will take off in a few days! Orion MPCV-ICPS: That is a bigger Orion which includes a variation of the "Interim Cryogenic Propulsion Stage", which in reality is the upper stage of the SLS that will insert the spacecraft into a translunar orbit from Earth. I modelled it here as a longer range Orion since the ICPS module are substantially two giant propellant tanks (big one LH2 and smaller one LOX). Also I have equipped it with four rocket engines which will help compensating the much heavier fuel tanks (I tried to tweak the engines parameters to make it look a little bit more like a rocket engine instead of an airbreathing one, so fuel consumption has become super high hahaha) F-40A Apollo Starfighter: The beginning of the Spacefighters mod, a modified Orion MPCV-ICPS in which the main body of the ICPS module has been modified to carry weaponry becoming a propulsion and warmodule. It includes to arms with a pair of space adapted cannons and pylons for eight SIM-9A the first vacuum rated version of the AIM-9 with reactive thrust control for maneuvering. This is definetely not how I want it to look like but newer models are on the long To Do List. - AAA test beds: In order to become a full Space warfare mod, ground objects have to be implemented, unfortunately appart from static turrets and modified rovers sketches I have not been able to make 3D models, that is why I borrowed randomly GKABS M163 PIVADS models in order to have AAA with good targeting for the following systems: Laser AAA: In space, one of the biggest challenges is thermal control of the spacecraft, and since there is no atmosphere to dissipate beams, a laser could potentially become an enemy for sneaky spacecrafts that ventures into restricted territory. That is why a small low power version of Laser AAA is intended to be used in the early stages of the mods conflict. Railgun: An electromagnetically accelerated projectile, with low fire rate but high velocities. It would have sense in the moment in which bigger and armoured spacecrafts appears in later stages of the conflict. - Weapons: 23mm MG-2040 Lunar Cannon 20mm M168 Lunar Vulcan 100KW XN1 Laser Weapon System (quick fact eventhough "small" 100kW is freaking difficult to generate on the Moon) 105mm Lunar Rail Gun SIM-9A Spacewinder - So what to expect from this release? As you will see, it lacks a lot of things we take for granted in this game: ground assets, targets to strike, actual Air-to-Ground and viceversa weaponry, spacecrafts from other nations. But as we all know, time is sometimes really hard to invest in these projects and real life easily takes over it. So at least you can have some dogfights between Orions and experiment this new environment. I personally enjoyed a lot the process of doing them and thinking how a Spacefighter mod would look like after seeing that a Moon map is actually possible (thank you Menrva!). So I hope you enjoy this despite of the clearly unfinished models and textures! - CREDITS TO: Menrva: For the amazing map in which all of this can be developed and for the nations creation with their logos and the skins for them in the Orion. ravenclaw_007: For the incredibly detailed AIM-9 model from which I based my own space version model. GKABS: For the M163 that I included for testing the different AAA systems. Combatace community: In general, for the support, suggestions, advice and the material that I have used but I am not able to track the creator. DISCLAIMER: As always this is a FREEWARE, the use of this content for commertial purposes is strictly FORBIDDEN. Ohhh and before I forget it, THERE ARE NO LANDING GEARS! hahahha All being said, kind regards. Nuni -
4 points
Version 1.0.0
72 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with Kornet-ATM missile comes with 3 winter and 3 summer textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. The Afghan model was made with Mixamo and I used other free 3d models as references. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
4 points
Version 1.0.0
72 downloads
[The 65th Aggressor Squadron currently flies the F-35A, operating as a high-end adversary air to better simulate stealth fighters being inducted in competing nations. As part of the 57th Operations Group, the squadron simulates peer and near-peer stealth threat tactics for Red Flag exercises and provides support for the USAF Weapons School syllabus.] From Wikipedia This mod inclued basic skin and tail number, training weapons(CATM-120 CATM-9) The original F-35 by FastCargo. Installation: 1.Make sure you already have a F-35A; 2.Coby Objects Folder into your SF2 game main folder; 3.Open NATIONS.INI then add: [NationXXX] --------- xxx need to follow your last Nation number Name=USAF_AGRS DisplayName=USAF Aggressors Alignment=ENEMY PilotNameList=NamesMercs.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str -
