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Showing most liked content since 05/12/2024 in all areas

  1. 50 points
    Waiting for the 19th of this month to get my treatment plan. They took both my tonsils on the 22 April, and the report confirmed the right tonsil to have cancer, and rescheduled my PET scan and MRI for the next two weeks, one on the 8th and the other on the 13th, to see how far it's spread and which lymph more are affected by the cancer in the nuck in both sides. Aside from that, I am okay.
  2. 27 points
    Iron Tadpoles. Intruders of the Vietnam War. Still a work in progress but the first batch of drumsticks is ready. 1965 A-6A VA-75, CVW-7 USS Independence 5.10.1965 - 12.13.1965 A-6A VA-85, CVW-11 USS Kitty Hawk 10.19.1965 - 6.13.1966 1966 A-6A VA-65, CVW-15 USS Constellation 5.12.1966 - 12.3.1966 A-6A VA-35, CVW-9 USS Enterprise 11.19.1966 - 7.6.1967 A-6A VA-85, CVW-11 USS Kitty Hawk 11.5.1966 - 6.20.1967 1967 A-6A VA-196, CVW-14 USS Constellation 4.28.1967 - 12.4.1967 A-6A VA-65, CVW-17 USS Forrestal 6.6.1967 - 9.14.1967 A-6A VA-165, CVW-2 USS Ranger 11.4.1967 - 5.25.1968 A-6A and A-6B VA-75, CVW-11 USS Kitty Hawk 11.18.1967 - 6.28.1968 1968 A-6A VA-35, CVW-9 USS Enterprise 1.3.1968 - 7.18.1968 A-6A, A-6B VA-85, CVW-6 USS America 4.11.1968 - 12.16.1968 A-6A, A-6B VA-196, CVW-14 USS Constellation 5.29.1968 - 1.31.1969 A-6A VA-52, CVW-15 USS Coral Sea 9.7.1968 - 4.18.1969 A-6A VA-165, CVW-2 USS Ranger 10.26.1968 - 5.17.1969 A-6A, A-6B VA-65, CVW-11 USS Kity Hawk 12.30.1968 - 9.4.1969 coming soon...1969 -1973
  3. 25 points
    USS Farragut DLG-6 class . USS Enterpise Forrestal class conversion for Vietnam War era ... Pilatus PC-6 (AU-23) cockpit ...
  4. 24 points
    Hi everyone a quick line to say hello to everyone and hope you are all doing fine. thank you for your support and your encouragement here on this site..do to my declining health i have been very limited with movement and sight,,, i have other projects that hopefully i can pass on to other to finish. you all take care ED ( Veltro2k )
  5. 23 points
  6. 23 points
    Kfir C2 with NAPGACH MER , max bomb load are 5 MK 82
  7. 23 points
    From almost 10 years ago.... Those were the times. Thanks Dan - it was and is always cool, to work with you!
  8. 22 points
    Just found these on an old backup drive.....they may of been posted when I was working on the model.....not sure though..
  9. 22 points
  10. 22 points
  11. 22 points
    As I am doing this with no specific order... MiG-21F and F-13 Cannon will be added later New gear doors Small diameter wheels and wheel bays And yes, I am working on the other versions too, completing the skins...
  12. 21 points
    i had a good day today and i got the early version of the F-4D cockpit done , it is still a BETA version but for everybody who likes to test it here it is PLEASE backup your ini files before overwriting it with this new ones PLEASE let me know if you have any problem with FPS drop or any other problems and on what terrain F-4D.7z the following ini files are changed and needed to get the cockpit working F-4D_Data.ini F-4D_Cockpit.ini F-4D_Loadout.ini F-4D_Avionics.ini on the right side panel you will find the DSU-94/A nuke control panel , if you load a nuke and this panel is not working check if the weapon you loaded is listed on the bottom of the Cockpit.ini and if it is not listed just add it to the list , after that the DSU-94/A panel should work if you find any problems or errors please let me know , this is still a BETA have fun , ravenclaw_007
  13. 20 points
    i´m almost done with the F-4E_79_Pave_Spike cockpit and like to share some pictures it took me quite some time to get the LOS ( Line Of Sight ) indicator working , what i did now is to set the LOS needle to work only with LGB bombs and use the roll and pitch limits form the F-4E weapons delivery manual to get the LOS indicator working right we would need a roll and pitch function with regards to the target , since we dont have that i use the ROLL_INDICATOR and PITCH_INDICATOR function the green , yellow and red flags work now as they should except if you fly a looping , at the top of the looping the lights start working where the should not work will see if i can fix that i will update the F-4D_78 cockpit and Buccaneer cockpit with the LOS indicator function LOS green flag = 30° - 65° pitch LOS yellow flag = 65° - 70° pitch LOS Red flag = 70° - 180° pitch LOS needle = -110° to 160° roll
  14. 20 points
    G'Day all, My next project is the RAH-66 Comanche. There will be two versions - with and without the Longbow radar. So far I've done the modelling, animations and texture mapping, so there's still a little while to go... Dels
  15. 20 points

