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Showing most liked content on 08/23/2025 in all areas

  1. 4 points
    If you are chasing a MiG ... you should not forget, that the MiG may have a buddy. If so, shit happens.
  2. 3 points
    Hello everyone! It have been quite epic projects working on CSF Type 96 optical sight / HUD and Cyrano IV-0 for the Mirage 5SDE. While working on Egytpian aircraft, I realized that the Mirage 5SDE actually use Cyrano IV, which makes sense. It is irony because the 'E' of Mirage usually is multi-role. For example, the Mirage IIIC, the 'C" is an interceptor while 'E' (which mean "Equipment"), is multi-role, where the radar (such as Cyrano II) features both air to air and ground mapping. Libyan Mirage 5DE (Note 'E' as well), have multi-role air frame with Cyrano II radar. Egyptian Mirage 5SDE, in other, is also multi-role by nature, BUT uses early Cyrano IV which does not have ground mapping mode. Therefore, is irony but it makes sense. Right after the Six Day war, after devastating losses of hundred of aircraft, it would make sense that Egypt needs equipment that provides more advanced air to air capable for quick intercepting. Going through various references to start working on the radar texture. It is quite tricky because, what I have learned, the Cyrano IV-0 have ground noise background, right where the scanning screen is. Cyrano IV-1, in other hand, is the next version that have 'look down' capable, which means less or none of 'noise' background, I believe. Cyrano IV-2, and later version, in other hand, have the ground mapping and various air to ground radar features. (Please feel free to correct me if I am wrong) Anyway, here is screenshot of Mirage 5SDE's Cyrano IV-0, you will see different layout for different range RANGE MODE: 7 NM RANGE MODE: 15 NM RANGE MODE: 35 NM RANGE MODE: 60 NM BORESIGHT MODE Next screenshots shows the optical sight / HUD. First, I want to give HUGE thanks to the masterpiece of The Mirage Factory for the great work they have done on the CSF Type 96 Optical sight / HUD. It is quite complicated avionics. I am using their excellent work as foundation while improving upon it, such as gunsight, the firing cues, and other symbols. However, this part is still work in progress. NAVIGATION MODE AIR TO AIR MODE AIR TO GROUND MODE Eagle114th
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  6. 1 point
    As shown on my channel at https://www.youtube.com/@philipsabin1653, I still do most of my tactical air gaming using my own total conversions of air board games, since this allows me to focus in on and savour the formation tactics which are hard to appreciate from the brief flurry of first person aerobatics in real time computer dogfights. When I do play PC air sims, I like to fly entire missions as a wingman and spend most of the time practising formation flying to complement the far shorter and more frenetic experience of combat itself. It is a shame that SF2 and FE2 do not allow the player easy access to this 'wingman experience' as in EAW and some other sims. However, I have just discovered a simple workaround which fits the bill. I am sure that some users have already discovered this, but I thought I would mention it just in case. The first step is to create and save a single mission, either after aborting on the runway in FE2 or from within the mission editor in SF2. Then, exit the sim, open the MSN file in your Third Wire Saved Games folder, and copy the entire block for [AircraftMission001]. Paste it after the final Aircraft Mission, and change its number to the next in sequence. Change the Size in the original Mission 1 to 1, reduce the Size in the new final mission by 1, and in SF2 change the Name at the top of the new mission to an unused friendly call sign. Make any other desired changes, save the MSN file, start the sim and load the amended mission. In FE2, the leader of the new flight should start super-imposed with you and roar ahead as he takes off, allowing you easily to catch and formate with him. In SF2, the new leader begins flying over the airfield, but you just need to take off yourself and then select and padlock the nearest friendly plane, allowing you gradually to climb and catch him at full throttle and join formation. The new AI leaders fly at a stately pace, so you should not be left in prolonged and frustrating long distance pursuit as often happens in EAW. There is more risk of overshooting the leader if you do not cut your throttle as you approach. Formation flying is a fascinating and challenging endeavour in its own right, and it is well worth perfecting it as real combat pilots did as a matter of course during their prolonged journeys to and from the combat itself.
  7. 1 point
  8. 1 point
    Tornados, german nickname "Tony".
  9. 1 point
    resurrection bombing is magic a kangaroo has many ways to kill you
  10. 1 point
  11. 1 point
    As I've talked about in another thread,about first attempts in the A-12 project now i'm showing the last updates regarding the whole model prior its 1.0 release. All the people involved are mentioned in the previous thread named groom Lake 196X (Veltro2K,Pappy,and the long list of top secret keepers) waiting also Blackibird/Jat for their FM (anyway I've made my first FM ever for this and it's almost good permitting this beast to reach peak speed in proximity of Mach4) ,the last one in order that I'm gratefully mentioning is Amokfloo for his superb pilots. So now we can take a look of the definitive skins: A) The early in the silver/black finish with USAF markings B) The CIA's operational unit the 1129th S.A.S. "Roadrunners" in both standard white SN and "late" red SN (don't know about the last one,many restored planes show'em and I've included too) C) The early black USAF scheme Note on the skins: 95% Pete's with mine final tuning Note on the markings: My historical decals provide the real SN's for all the 13 (+2) AC's built from Lockheed's Skunk Works and set this plane Black Shield ready just out from the box,just need somebody that build a mission for it. Now we can take a look at the pit: The pit is the basic Pasko's 106 pit,than retouched by ordway for the 102 and now by me for the A-12 I've add and audio only RWR too (SAM security is never enough) I've mention Erikgen too here to help me making the scope that works like on his 101 just pressing the radar cycle button you can hide it or show it This is the Amokfloo part,the pilots: With standard A-12 pressure suit (.bmp visor down) With late SR-71 pressure suit (early white) provided with both .tga visor up and down A special note for the pilots,like the real the helmet is solid to the airtight collar,but the head is moving inside! All if it is up or down has double .tga visor clear and dark (pilot is always zipped inside) Reaching the mach 3+ envelope: The first is circa the normal top service speed,the second is the limit speed. the speed tables of this version of the Habu (yes I've said habu,cause the first plane that sports this name was the A-12 in Okinawa during Nam war earlier before the SR-71) remains classified but this is the fastest version of the whole family,some says that can exceed mach 3.5,so I've set limit to 3.99 and you can do what you want! Last thing before release will be a gift from Nghengo and his team so stay tuned!max 2 weeks,not jocking! As Spectre says in other thread i'm joining him saying: HABU LIVES!


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