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Showing most liked content since 12/13/2018 in all areas

  1. 31 points
  2. 29 points

    Version 0.6.3

    598 downloads

    This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Mue
  3. 29 points
    It's released now. Written in german language about the combat airplanes of the East German Air Force, by a man, who served out his time there.
  4. 28 points
    Yeah know one in game but I think this ones better... lots to do....as im dabbling again,its one im finishing now.....but hold on to your hats,its being done as and when. Lots to do... Already done. Animated gears ,bomb doors....took an age as they were down in original 3ds model,and as anyone who uses 3ds max knows most 3ds models have a lot of errors,most of the meshes had seperate polygons...took ages to weld., added spec mapping,sorted out jpegs of painted on numbers etc, to do....here we go lol redo tail fins ...slightly too thick at base and need proper mechanism... tail chute and housing new wings as these are just damaged versions,or rather are split like them.. refuel probe weapon stations might try redo a template intakes need looking at,...dirt ingress-louvre doors to make engine fans need replacing canards are way too thick and clunky-remake then reposition all the pivot points for the control surfaces.. so you see quite a list..... would say two weeks but thats being very conservative lol... it will be when its done...ok thanks cheers Russ BTW this one will be hi def\res unlike the other one :)
  5. 27 points
    F-4G from the 561st TFS on final check before take off i know the tailnubers are still missing but so are many other small details yet
  6. 26 points

    Version 1.0.0.0.0.0.0.1

    543 downloads

    MiG-29UB
  7. 26 points
    Shortly Now in a download section near you!
  8. 25 points
    Thanks to Wrench i was now finaly able to get my hands on a F-4B/N/J tactical manual , with that manual i was able to correct some of my weapons like the AERO 7D / LAU-3A/A and LAU-3A as well as my LAU-32 series launcher and the LAU-59 series a lot of work to change everythink but im almost done witht it here are the new MK-77 fire bombs MK-77 mod2 MK-77 mod4 MK-77 mod5 AERO 7D 2.75 Inch Rocket Launcher ( U.S. Navy ) LAU-3A/A 2.75 Inch Rocket Launcher ( U.S. Navy ) LAU-3A 2.75 Inch Rocket Launcher ( U.S. Air Force ) LAU-32A/A 2.75 Inch Rocket Launcher LAU-32B/A 2.75 Inch Rocket Launcher LAU-59/A 2.75 Inch Rocket Launcher Guided Weapon Walleye I different Mk versions Guided Weapon Walleye II different Mk versions AN/ALQ-164 U.S. Navy and Italian Navy version MK-83 AIR with Thermal Protection Coating
  9. 24 points
    more F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
  10. 24 points

    Version 1.2

    818 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -Reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" as in Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by ShrikeHawk. -Added stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's Lens Flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Other small tweaks of no importance for the end user. It's recommeded to set the game's Effects to High in the Options menu. By setting the Effects to Unlimited, the game uses a pointless DirectX 10 post processing effect; the stock game's post processing shader generates a horrible bloom effect which excessively blinds the player during Twilight transitions. I have included an alternative post processing shader (TWPOSTPROCESS.FX) in order to disable the faulty bloom effect; it provides a minor bloom effect when looking directly at the sun, so it's miles better than what the stock game offers. However, if you want to gain more FPS, it's better not to play the game with Effects set to Unlimited. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some colours and tweaks. -Stary, for his Thunderstorm weather mod and his SARCASM 2 beta mod from which I borrowed some graphical effects and tweaks. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his Cloudscape v3 mod, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect mod. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -76.IAP-Blackbird, for his interest and bug reporting. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Nations & Medals Expansion Speech Enhancement Strike Fighters: Wings Over World Menu Screens
  11. 24 points
  12. 23 points
    This was mentioned...so Checked whats to do... finish animations for Canopy Refuel probe(Half made)....nozzles, Missile bay doors....and few bits...hope to have done in few weeks...hopefully before new year. hope to have new pilot too....click to expand pics.
  13. 23 points
    Raptors of the 199th Fighter Squadron "Mytai Fighters" from Honolulu, visiting the peaceful Midway Atoll...
  14. 23 points
  15. 23 points
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  17. 23 points
  18. 23 points
    making a aircraft and bring it in to the game is difficult enough but making a cockpit and try to get it work is a pain in the a..... F-4G_early cockpit , still a long way to go
  19. 23 points
  20. 22 points
  21. 22 points
  22. 22 points
    Full ready Tonka squadron for flight !
  23. 22 points
    Sand Island, Midway Atoll Green Island, Kure Atoll Pearl & Hermes Atoll
  24. 22 points
    Thanks to Baffmiester..........she flies.
  25. 21 points
  26. 21 points
  27. 21 points
  28. 21 points
    If you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude. I would ask that you please email me with your contributions list and an upcoming announcement at: admin@whenthunderrolled.com . If you're still interested in contributing in some way, we welcome and encourage you to reach out. Just to avoid any misguided speculation, this request is not implying any near-term release date. Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.
  29. 21 points
    Texas " Outlaws " with their F-4E at work
  30. 21 points
  31. 21 points
    Guess better finish these after the Pak Fa..
  32. 21 points
    back to the F-5A , the excellent aircraft model is getting some new 150 gallon drop tanks
  33. 21 points
    Another AD...this one a UA-1E Skyraider of VAW-33 around 1963...back in the days when color mattered.
  34. 21 points
    Heading into the Mach loop, North Wales.... Turning hard... Out the other side.. Having worked on the original Tornado model created by ArmourDave way back in 2007 and trying to keep it up to date over the years I think I'm in a pretty good position to pass comment on this latest addition to the Strike Fighters stable. What guuruu has achieved here can only be described as OUTSTANDING work ! He and his team have put together the most complete and accurate representation of the mighty Tonka I have ever seen in any sim. The old Tornado models have served us well over the years, they were in their time as good as it gets but time has moved on and now we have a worthy replacement, if you don't already have these excellent new "guuruu" Tonka models you are definately missing out. As the "Mighty Fin" as we know it bowed out of RAF service just last week it's great to know I just have to fire up my pc and go fly a mission in one to be able to see one in the ( virtual )air again. I say again, a huge thanks to guuruu and his team.
  35. 21 points
    I ll try and get these checked and uploaded soon too..
  36. 21 points
    early rocket pack´s AERO 6A made out of paper , rockets with Mk1 (HE Frag) and Mk5 (HEAT) warheads
  37. 21 points
    Still plodding on with this....... It took just over 2 seconds to unload 58 rockets...... Yes I know the pylons were never used operationally.........but IT'S A GAME and you dont have to use them..... Pit.....probably about as good as I'm going to do...
  38. 20 points
  39. 20 points

    Version 1.0.0

    325 downloads

    The Tupolev Tu-160 'White Swan'; NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the comparable XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service. The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernisation programme has begun with the first updated aircraft delivered in December 2014. aircraft model by Veltro2k: Apr 2014 pilot models by The Trooper: Feb 2009 textures and decals by Charles: June 2019 flight model by Charles: June 2019 destroyed model (B-1B) by Klavs81, Dels and FastCargo cockpit (B-1B) by Dels: Sept 2010 Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  40. 20 points
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  42. 20 points
  43. 20 points
    trainings mission at the range
  44. 20 points
  45. 20 points
  46. 19 points
  47. 19 points
    Remade my hangar screen model...if Mue could enable us to add 2 lods...maybe could add your own a\c to it....?...
  48. 19 points
  49. 19 points
  50. 19 points
    Funny thing...I was there today also. Again. Over Onekotan-to.


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