    Version 1.0.0

    99 downloads

    I know this has been a long way, but finally, we are releasing the first variant for the swing wing Su-17 series. The Su-17 (Sans Suffix) is the first production swing wing series coming from the fixed wing Su-7 series, which has been in service since 1959. the plane still shared some common parts with the 7, like the tail (same as the Su-7BKL series) and fuselage fuel pipes, to mention some external ones. The same store payload (more or less) was hanging from 6 external hardpoints, all for unguided munitions, the only real advantage with the Su-7 series is the swing wings that shortened the takeoff and landing runs. Unless its predecessor this specific variant was not widely exported, only Egypt was provided with a few examples (named Su-17K). CombatACE team who deserve credits on the project is mentioned below, please if someone is missing (Hey, this has more than 10 years in the making) is listed below: For the 3D aspects: Martin K. A.K.A. 76.IAP-Blackbird. Laszlo B. A.K.A. Logan4. Enoc M. A.K.A. FLOGGER23. The FM: Cliff7600 Armament Department: Snailman Cliff7600 Skinning: FLOGGER23 I want to thank the advice to the following guys: Snailman for the references Soulfreak for the stencil pics Stary for general skinning tips General installation tips. As this is a first release and the plane was operated by the Soviet Air Force, I recommend using it in the European/Asian-Ish terrains for realism. All squadrons and decals have been verified as historical, but errors may have been made, be nice to us (me) All of the mod folders have been arranged for you to drop them in the main game folder of your preference. Some weapons have been made from scratch, please review what you have and what you need. Some effects have been made, also, please back up what you have. Su-17K as mentioned above, will be released as separated for SF2:I Thanks to all who stayed this long with us to (hopefully) enjoy this release, we will work on the next variant as time allows, as they are in the final stages of release. Safe flights everyone!
  16. 20 points
    here is the final AIM-4 pack includet are the AIM-4F and AIM-4G AIM-4 Falcon Missiles.7z here is the AIR-2A Genie AIR-2A.7z here are the ini´s for the F-101B Voodoo and the F-106A and F-106A_72 , i includet a manual and an automatic version of the ini´s but the automatic ini´s are not working the way they should so you launch some missiles with the bomb bay closed , i personally use the manual version this way i´m sure the missiles getting launched with the bomb bay open for all other aircrafts you like to use this AIM-4 missiles and AIR-2A you may have to change the positions on the weaponstations your self F-101_&_F-106_INI_Updates.7z NOTE: Please make a backup from your ini´s befor using the new ones above ingame pictures with the new missiles and the updated ini´s F-106A F-101B the AIM-4F early and late and AIM-4G missiles AIR-2A Genie
  17. 20 points
  18. 20 points
  19. 20 points
    It´s always the same.... you start a skin and it ends up with an complete rework.
  20. 20 points
    Raven's Sea Hurricane Mk.Ib with new textures.
  21. 19 points
  22. 19 points
  23. 19 points
  24. 19 points
    still some corrections needed, but nearly finished...
  25. 19 points
  26. 19 points
    test flight with my new Firestreak and Red Top missiles
  27. 19 points
  28. 19 points
  29. 18 points
    a Genie training mission , AIR-2A Genie with WP Smoke warhead
  30. 18 points
    Thanks for that info i found some info on that AIR-2A with the brown stripe they had a WP ( WP Smoke ) warhead so the pilot could see if the rocket was close enough to the target when it explodes i made now 2 AIR-2A Genie a nuclear version and a inert version with a WP warhead , in case you have the effects than there is no need to copy them , for the rockets just put them in your weapons folder and let overwrite if ask to AIR-2A Pack.7z thats how they look like now
  31. 18 points
    Ok some of the things I am working on lol ALQ-249 Next Generation Jammer
  32. 18 points
  33. 18 points
    @yakarov79....beautiful sabre dog. Quality work there as usual Pete.. Just a shot .......
  34. 18 points

