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  1. 34 points

    Version 0.6.3

    866 downloads

    This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Mue
  2. 33 points
    Hello there After some quite obscure times here due to the selfishness and arrogance of some I decided to put a little bit of light on the road again......... As I said in the title this is my last effort , this will be my last serious modding effort I'm going to do in and for this community. It consists on a refreshed version of the original Europe Terrain project that I started back in 2014. It started originally as a way to add French bases to the original NATO fighters mod taking as reference the original Europe terrain for EAW wich finally evolved into the creation of a whole new terrain. The terrain I'm going to show you contains many features that already existed on the original terrain however it has the following differences: 1) A new an fresh .HFD file with a 250m heigh file made by me from scratch , featuring some really nice geographical features as I'm going to show you. 2) A new strongly built targes.ini wich right now consits of about +40.000 targets and 500 target areas and growing. 3) The terrain has totally been retiled using Stary's tiles. And now some pics. Norwegian Fjords , a great addition with the new .hfd file. Rivers, mountains, cities..... And superb details: Fessenheim nuclear plant (France), Rhin river , French-German border crossing Fessenheim and Bremgarten air base (Germany). Hohenzollern castle: As I said before all my interest in modding efforts will only focus in this project. This post is intended to be used as an information point for the community about it.
  3. 32 points
  4. 32 points
    I liked Marcs Flanker...thought it deserved a make over...Redone all new canopy system...new seat,total new cockpit,hud ,etc etc... new lights,working on new pylons,better detail gears(next) been totally remapped except tails,wings were askew on old mapping.. then redo all panels etc...hmmmmm lol getting there.. im particularly pleased with the new burners...
  5. 31 points
  6. 31 points
    An imitation: Original picture: screenshot:
  7. 30 points
  8. 29 points
    It's released now. Written in german language about the combat airplanes of the East German Air Force, by a man, who served out his time there.
  9. 28 points
    Yeah know one in game but I think this ones better... lots to do....as im dabbling again,its one im finishing now.....but hold on to your hats,its being done as and when. Lots to do... Already done. Animated gears ,bomb doors....took an age as they were down in original 3ds model,and as anyone who uses 3ds max knows most 3ds models have a lot of errors,most of the meshes had seperate polygons...took ages to weld., added spec mapping,sorted out jpegs of painted on numbers etc, to do....here we go lol redo tail fins ...slightly too thick at base and need proper mechanism... tail chute and housing new wings as these are just damaged versions,or rather are split like them.. refuel probe weapon stations might try redo a template intakes need looking at,...dirt ingress-louvre doors to make engine fans need replacing canards are way too thick and clunky-remake then reposition all the pivot points for the control surfaces.. so you see quite a list..... would say two weeks but thats being very conservative lol... it will be when its done...ok thanks cheers Russ BTW this one will be hi def\res unlike the other one :)
  10. 28 points
  11. 28 points
    F-100D with CBU-2B/A (SUU-7A) dispenser and CBU-52B/B
  12. 27 points

    Version 1.3

    1,301 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by ShrikeHawk, different for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment files, provided for both stock terrains and custom ones I released; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. It's recommeded to set the game's Effects to High in the Options menu. By setting the Effects to Unlimited, the game uses a pointless DirectX 10 post processing effect; the stock game's post processing shader generates a horrible bloom effect which excessively blinds the player during Twilight transitions. I have included an alternative post processing shader (TWPOSTPROCESS.FX) in order to disable the faulty bloom effect; it provides a minor bloom effect when looking directly at the sun, so it's miles better than what the stock game offers. However, if you want to gain more FPS, it's better not to play the game with Effects set to Unlimited. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens
  13. 27 points
    Gentlemen, and any Ladies, the Staff of Combat Ace is proud to announce the elevation of the following members to Modder Status: Guuruu, Strahi, Menrva, Gkabs For outstanding work and contributions to the 3rd Wire Community. You now have access to the Modders Secret Roundtable, and later I'll go over the Secret Handshake (tm) via video due to Social Distancing (tm) Welcome to the Next Level!! First round is on YOU all!!
  14. 27 points
    F-4G from the 561st TFS on final check before take off i know the tailnubers are still missing but so are many other small details yet
  15. 27 points
    F-4G Wild Weasel with an early F-4G cockpit , aircraft is finish but still a lot of work to finish this cockpit i added the original A/G gun sight but unfortunatley i can not get the range bar working in a A/G mode the Threat panel is an other problem the quadrant indicators are not working like they should , game limitations , dont know what i´m going to do with them medium and late cockpits not yet done
  16. 27 points
    Happy New Year. ...and coming in 2018..
  17. 27 points
  18. 26 points
    - All skins updated with cockpit textures and various other minor details. - KM-1 Ejection seats added. Grey on most but black for Mig-MLDe, MiG-23P and MiG-23P (82) - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23's. - Skins added for Iraqi, Syria (Late), Polish camouflage, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Made flyable with the MLD cockpit available here at CA by Stary. Cockpit modified for the M and MF aircraft to have the AOA warning light removed and an earlier style gun piper. - Leading edge flaps fixed to now automatically deploy during manoeuvring for the MLD, MLDe and P (82) - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Only MLD with S-23MLA radar has an ACM mode. All other MiG-23 radars have only Search or Track modes. - KDS-23 countermeasure dispenser installed in the centreline drop tank pylon of the MLA, MLD, MLDe and P (82). This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform. - Use of Kh-25M air-to-surface missile and datalink pod added to all versions. - Loadouts enhanced and corrected. Some Afghanistan specific ones added. - Fuselage and wing AA-8 positions corrected. - Removed ECM jammer from the MLD. - Grey, blue/ grey and camouflage centerline drop tank options. MiG-23M MiG-23MF MiG-23MLA MiG-23MLD MiG-23MLDe MiG-23P (82)
  19. 26 points
    Nearly done with this now.....
  20. 26 points

