Jump to content

Leaderboard


Popular Content

Showing most liked content since 08/23/2009 in all areas

  1. 49 points

    Version 0.9.8.1

    4,630 downloads

    Welcome To Duty Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire. Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado. Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East. Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict. Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle. The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors. We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow. Minimum Requirements Required products from ThirdWire: Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for: Mission Editor DLC Campaign Customizer DLC System specs: OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10 Sneak Peek Disclaimer CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders. In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition. The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors. Notes about the installer Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software. The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links. If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards. Suggestions on common issues Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
  2. 39 points

    Version 1.7

    3,079 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  3. 38 points

    Version 0.6.3

    1,486 downloads

    This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Mue
  4. 33 points
    For the last 3 months, I was out of town working quite far from home so was not able to work on my main projects. But i had my crappy laptop with me...and evenings were quite productive. As you may know (or may not) i was working on a few ground objects.. and even the first batch (S-125 SAM) system was uploaded. I am currently working on new S-75 and S-200 SAMs . And of course many others. (generally trying to cover all east cold war SAMs). Also, some other big projects came up..and I am in the middle of something. So those ground objects will find a way to be on the virtual frontline one day. But back to the topic. I have made a few (and few more to come) replacements for stock TW objects from the red side. The list is not long so far. Idea was....and still is in my mind to create objects and edit targets.ini and types.ini so airfields for example in East Germany or Czechoslovakia will have specific national background objects etc. But I am generally lazy to do ini work (which is bloody important - but I am prioritizing models for now. Also, I think we disused this already ( but i can not find that thread) I am interested in making 'era' ground objects appearance. So for example old Zil-157 wil not appear as fuel truck let say in 1995 anymore. And in 1954 it place will be taken by some older soviet truck etc, etc. Someone said it is possible to edit this...but i do not remember how..or I am doing something wrong. Anyway, my priority is models..hope someone will solve this ini issue for me. So far i've made the following objects: ATZ-4-131 and ATZ-157 - or simply Soviet Fuel truck. Also, have pre-1958 ATZ-3-151 - but ZIS-151 is not painted yet....so. not for showing yet. Standard trucks for different era and situations (also some more specific eyecandish for few countries ) GAZ-66, Zil-157, Ural 375D, IFA W50L, (Praga and Star - wips) Some command truck replacements...these are actually radios but It gives nice touch now. R-140M on Zil-131 and Zil-157 and few other models that are in wip stage still (R-160 on Zil-131, R-142 on GAZ-66) And there are also other ground objects, mean fighting machines. BTR-60PB (plus maybe 2-3 variants in future) BRDM-2 and few variants based on that chassis. 9P122 Malyutka-M and 9P133 Malyutka-P and new 9M14 Malyutka to add to the weapon folder and Strela-1 9K31 with new 9M31 Strela-1 venerable ZU-23-2 also mounted on some trucks and APCs BMP-1 BMP-2 BTR-50PK and its Czechoslovakian copy OT-62 TOPAS with few variants and some middle eastern mods for use with specific terrains. and Czechoslovakian- Polish OT-64 SKOT also, new PT-76 found its way here... More to come. I have more than 20 wips in this project. some East Germany and Czechoslovakian builds too. More soviet tanks (54,55,62,72,) APCs, some heavy haulers and FROGs. Of course, this still needs a lot of work. lIke double-checking data, adjusting hitboxes, userlist, and generally ini-ini mambo jumbo. So one day hope it will be ready. Definitely not two weeks. Regards. J.
  5. 33 points
    Idaho ANG F-4G with single piece windscreen my first flight since a long time , and i had a lot of fun with it
  6. 32 points
    Some "new" E's I'm working on...... Rebuilt/remapped model, new SUU-23/A gunpod also, not up to Ravenclaw standards but better than stock......for me anyway. No decals on any of these birds.....just because I cant be bothered to make em
  7. 32 points
  8. 32 points
    I liked Marcs Flanker...thought it deserved a make over...Redone all new canopy system...new seat,total new cockpit,hud ,etc etc... new lights,working on new pylons,better detail gears(next) been totally remapped except tails,wings were askew on old mapping.. then redo all panels etc...hmmmmm lol getting there.. im particularly pleased with the new burners...
  9. 32 points
    An imitation: Original picture: screenshot:
  10. 31 points
  11. 30 points
  12. 29 points
    I just want to drop a little thanks to all the mod makers here at CA. The last 2 weeks have seen a plethora (sp?) of new or imporved mods for the game. Been a long time since we've had so many 'all at once'. This will end the year on a high note for the community, even given what hells are happening around the world. Keep up the good work, everyone. Keep the faith Thanks Again!
  13. 29 points
    Putting together some static aircraft terrain object packs, these can be permanently placed on airfields to complement the game generated parked aircraft. Besides the 737, 747, A300 and TMF 707, these are from freeware sources and I have re-mapped some of them to use the same textures of mods available here at CA for some skin re-usability and variety.
  14. 29 points
    Hopefully I can find time to finish these off by the end of summer..
  15. 29 points
  16. 29 points
    Been ill and not been around hence the inaction.... ok now but busy elsewhere,though I will go through stuff ive got near done and try get some out...where poss...if not I will offer up stuff for peeps to modify for you all..( by that I mean model thats done but may need ini`s etc) I wont be on every day but will try pop in more and more when able.. cheers guys and keep safe Russ
  17. 29 points