    Version 1.0.2

    354 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6C Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - TRIMM_pod - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one. I thank you for everything. Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  35. 18 points
    I've started working on the Typhoon with more details. Added a new pilot ladder, more "remove before takeoff" tags, and made the towing decoy move correctly with the jet's direction instead of in a straight line (big thanks to Cliff7600 for the idea and the data work). More updates are on the way as I'm also working on the B model.
  36. 17 points
    Dear All, Today we proudly announce the release of a new, re-edited and upgraded version of the Yankee Air Pirate project known as: "YAP RW Phase One - Enhanced Edition (2025)". We have spent more than a year and a half doing our best to correct all the issues, errors and mistakes contained in the original release. This includes removing assets used without proper permission or those that came from unauthorized sources. We apologize for the past. We were unaware of many of these aspects and concerns, and therefore we did not respect other's work as we should have done. First, we would like to thank those who contributed to the project and gave us help, support, ideas or made their assets available. We all know that without the brilliant creations of this site, YAP RW could not even exist. So for that, I extend my sincere thanks to CombatACE for being such a great source of top quality works and talented modders. For this release, we have paid special attention to the Credit List, doing our best to cite authors and ensure proper credit has been given. We realize that with all the complexities and edits that have been done, it’s very possible we may have forgotten to include credits for certain works or there may be inaccuracies with our source citations. If that is the case, please let us know and we will immediately correct it. That being said, people should fully respect that all of the models/assets in our project cannot be used anywhere else without our direct permission, they remain exclusive to this project like John would have wanted but also allows us to better manage artist permissions so we hopefully don’t have any future concerns. Please keep in mind that the YAP RW project is made by fans for fans. None of us were part of the original development team, and we never made a single cent out of the old payware products (plus we have no control over the old homepage and purchase options). We do not have debts with anybody for the old assets bought by John Shelton during the YAP1/2/3 Era and are only looking forward at this point. We legally bought all the 10 asset packs, installed them while still running WOV and then decided to challenge ourselves by trying a conversion to the SF2 engine. We knew we were going to lose many unique features including aerial refueling, low clouds, carrier catapult positioning and more. But we thought it was still worth the effort. We worked a lot before releasing this version, but we know it is not perfect. We tried to correct all the errors, but there are bound to be mistakes and oversights and for now we feel satisfied with the current state. If anyone has suggestions to make it better, well we are open to proposed fixes and improve what we can. We have a group on Facebook, and because it is already well established we plan to continue to use this as a primary collaboration forum. It's a private group, since we had to defend ourselves from hackers and so on, but the group is free and open to anyone who wants to join in. You are all welcome, just show us you want to support and appreciate the project and there will be no issues. Of course, we do not like denigrators, haters, detractors, generic trouble makers just like they are not welcomed here. That's all. The new YAP RW version is free and is available for download on our new, independent homepage: www.yap-revamp-works.com, along with all the other chapters we revamped so far. This version there are 102 missions (92 combat plus 10 training), all revamped in chronological order and in logical sequence: we decided to go back to the original idea of reconstructing the Vietnam Air War per year and therefore will cover the early period from 1954 to 1966. We will be honored to hear your comments, suggestions or any screenshots or videos you might make. And maybe you would be willing to contribute even more to the project. Thank you for your collaboration and have a nice day in the skies. The YAP RW Team Website and download pages: https://www.yap-revamp-works.com/