    Version 1.0.0.0.0.0.0.1

    715 downloads

    MiG-29UB
  21. 26 points
    Shortly Now in a download section near you!
  22. 26 points
    Paris and London under WIP Highway strip
  23. 26 points
    Now, where have I seen something like this before ????
  24. 25 points
    More "H" model Sabres from the 474th FBG. The C/O of the 474th in the colorful markings of 53-1313, 426th FBS blue markings in 53-2174, 429th FBS in yellow markings in 52-5750 and from the 430th FBS in red markings flying 52-5730.
  25. 25 points
    The answer is an absolute maybe!!!
  26. 25 points
  27. 25 points
    Thanks to Wrench i was now finaly able to get my hands on a F-4B/N/J tactical manual , with that manual i was able to correct some of my weapons like the AERO 7D / LAU-3A/A and LAU-3A as well as my LAU-32 series launcher and the LAU-59 series a lot of work to change everythink but im almost done witht it here are the new MK-77 fire bombs MK-77 mod2 MK-77 mod4 MK-77 mod5 AERO 7D 2.75 Inch Rocket Launcher ( U.S. Navy ) LAU-3A/A 2.75 Inch Rocket Launcher ( U.S. Navy ) LAU-3A 2.75 Inch Rocket Launcher ( U.S. Air Force ) LAU-32A/A 2.75 Inch Rocket Launcher LAU-32B/A 2.75 Inch Rocket Launcher LAU-59/A 2.75 Inch Rocket Launcher Guided Weapon Walleye I different Mk versions Guided Weapon Walleye II different Mk versions AN/ALQ-164 U.S. Navy and Italian Navy version MK-83 AIR with Thermal Protection Coating
  28. 25 points
    Sindelfingen , and Daimler werke sindelfingen , I think that the soviets are willing to destroy some E-class....... RAF High Wycombe Air bases, created with assests from Sundowner, Gepard, Rends, Florian, Piecemeal and others. RAF Bruggen (Germany) RAF Coltishall (England) Bitburg Air Base (Germany) Peenemünde Air Base (DDR) Brandis Air Base (DDR): Holzdorf Air Base (DDR)
  29. 25 points
    Hello I would like to share with you some off my work that I have been working on for the bast 2 weeks, and I hope you will like them. They are the Kuwaiti tower Height: 187 m Al Hamra tower Height: 413 m Water towers Hospital Refinery As soon as I have them finished I will be more than happy to share them with you all.
  30. 25 points
  31. 24 points
  32. 24 points
  33. 24 points
    Mach Loop , Buccaneer S2B going low and fast
  34. 24 points
    first test flight of the F-4G_87_SPW (single piece windshild ) , there are 4 F-4G who were flying with that single pice windshild this are the 69-065 / 69-0273 / 69-0298 and 69-7263 , i made new aircraft and cockpit model for this 4 aircrafts
  35. 24 points
  36. 24 points
    more F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
  37. 24 points
  38. 24 points
  39. 24 points
  40. 24 points
  41. 24 points
  42. 24 points
    Model about 80% rebuilt & remapped...... Pit........I hate working on pits, but its getting there, it'll never be 100% accurate though.
  43. 24 points
  44. 24 points
    F-100C with tripple Mk.4 FFAR launcher and AN-M64 bombs
  45. 24 points
    DC-130A with babies, AQM-34L, AQM-34Q, AQM-34G.
  46. 23 points
    F-4G from the USAF Tactical Air Warfare Center / Detachment 5
  47. 23 points
  48. 23 points
    G'Day all, It's been a while, but that doesn't mean I haven't been working! This is my latest: the RAAF's new all through pilot training aircraft. 2FTS paint scheme: Bump and specular mapping: ARDU (aircraft Research and Development Unit) paint scheme: 1FTS and CFS (Roulettes) paint scheme: Finally, 4 SQN (FAC): I'm just doing some final touches on the flight model but I'm planning on releasing the aircraft with my AT-6 pit as a place holder while I work on a pit for it. Dels
  49. 23 points
    some more testing , USN Mk-83 Snakeye I and Mk-82 Snakeye I with thermal protection coating
  50. 23 points


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