    Version 1.0.0.0.0.0.0.1

    1,738 downloads

    MiG-29UB
  18. 29 points
    It's released now. Written in german language about the combat airplanes of the East German Air Force, by a man, who served out his time there.
  19. 28 points
    Luftwaffe F-4F Phantom II 37+51 " Wolkenmaus " from the JG-71 Richthofen patrolling the skies over northern Germany
  20. 28 points
    A few days back, i had the chance to travel to Europe, this was a long delayed (for several reasons) trip i had and had also the opportunity to meet some of the CA old timer guys, must say pics speak a thousand words, so, i will spam with some: The first guy i met as i arrived to Amsterdam was my master @logan4 and we made a visit to the Lelystad Museum, my first time watching up close with a MiG-21 Love at first sight! Many More planes seen that day Next day i met another long time friend @Muesli and went to met some places: And the next day, we had a very nice day, we mat @Derk and he kindly made a guided day on the National Militair Museum, 4 CA team members together! Later in the week we met @76.IAP-Blackbird and headed for Germany, no planes this time, but good plans (and stairs) and good times! After some (not much) days, i moved over to Cracow to met the final guy, our very @Stary and we were able to have some good time (eating pierogis) that night Next day, i HAD TO pay a visit to Auschwitz and Birkenau Museums And for the last day, we met again with Stary to go to the Lotnictwa Museum in Cracow, where i was a kid in a candy shop with so many MiGs, Sukhois and others around! All in all, it has been a hell of a trip, and, once again, i would like to thank you guys for making it to happen! And the saddest part of the trip... Thanks CA for the friendship!!!
  21. 28 points
  22. 28 points
    Welcome To Duty Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire. Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado. Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East. Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict. Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle. The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors. We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow. Minimum Requirements Required products from ThirdWire: Strike Fighters 2 Strike Fighters 2: Israel Strike Fighters 2: North Atlantic Full support for: Mission Editor DLC Campaign Customizer DLC System specs: OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10 Sneak Peek A Note from Menrva I started this project back in May of 2020. When I invited some of the most renowned modders to contribute to it, I would have never expected such an amazing support from many of them. After roughly 8 months of development, we have produced a high-quality total conversion for Strike Fighters 2, all for free. Driven by passion and teamwork, we managed to achieve new heights and set new standards; this modification is most likely the most complete ever anthology of the Gulf War in any flight sim to date. 2020 has been a difficult year for so many all over the world due to an unprecedented pandemic. It has been a very difficult year for me as well, unrelated to the pandemic. I am extremely proud of what I started, but without the support of the team I managed to form, I would have never accomplished this amazing modding project with success. I want to dedicate this to my beloved girlfriend, Alessandra. With her love and support, I have come to realize my potential and value as a human being. Così adesso lo sai... Download Rights In accordance with the owner and admins of CombatACE.com, the ODS 30th AE Development Team decided to offer the mod in Early Access to all contributors of the site (modders and subscribers alike). Revenue generated by the release in the form of download subscriptions will be used toward the regular monthly operating costs of CombatACE. Modders individually will not be profiting from their work released here. This is our thank you to the community who has supported us throughout the years and to the site for which we are greatly appreciative. A minimum of a 1 month subscription plan is required for download access. Available January 17th, 2021.
  23. 28 points
  24. 28 points
    Pits for the early Fitters "17" made by Logan
  25. 28 points
    Yeah know one in game but I think this ones better... lots to do....as im dabbling again,its one im finishing now.....but hold on to your hats,its being done as and when. Lots to do... Already done. Animated gears ,bomb doors....took an age as they were down in original 3ds model,and as anyone who uses 3ds max knows most 3ds models have a lot of errors,most of the meshes had seperate polygons...took ages to weld., added spec mapping,sorted out jpegs of painted on numbers etc, to do....here we go lol redo tail fins ...slightly too thick at base and need proper mechanism... tail chute and housing new wings as these are just damaged versions,or rather are split like them.. refuel probe weapon stations might try redo a template intakes need looking at,...dirt ingress-louvre doors to make engine fans need replacing canards are way too thick and clunky-remake then reposition all the pivot points for the control surfaces.. so you see quite a list..... would say two weeks but thats being very conservative lol... it will be when its done...ok thanks cheers Russ BTW this one will be hi def\res unlike the other one :)
  26. 28 points
  27. 28 points
    F-100D with CBU-2B/A (SUU-7A) dispenser and CBU-52B/B
  28. 27 points
    F-4G about 1989 with a new cockpit
  29. 27 points
  30. 27 points
  31. 27 points