3 points
Version 1.0.0
125 downloads
Charlie Vipers on Guard Part 2: Block 30s in the 90s This mod is the second of three to represent the various versions of the F-16C/D in US Air National Guard service during the 1990s. It was a busy time with potential conflicts in Korea and active operations ongoing over Iraq and the Balkans. This mod aims to show the units as they were at that time. Included is a F-16D Block 30 modified from the Aggressor F-16D to cover the two seaters in each unit that had them. Included Team Viper F-16C Block 30 Modified Team Viper F-16D Block 30 various period specific weapons and pilots various ini edits to match the era new hangar and loading screens NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons. *************************************************************************************************************************************************************************************************************************** LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available. In the F-16C_B30.iniyou will find these lines LoadingScreen=F-16C_Loading_121.jpg //LoadingScreen=F-16C_Loading_457.jpg //LoadingScreen=F-16C_Loading_512.jpg installing this mod will have default loading screen with the New Jersey ANG aircraft. if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without. ******************************************************************************************************************************************************************************************************************************** Credits Viper Team F-16C Blocks 30 Viper Team/daddyairplanes F-16D Block 30 (derived from the F-16D_B30_Aggressor) killerbee331 original weapons pack that many armaments are drawn from here malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6 daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi I hope you enjoy this mod as much as I enjoyed researching and creating it daddyairplanes aka Kevin Unruh 27 Aug 2022 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
3 points
Version 1.0.0
77 downloads
VMFA-121, also known as the "Green Knights", is a United States Marine Corps aircraft squadron operating the F-35B Lightning II. The squadron is based at Marine Corps Air Station Iwakuni, Japan and falls under the command of Marine Aircraft Group 12 (MAG-12) and the 1st Marine Aircraft Wing (1st MAW). This mod inclued basic skin and tail number. Installation: 1.Make sure you already have a F-35B; 2.Coby Objects Folder into your SF2 game main folder; -
3 points
Version 1.0.2
71 downloads
VMFA-211 is an F-35B Lightning II squadron assigned to Marine Aircraft Group 13, 3rd Marine Aircraft Wing. Its mission is to intercept and destroy enemy aircraft under all weather conditions and attack and destroy surface targets in support of Marine expeditionary forces. This mod inclued basic skin and tail number 2 versions, before and after deployed in HMS Queen Elizabeth(2022)(Commanding Officer version inclueded) Installation: 1.Make sure you already have a F-35B; 2.Coby Objects Folder into your SF2 game main folder; -
2 points
Version 1.0.2
69 downloads
VMFAT-501 is a training squadron in the United States Marine Corps, consisting of 28 F-35B Lightning II aircraft and serves as the Fleet Replacement Squadron. This mod inclued basic skin (Commanding Officer version inclueded) and tail number Installation: 1.Make sure you already have a F-35B; 2.Coby Objects Folder into your SF2 game main folder; -
1 point
Version 1.0.0
20 downloads
Nieuport 27 skins (K.u.K LFT) for EmID Nieuport N27_FAS First Eagles 2 Historical notes: Austro-Hungarian K.u.K LFT - Kaiserliche und Königliche Luftfahrtruppen (The Imperial and Royal Aviation troops) This is a pack with two Nieuport 27 skins, captured by K.u.K LFT at the Italian Front. These Nieuport 27s were flown before by the Italian 81a Squadriglia in late 1917/early 1918. Both planes were captured intact and posted to fly by K.u.K LFT. __________________________________________________________________________________________________________ ** What you will find in this Nieuport 27 skin Pack: - A full set of two skins & decals to Nieuport 27s used by K.u.K LFT I painted the pilot's personal marking (horse & Horseshoe) as far was possible to see, according to the Nieuport picture. - Both skins with diferents fuselage pattern styles, that