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Showing most liked content since 05/25/2022 in all areas

  1. 23 points
  2. 22 points
    Can't have an "A" without a "B"...
  3. 21 points
    Dusk on the Delta..... 400+ tiles on this terrain & I haven't even started the Mangrove swamps yet.
  4. 20 points
  5. 18 points
  6. 17 points
  7. 17 points
  8. 16 points
  9. 16 points
  10. 15 points
    I did some bombing practice too.
  11. 15 points
  12. 13 points
  13. 13 points
  14. 13 points
  15. 13 points

    Version 1.0.0

    128 downloads

    FW 190D, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cabin with 8 historical skins, plus one without insignia, to fly it with the nation you please , the new pilot of the luftwaffe (there are 2 lods, one with goggles and one without glasses, by default the pilot has glasses). I included all the weapons of the F model (THE ER4 MULTIPLE LAUNCHER THAT BY ERROR I WAS NOT INCLUDED IN THE FW190F PACKAGE) even if this model only carries a bomb or 2 models of disposable tanks. I hope you enjoy it, more information in the readme file. Sorry my English is bad Torno.
  16. 12 points
  17. 12 points
    Fighters defending strike mission ....
  18. 12 points
  19. 12 points

    Version 1.0.1

    61 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota tactical with UB-16 rockets comes with 3textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. lindr2 for using his UB-16 texture And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  20. 12 points
    Some trivia... All river tiles are displayed in red, all road tiles are displayed in yellow. Thanks to @gerwin's latest TFDtool, I was able to calculate some stats. Since 2017, I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes. Adding roads to Eastern Europe is out of question at this stage, thankfully all farm tiles feature some kind of dirt roads so those will do fine. The terrain won't be completed anytime soon due to RL and time constraints, so I may consider releasing it as a beta sometime later. As it is now, it features "only" more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites. City target areas exist but have no targets at this time.
  21. 11 points
    Adolf Galland aircraft....early and late
  22. 11 points
  23. 11 points
  24. 11 points
  25. 11 points
  26. 11 points
  27. 11 points
    A tiny Update - sorry for lacking these days. This time its VMA-121 Green Knights - another squadron finished. VMA-121 Green Knights, 12/1966 - 6/1967, Chu Lai AB, A-4E VMA-121 Green Knights, 9/1967 - 2/1969, Chu Lai AB, A-4E
  28. 11 points
    Looking how she looks with her clothes on. Still (nearly) a million rivets to be done & lots of stencils.
  29. 10 points
  30. 10 points
    Mirage F1EQ-4 V3.0 waits for approval. There is a lot of improvements inside The usual preview
  31. 10 points
    Before the Storm After the Storm A-7E skin by @yakarov79, F-16C Block 25 skin by yours truly.
  32. 10 points
    Just added 2 ammo crates to the model and started the testing.
  33. 10 points
    When I was a kid in L.A., around 2 am in the morning the channels would go off the air. This is what you would see before you got a test pattern: HIGH FLIGHT https://www.youtube.com/watch?v=X4iRf-dZYrc
  34. 10 points
    Meanwhile, over at the Persian Gulf coast....
  35. 10 points
    thanks. these guys are done yall. just 35 units more to go
  36. 10 points
    and i have this AN/M66A1 and AN/M66A2 with conical fin assembly , just in case you like to use them in Vietnam this are still Beta versions , so if you find some errors with them let me know AN-M66A1_CF.zip AN-M66A2_CF.zip AN/M66A1 on centerline station and 2 AN/M64A1 on the wings AN/M66A2 on centerlin station and 2 AN/M64A1 on the wings
  37. 10 points
    Starting to painting my fav of all times. Torno did a great "Wurger". so I got the Focke-wulf "fever". My work is in the early stages, Just finished the most of the small parts. There is a long way to run.
  38. 10 points
    time has passed and i do have now some AN-M66 bombs as well as many more AN-Mxx bombs , all bombs are Beta if you find any problem with them let me know it AN-Mxx Bombs.zip included are AN-M30 AN-M30A1 AN-M47A2 AN-M47A4 AN-M57A1 AN-M59 AN-M64A1 AN-M65 AN-M65A1 AN-M66A1 AN-M66A2
  39. 10 points
    RCAF taking delivery of their first two CF-355A
  40. 9 points
  41. 9 points
  42. 9 points
  43. 9 points
    Completed the first model with the UB-16 with three textures (12 HR work lol with texture) and more to come. I will be making the DSHK, Type-63 Rocket Launchers and ZU-23-2 PS. for the UB-16 texture I have used lindr2 texture.
  44. 9 points
    I used Swambasts Mossul Dam parts and the stock generatorbuilding to create the Dnepr High Dam of Saporoschje.
  45. 9 points
    And Saporoschje is finished now. So it looks in editor tool: And so in game:
  46. 9 points
    SitRep: I'm working on the fck big airbase Saporoschje. Its giant. I have finished the southern part so far. The screenshot shows how big this base is in contrast to what i have already done. Funny fact to Saporoschje. There was a big automotive factory there. In the 1970th the soviets bought the licence to built FIAT cars, which were manufactured under the designation LADA. To avoid further licence fees the Saporoschje car development team got the task to redesign a FIAT into a own soviet car. The FIATs had had frontal engine and rear drive. In Saporoschje they made the decision to built in the engine in the rear too. But there was not enough space in the rear. Gearbox and engine did not fit. What do? An inginous designer had the idea. "Lets revers the gearbox!" And so they did and it fits perfectly. One flaw was, that the gears at the gear lever were now revers too. The first gear was not left front as in a normal car, but right rear! Okay. You can do it so, but its rubbish! For the soviet citizens and the eastern block car drivers it was good enough. For the rest of the world it was nonsens. The car, called "Sapo" had had a very interesting handling because it was very tail heavy, or with other words it was dangerous for the driver, especially when the streets were wet. I know from what I'm talking about. My parents had had one of this "Sapos". Spinning while driving through a curve was not seldom and for me as Kid very exciting. To solve the problem, we found out, it was helpfull to load sandbags in the trunk, which was located in the front of the car. So the tail heaviness was tempered and the handling of the car was extremly improved. And so it looked: Link to the picture source: https://de.wikipedia.org/wiki/SAS-966#/media/Datei:ZAZ-966_front_view.jpg
  47. 9 points

    Version 1.0.0

    49 downloads

    Skinpack for excellent Sopwith Sop1A2. There are two skins - for British and Russian Empires. You can use skins for Sop1B2 after rename "SOP1A2-N" files to "SOP1B2-N" files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene
  48. 9 points
    and to close out the evening (and the weekend) kings and knights....
  49. 9 points
  50. 9 points

    Version 1.0.0

    84 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Two BM-30 Smerch models with 3 textures also 2 new sound files All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=9M55K SoundFilexxx=MilitaryTruck [9M55K] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [MilitaryTruck] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally, not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 PrO Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net


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