    Version 0.1.2

    347 downloads

    After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ). Main Features: Easy editing of TOD files: cut/copy/paste, moving and rotating of objects Import of object models files: *.lod, *.obj or *.3ds Warning: Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you! The program is free for whatever use (commercial or personal). Installation: Extract the content of the zip package to a convenient location. The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Start the program by double click the todeditor.exe. For further information see TODEditor_readme.txt. Mue
  32. 27 points
    Happy New Year, you're a bunch of old farts! CombatACE turns 20 years old this year. Thank you for being a part of who we are for the past two decades.
  33. 27 points
    First of all, this is not another topic focused on one aircraft...this is simply my topic about recent works on old good SLUF. As recently I was absolutely occupied on work with the ODS30 team I neglected my Vietnam era mod. Then when ODS 30 cam out...I figured out I need to re-work my own Vietnam mod. So just tweak here and there...ended up with the whole Navy A-7 Corsair deployment in Vietnam War. Some squadrons had tendencies to slightly change paint markings, some squadrons remain pattern for each tour of duty. Nevertheless, very colorful considering it was combat deployment. But things were different back then. This is still WIP..but more or less it is nearly finished. 1967. A-7A VA-147, CVW-2 USS Ranger 4.11.1967 - 25.5.1968 1968 A-7A VA-82, CVW-6 USS America 10.4.1968 - 16.12-1968 A-7A VA-86, CVW-6 USS America 10.4.1968 - 16.12-1968 A-7A VA-27, CVW-14 USS Constellation 28.5.1968 - 31.1.1969 A-7A VA-97, CVW-14 USS Constellation 28.5.1968 - 31.1.1969 A-7A VA-147, CVW-2 USS Ranger 26.10.1968 - 17.5.1969 A-7A VA-37, CVW-11 USS Kitty Hawk 30.12.1968 - 4.9.1969 A-7A VA-105, CVW-11 USS Kitty Hawk 30.12.1968 - 4.9.1969
  34. 27 points
    testing a new 3d modell for the BL755 cluster bomb , not finshed yet still need some more detail to it
  35. 27 points
    Gentlemen, and any Ladies, the Staff of Combat Ace is proud to announce the elevation of the following members to Modder Status: Guuruu, Strahi, Menrva, Gkabs For outstanding work and contributions to the 3rd Wire Community. You now have access to the Modders Secret Roundtable, and later I'll go over the Secret Handshake (tm) via video due to Social Distancing (tm) Welcome to the Next Level!! First round is on YOU all!!
  36. 27 points
    F-4G from the 561st TFS on final check before take off i know the tailnubers are still missing but so are many other small details yet
  37. 27 points
    F-4G Wild Weasel with an early F-4G cockpit , aircraft is finish but still a lot of work to finish this cockpit i added the original A/G gun sight but unfortunatley i can not get the range bar working in a A/G mode the Threat panel is an other problem the quadrant indicators are not working like they should , game limitations , dont know what i´m going to do with them medium and late cockpits not yet done
  38. 27 points
    Happy New Year. ...and coming in 2018..
  39. 27 points
  40. 26 points
    I finally continued my long term project - Skins for all A-4 Skyhawk squadrons/deployments in Vietnam. New skins aswell as a rework of my older (lower resolution) skins will be included. Have fun! Some progress: VA-15 Valions, 4/1966 - 11/1966, USS Intrepid, A-4B CAG: Line: VA-95 Green Lizards, 4/1966 - 11/1966, USS Intrepid, A-4B VA-153 Det. R Blue Tail Flies, 6/1964 - 12/1964, USS Kearsarge, A-4B VA-12 Flying Ubangis, 3/1970 - 12/1970, USS Shangri-La, A-4C CAG: Line: VA-22 Fighting Redcocks, 3/1965 - 11/1965, USS Midway, A-4C VA-22 Fighting Redcocks, 6/1966 - 2/1967, USS