  37. 17 points
  38. 17 points
    Dear Friends, I hope this message finds you well. I wanted to take a moment to share that I have been away for some time, focusing on various personal matters. I am looking forward to returning to my project in April. Until then, please take care of yourselves and stay safe. I look forward to reconnecting soon. Warm regards, Mohamad.
  39. 17 points
    i´m not able to work on any mods right now but i thought that i can share something i did last year when i made my first AN/ALQ-101 ecm pod some years ago i did not have any of the reference material i have today , like manuals and original blue prints and pictures , so the first ALQ-101 pods i made are wrong by the dimensions and as well as the type names for it , that was the reason i started last year and made some new AN/ALQ-101 ecm pods thiis is what i came up with QRC-335A / AN/ALQ-101 AN/ALQ-101A with RAT AN/ALQ-101 (V)2 early version AN/ALQ-101 (V)2 late version AN/ALQ-101 (V2 Special , this are ecm pods for a specific threat expected on the mission the red markings are painted over the existing ones , this pods where always carried in a pair with an normal AN/ALQ-101 (V)2 pod ( early or late ) AN/ALQ-101 (V)3 AN/ALQ-101 (V)4 , USAF and German Air Force AN/ALQ-101 (V)6 , USAF and Israeli Air Force AN/ALQ-101 (V)8 , USAF and Iran Air Force AN/ALQ-101 (V)8 , Royal Air Force AN/ALQ-101 (V)9 , USAF and Iran Air Force AN/ALQ-101 (V)10 , USAF AN/ALQ-101 (V) 10 , German Air Force AN/ALQ-101 (V)10 , Royal Air Force all this ecm pods are in this pack , includet are new Loadout.ini for the Buccaneer because of new names for the UK pods , just drop them in to the respective folder and let overwrite if ask to PLEASE remove or delete any existing AN/ALQ-101 pods before you install this new ones ALQ-101 Pack.7z some reference material an F-4D with to AN/ALQ-101 (V)2 pods , the one in front is the one marked special original blue print from westinghouse by going true my Iran Air Force picture i came across this ecm pod , it is clearly an AN/ALQ-101 like the (V)8 but a short version of it , so i start searching for info material on a short version (V)8 and found this page in an T.O. !F-4C-35 manual and there is an AN/ALQ-101 (V)9 listed with a total lenght of 112 inches , so i found the short version pod , i just had no clue that this pod existed and that the Iranian Air Force got them the Iranian Air force modified this ecm pod to an X-Band pod around 2015 with a frequency range from 6.2 to 10.9 Ghz , the call it the Shahin X Band electronic warfare pod this pod is includet in the pack , picture is below Shahin X Band ecm pod have fun with the pods , ravenclaw_007
  40. 17 points
    Just flying around at X-Mas. No missile firing, no bombs dropping, no gun shooting. Only flying and enjoy the landscape. Merry X-Mas to you all.
  41. 17 points
  42. 17 points
  43. 17 points
    AN/ALQ-71 with RAT , twin pod assembly , used with the F-105 and EB-66
  44. 17 points
    Alpha Jet twin store carrier twin store carrier with LAU-51A twin store carrier with LAU-32B/A Harrier twin store carrier left and right twin store carrier twin store carrier with Matra Type-155 rocket pods
  45. 17 points
    A-6C coming soon big thanks to yakarov79 for helping with the model and texturing (TRIMM_pod) and other things. also to Snapper21 for providing the model for this project.
  46. 17 points
    Adding a bunch of details of all kinds...
  47. 17 points
  48. 17 points
  49. 17 points
    for all of you who aren't happy the way the PPI is displayed in the game this is what i found and changed on my F-4E radar this is how it looks unchanged , the PPI has a green background with a serrated edge on top and left and right , this edge problem annoys me a lot and i was never happy with that green background either so i start looking in to the Avionics.INI but at first i did not know what to look for until i had a conversation with ludo.m54 and pvince , so i checked the Avionics.INI again and found this entrys , GroundClutter , MapBackgroundLevel and MapHighlightLevel and started to change the entrys that is the original entry GroundClutter=0.6 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 that is the modified one GroundClutter=0.8 MapBackgroundLevel=0.001 MapHighlightLevel=0.8 and that is the result , the PPI looks almost like the real one in a F-4E ,and the serrated edge is no longer a problem , i´m more than happy right now finally i got that problem solved
  50. 17 points


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