you will find in the "OPTIONAL FOLDERS". To use, just copy the inside contend to your "N27 Austrian folder" / "N27 Austrian 2 folder" and let the replace. - two (2) optional hangar screens for K.u.K LFT in 1920x1200 size. You will find this in the "HANGAR SCREEN" folders. for each aircraft. To use it, you must drop or copy the jpg file in your N27_FAS aircraft main folder or N27_aircraft main folder. Next, edit your N27_FAS.ini file or or N27.ini file, and add this line: For N27 [AircraftData] HangarScreen=N27_Austria-HANGARSCREEN.jpg <------ add this line For N27_FAS [AircraftData] HangarScreen=N27_FAS-Austria-HANGARSCREEN.jpg <------ add this line __________________________________________________________________________________________________________ INSTALLATION INSTRUCTIONS for N27_FAS skins: FE2 INSTALLATION (SKINS) - Drop or copy the folder "N27_FAS" from mine "Aircraft" folder to your "Aircraft" folder. (DECALS) - Drop or copy the folder "N27_FAS" from mine "decals" folder to your "decals" folder. *ATTENTION* In order to work properly on your loadout menu option, this following lines, must to be COPIED into your "N27_FAS".ini file. [TextureSetXXX] Directory=N27 Austrian Name=N27 Austrian Nation=Austria Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=N27 Austrian 2 Name=N27 Austrian 2 Nation=Austria Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 Replace the (XXX) in the [TextureSetXXX] top line, with the appropriate number following your "N27_FAS.ini" file order for others skins that you have already installed. ---------------------------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS for N27 skin: FE2 INSTALLATION (SKINS) - Drop or copy the folder "N27" from mine "Aircraft" folder to your "Aircraft" folder. (DECALS) - Drop or copy the folder "N27" from mine "decals" folder to your "decals" folder. *ATTENTION* In order to work properly on your loadout menu option, this following lines, must to be COPIED into your N27.ini that you find in your Aircraft folder. [TextureSetXXX] Directory=N27 Austrian 2 Name=N27 Austrian 2 Nation=Austria Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 Replace the (XXX) in the [TextureSetXXX] top line, with the appropriate number following your "N27.ini" file order for others skins that you have already installed. That's all. __________________________________________________________________________________________________________ Credits: - Julio Junqueira texture skins & decals markings for N27_FAS, N27, cockpit and hangars. - EmlD for the Cockpit 3D LODs. __________________________________________________________________________________________________________ - Thanks to EmlD for the excellent Nieuport 27 models. - Thanks to Stephen1918 and Crawford for help with information on the Nieuport's fuel gauge. - special thanks to CombatAce.com hosting the files. __________________________________________________________________________________________________________ These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. __________________________________________________________________________________________________________ -
1 point
Version
1,207 downloads
Readme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series. Version 2.0 Changelog: -Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.) -The skin's texture size and detail has been increased, plus changed to .jpg format. -Weapon modifications in _DATA & Loadout.ini files. -Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. -New hangar and loading screens. -New cockpit glass reflection texture. Version 1.5 MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications. More weapons tweaking by FastCargo. Version 1.1 Added Sounds HUD Fixed Original model, FM, drop tanks, etc. based on Dels PC-9. Idea, decals, skins and coordination by Dave. Addons and weapons by FastCargo. This version is for the SF2 version of ThirdWire sims only! Installation: Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile. Notes on this release: The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet. Canopy is activated with animation key #10. Notes on the aircraft, from airforce-technology.com: http://www.airforce-technology.com/projects/at-6b-light-attack/ "The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting. The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting. There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods." In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it. Questions, contact us at CombatAce. Dels, Dave and FastCargo 10 Sep 09
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