Coral Sea, A-4C CAG: Line: VA-22 Fighting Redcocks, 11/1967 - 5/1968, USS Ranger, A-4C VA-76 Spirits, 1/1967 - 8/1967, USS Bon Homme Richard, A-4C VA-172 Blue Bolts, 6/1966 - 2/1967, USS Franklin D. Roosevelt, A-4C CAG: Line: VA-172 Blue Bolts, 3/1970 - 12/1970, USS Shangri-La, A-4C CAG: Line: VA-195 Dambusters, 1/1964 - 11/1964, USS Bon Homme Richard, A-4C VA-195 Dambusters, 4/1965 - 1/1966, USS Bon Homme Richard, A-4C VA-195 Dambusters, 11/1966 - 5/1967, USS Ticonderoga, A-4C VA-195 Dambusters, 12/1967 - 8/1968, USS Ticonderoga, A-4C H&MS-15 Det. N Angels, 8/1965 - 3/1966, USS Hornet, A-4C "Fanny Hill" "Ko Sisters" VA-113 Stingers, 1/1968 - 7/1968, USS Enterprise, A-4F VA-93 Blue Blazers, 1/1968 - 10/1968, USS Bon Homme Richard, A-4F CAG: Line: VMA-211 Wake Island Avengers, 10/1965 - 7/1966, Chu Lai AB, A-4E VA-212 Rampant Raiders, 1/1968 - 10/1968, USS Bon Homme Richard, A-4F VA-212 Rampant Raiders, 8/1969 - 4/1970, USS Hancock, A-4F VA-212 Rampant Raiders, 10/1970 - 6/1971, USS Hancock, A-4F VA-212 Rampant Raiders, 1/1972 - 10/1972, USS Hancock, A-4F VA-192 (Worlds Famous) Golden Dragons, 1/1964 - 11/1964, USS Bon Homme Richard, A-4C VA-106 Gladiators, 6/1968 - 2/1969, USS Intrepid, A-4E to be continiued...
  41. 26 points
    Happy New Year Luftwaffe F-4F Phantom over a wintry Germany , good old times
  42. 26 points
    next PR UK base... RAF Fairford.
  43. 26 points
    F-4E_78 cockpit with pave spike LOS ( line of sight ) indicator and SRI (slant range indicator)
  44. 26 points
    We (the admins) have been getting some well, complaints, about the lack of information on some of the recent uploads. This is just a reminder to all CA Members that are making mods and uploading them. We always appriciate the contributions, but pleas follow these guidelines!! ==================== Important Information on File Upload Policies and the Minimum Requirements Thereof: At the very minimum, the following is required for an upload here at CombatAce 1) A screenshot of the mod; not a photograph of the Real Life ™ item, but an in-game shot, so people can see what it looks like. For terrains/terrain mods, a shot of your favorite aircraft flying over the terrain, highlighting terrain features is a good one. 2) A quick, simple description, this is what shows in the Announcement Threads below, describing for WHICH 3W Game series; meaning if for ONLY SF/SFG/WoV/WoE/WoI, or Only SF2 Series, OR is usable in both; what the purpose of the mod (is it a "What If..", or a mod of an original aircraft or mod of another mod, etc) Generally, explain the purpose and intent of the Upload. 3) Inside the uploaded zip, a COMPLETE readme with full instructions on How To Install, if other parts are needed and where to get them; etc. There are several dozens of REALLY good, clear conscise readmes around that one can base theirs off of (I should know - I wrote most of them!) Also, list sources and if using someone else's as a base PLEASE make sure you have permission (as in for TMF Products). If the mod is from someone that has signed the Freeware Accords, PLEASE make sure you list their name, and Thank Them for their Original Work. It's the civilized way, doncha know! Thank you all for you kind attention to details; working together we can only create better mods, and a better 3rd Wire Community! Wrench kevin stein
  45. 26 points
    Imperial Iranian Air Force F-4E 1972 cockpit based on the original flight manual radar off , texture not yet final radar on TISEO on AGM-65A selected mirror position corrected
  46. 26 points
  47. 26 points
  48. 26 points
    The answer is an absolute maybe!!!
  49. 26 points
    Now, where have I seen something like this before ????
  50. 26 points


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..