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Showing most liked content on 12/18/2024 in Posts
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6 pointsmr nose gunner sir, could we maybe not wave at teh kids on the bus? yankee air pirates ruining the day
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1 pointwhat you worried about? given the scale, it either missed or was a SAM for shooting at ants meanwhile, due the ongoing dispute along the Inner German Border the USAF has decided to terminate access to Deutscher Fernsehfunk. Zweites Deutsches Fernsehen programming will continue for the time being... (plain English for the non history nut: bye bye East Berlin TV tower)
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1 pointHello everyone, I have reports to share about the progress with F8Us / F-8s avionics overhaul. Firstly, I want to exprress thanks to Dtmdragon for his excelelnt work with F8Us / F-8s avioincs overhaul, I am using his updated cockpits and avioics as base to enchant his works. With the new improved gunsight and further enchant the visual part of radar scope and contents init. First, I want to talk about tilted glasses, in my opinion, it is most important features. It make the big world of difference with visiblity, and this is why I love working with new cockpits amde by mods, because they usually provide texture to tweak the reflector or HUD glasses. However, TK's version of cockpits, in other ahnd, does not have texture nor 'polygon' in front of reflectors. Because of that, I am unable to adjust the tilt of glass. However, I thought of one interesting, workable solution to this; By adding 'area of tilt' in front of gunsight while ensuring there are gap between tilt area and border of refelctor / HUD glass. Becasue when you tilt the camera / pan around, the elements of 'HUD', always move around with your camera (gyro effects). However, to show you the difference; Gunsight without tilted area: Now with tilted area in front of gunsight: (NOTE: The instruction on how to remove the 'tilted' area and restore the gunsight system back to COCKPIT.ini based method will be provided., in case if anyone does not like the tilt area in reflector. The issues with this method is that, when you shift the view angle away from refelctor, sometime it will show the 'double gunsight' effect becasue there are two gunsight overlapping each other. I am stuck with this issues due to SF2 mmodding limitation, however If anyone know the solution to this, please let me know.) (Mark 11 Mod 1) (Mark 11 Mod 7) now next is updated radar in 1024 (tehre is also 512 version) and noe that 'Y" symbols now aligns with the horizontal bar when plane is level: AN/APS-67 (F8U-1E / F-8B and F8U-2 / F-8C) TW style version Next, AN/APG--83 (F8U-NE / F-8D) TW STYLE VERSION The next series of F8Us / F-8s are being worked on. Eagle114th
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1 pointHello everyone, After going through trial and errors, I learned that the gunsight texture must be same width and height. So therefore I had to add 'gaps' between border of image and both side of gunsight. BUT to make it accurate size, I did some math and it came out perfect in-game. I want to share withanyone in case if anyone struggle getting gunsight size showing up correctly in -game. So here is gunsight in 512 x 512 texture (TGA): What I do is measure the width of the gunsight from furthest left to right side and the image width in pixels. And like i said, width and height of image must be the same size. So here what I have: 512 x 512 image, therefore 512 width The width of gunsight is 367 pixel. Math: 512 / 367 = 1.39509536784741 And 100 mil, 100 x 1.39509536784741 = 139.5 -> 140 (rounded up) in Cockpit.ini: GunsightMilSize=140 (instead of 100) And for avioincs, originally I had ImageSize=0.135 for 100 mil 0.135 x 1.39509536784741 = 0.188 rounded up therefore, ImageSize=0.18 Like i said, the gunsight shows up just correctly in-game as 100 mil for outer circle. (This is F87-1 or F-8A with Mark 11 Mod 1 gunsight) And of course, can't forget the optional accessiblity feature too! Here is al alternative version with working firing cues: Eagle114th
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1 pointFlying to Amesbury, near RAF Boscombe Down, to check possibility of weekend activities. Stonehenge, checked. Dinner, checked. The Mc's is better than the average british meal. I hate cooked boar in a delicate peppermint sauce. Okay, the base is there, where it should be. Okay, lets go home.
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1 point9 June 1982 - A pair of Syrian MiG-23MF armed with AA-2 and AA-7 missiles prepare for take off for air patrol over Syrian-Israeli border.
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1 pointI need to get back into SF2 besides the Super Hornet sometime. I just like an Intruder every now and then...
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1 pointGreat screenies, and I love the Viking too, but it's got 4 seats hasn't it, not 2? Mandatory two-seater screenshot:
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