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Everything posted by ravenclaw_007
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ich habe den Logitech G940 und den gebe ich nicht mehr her ernsthaft endlich mal ein joydtick mit throttle und pedalen einzigster nachteil ist er kostet ein bischen was aber ansonsten kann ich den nur empfehlen
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i know but my riveting machine broke down i have to wait for a new one
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ein screenshot währe schön das würde viel mehr leute anziehen und den mod herunterladen lassen ist wie beim essen das auge ist immer mit auserdem währe es hilfreich wenn du genau sagst was in dem mod ist zb. das das einfach nur die konvertierung von SF1 zu SF2 ist oder was du sonst noch dran gebastelt hast
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after a long and quiet sleep i´m back the to finish the buccaneer templates , still alot of riveting to be done and some parts of the aircreft still look´s to clean
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for all who like to use this pod´s on the TW F-16 and on Wrench´s A-16 mod , this are the entry´s in the data.ini you may have to edit the data.inis of the pod´s and change from Exported=FALSE to TRUE
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just remember that the object you like to scale can not be directly animated in position=move and scale , to do this you have to link the brake-chute to an other object (box) so the position animation will be done by animating the box and the scale animation by animating the brake-chute
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no problem here you go animation i had a problem my self and posted this step by step instruction you can use this animation instruction , my error was 3d-object related
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a penny for your thoughts
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thanks for the hint
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Attack , fast and low
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View File WE.177 Nuclear Bomb Pack i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well to install simply drop them in to your weapons folder Note: especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage, best results will be with this parameters for bomb release Speed = 450kts Altitude = 10000ft Range to target = 1.8Nm on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 07/10/2011 Category Weapon Packs
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Version vers.1.0
1,332 downloads
i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well to install simply drop them in to your weapons folder Note: especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage, best results will be with this parameters for bomb release Speed = 450kts Altitude = 10000ft Range to target = 1.8Nm on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation have fun ravenclaw_007 -
"my name is Bomb. Nuke Bomb." testing the WE-177A
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thanks , nice work
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yes i did find one picture that looks the same as the one you mention but i´m not sure if this picture was mislabeled i did find some low res pictures from ramstein-AB and there the AGM-65H looks like the B-version dont we have somebody who is actualy working with this missiles ???
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3Ds-max 2009 scale animation HELP needed
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
ok i found the problem it is not the animation it is the merged objects of the 4 brake-chute´s i dont realy know what exactly causes this but as soon as i split the merged object in to 4 seperate brake-chutes and animate each one separately everything works Thanks to all who try to help WE-177A british nuke just needs mapping now -
3Ds-max 2009 scale animation HELP needed
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
thanks Stary i will check again sofar it is the same way i did the brakchute animation for all myweapons and the RF-4E´s the only difference is that i use max2009 now and for this particular case the brakechute cover is animated and the animation works as shown in the picture above -
i have changed from 3Ds-max vers.2008 to 3Ds-max vers.2009 and for reasons i dont know i´m no longer able to make scale-animation thats why i will post now step by step my scaling process and hopfully someone can tell me what i´m doing wrong step 1 i sellect the key-filters (all) move the animation slider to the position-1 and select "Motion" step 2 i select the PRS-Parameter "Scale" step 3 i select the toggle "Auto Key Mode" step 4 i move the animation slider to position-10 step 5 i select again the PRS-Parameter "Scale" step 6 i select all vertex of the object to be scaled step 7 i scale the object step 8 done in the game the object appears and all animation except the scaling is working , can somebody tell me what i´m doing wrong now in this ver.2009???? i´m thankful for any help in this matter , the steps above work fine in the 3Ds max vers.2008
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if someone could give me a picture of the nose section from the AGM-65H and AGM-65K i would make them as well , im not sure if the CCD-Seeker looks like the one on the AGM-65B if so i just make a new skin
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View File AGM-65 Pack this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new to install simply drop them in to your weapons folder and let overwrite if ask to the LAU-88A launcher is only includet for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly ravenclaw_007 Submitter ravenclaw_007 Submitted 07/07/2011 Category Weapon Packs
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Version vers1.1
1,200 downloads
this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new To install simply drop them in to your weapons folder and let overwrite if ask to the LAU-88A launcher is only included for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly ravenclaw_007 -
is this an addon or standart in SF2 ??? i never seen this befor
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Mybe something interesting for our 3d Gurus!
ravenclaw_007 replied to Soulfreak's topic in General Discussion
not only that it would also be creat in case somebody losses all his models/templates because of a HD-crash , i was thinking about this kind of Library for some time now the only thing would be how to make sure that no abuse or violation with this files accrued -
Happy Birthday
