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Showing most liked content on 07/02/2025 in Posts
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7 pointsSitRep: Most of the tiles are now on the new standard. Still to do are the coastal tiles and the city river tiles. I hope i can do this tomorrow. The problem of my very first terrains are "potholes" in the landscape. To cure this will need some time. But i hope i can release a first Beta version of DRV 2.0 terrain on sunday.
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6 pointsThere are other things here, my account problem, well... my paypal has not been working, but when I need it, I will find a way, such as finding my friends, such as paying through other channels etc... Anyway, I don't intend to "escape" CA, the mods I make here, if I can confirm that they are indeed legal (because even after a lot of transformation ,almost 90% of my materials come from the Internet), then I will publish them.
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6 pointsSome WIP projects, because a friend mentioned this, J-11 family It's like a tree with many branches: 11A 11A (MLU) 11B 11BH 11BG 11BHG. They usually have subtle or significant differences in the layout of MWS, HUD, engine, radar, etc. This requires me to make adjustments in many aspects such as model, skin, data, avionics, etc., which is also a very tedious task.
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5 points
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4 points
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3 points"Gunrunner :Cocas has a delta winged Lightning in the SF2 What-If section that might look even better as a soviet knock-off." I'll let you decide !
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3 pointsA man after my own heart!!!!!!!! Oh, this was just a surly crew that took exception to my Harpoon attack.........
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3 pointsI started a small update of the DRV terrain to bring it on SF2 standard and give it a better tileset. WIP Screenshot shows old and new tiles. The new tiles i have taken from Rio de la Plata terrain. They are basing on Green hell tileset.
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2 pointsCoastal tiles are done. Still to do are river in city tiles and railways i farmland tiles. WIP screenshot shows the coastline and sea tiles. If you look to the river you see one of the old river in city tiles.
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2 pointsCoastal tiles are done. Still to do are river in city tiles and railways i farmland tiles. WIP screenshot shows the coastline and sea tiles. If you look to the river you see one of the old river in city tiles.
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2 pointswhat happens when you find an obscure picture on the web... you end up making these :
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2 pointsGepard, wow this is a wonderful surprise indeed, thanks so much!
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2 pointsHello everyone! The Mirage IIIS is the whole different aircraft compared to the Mirage IIIs series. This aircraft is so interesting and unique with many of customizations, including the technologies of Mirage III and Hughes radar for HM-55 (AIM-26B). It have been journey connecting the dots and matching the puzzles. By analog, it is like discovering the fossil pieces and you try to put it together, some of it match one dinosaur while some belong to other dinosaur. Same thing with Mirage IIIS various pictures I found. What I realized is that Mirage IIIS have gone through upgrade during 1988. So Pre 1988, the cockpit of Mirage IIIS did not show RWR and it have more simple navigation moving map scope below the radar scope. And I noticed how the radar scope look a lot like MA-1 of F-106. Then I learned that Hughes TARAN 18 based on F-106's MA-1 FCS. Interesting! The radar (Mirage IIIS Early) Cockpit of Post 1988 upgrade Mirage IIIS: NOTE: Notice the different scope for navigation moving map and the RWR right side of radar scope. And there is light gray bar on front right part of the scope. Radar (Mirage IIIS Late) NBOTE: I want to comment that, It is quite challenging to find the actual picture of post 1988 upgrade radar scope. This is the best one I can find. This was a 'hit and miss" when I found the Mirage IIIS mod for flight simulation. There are picture of radar scope. ere is screenshot of Mirage IIIS (Early) TW Style version: Mirage IIIS (Late) TW Style version: I am currently learning about modding Avionics70.DLL. I would like to share the notes I found from researches: Eagle114th
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1 pointhello all, im trying to make the F and D model takeoffs run more like the G an H models where they have that is the weird little almost nose down attitude and gentle lift off runway ( if you dont apply any input). currently the D and Fs im working with try to imitate the Phantom jocks with sharp pitched climbs. pretty sure a Big Belly D shouldnt be 1000ft over the runway at the halfway mark. what entries in the data ini should i be looking at to adjust/ match to the G?
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1 pointThis was a great site back in the day .. learned a lot about painting. Thanks Kevin
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1 pointwicked, but me thinks you need to move the kill marks entry below the lightning bolt entry in the decal ini another jet of teh same era .... ish
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1 pointHe's like 70 years old or something, he doesn't mess up that much, even though you're right.
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1 point"Rick? Everyone knows Rick. This is his place. Everyone comes to Rick's"
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1 point
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1 pointThanks for your message, I'll just answer here so all are in the loop....yes, as mentioned I plan to include a completely new USS Maddox. I'm not really a ship builder, but will try my best! Here is just first rough cut of mesh, hull, etc. - still long way to go.
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1 pointYes...but still all those mods are free...made by players. What makes that 100$ little too much in my opinion. Honestly, I would pay 100 for this, knowing that the game is still being cared for by developers. With current "care" status...I am not sure.
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1 pointGib harbor and The Rock (always hear that in Sean Connery's voice for some reason...) Dedicated to our own Rock Ape, Trotski
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1 point
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