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russouk2004

MODDER
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Everything posted by russouk2004

  1. like so....no need to add normal texture in any other way 1>2>3 then when finished ...export
  2. The tanks will explode as they have hit boxes and or collision boxes...
  3. make a small mesh thats invisible...link pylon to that then mesh to wing or whatever pylons parent is....animate the hidden mesh....and put the anim for that mesh in a different slot with animation thats used parked...ie landing gear...ive got model that uses 2 anims in one slot...on ground gears are down so the pylon will be correct....I think thats what you mean ?..lol
  4. Beg your pardon...im blind lol....
  5. any use ? https://www.scalemates.com/kits/171306-az-model-az7405-nakajima-j9n1-s-kikka-what-if
  6. if you map one mesh with say Texture1.jpeg and another mesh with the same texture1.jpeg the game uses the one jpeg it doesnt load it twice....thats why its better to use 1 texture for all parts of the model if you can....except glass or props for prop aircraft...
  7. English text would help m8 please...what is this?...tutorial ?
  8. After today..and since 9-11 ..im in
  9. dsawan....u do realise all those files are stored in memory when u launch apps or games ?....using valuable resources...I bet theres a few mb`s,even a few gb`s there that ur memory is clogged with when gaming etc...20 meg of desktop items =20meg of memory used when launching say sf2...I store my stuff in user folder and use shortcuts
  10. install as usual...second install will go to merge anyways no need to point it
  11. Pics of these aircraft annoy me...not the picture,the fact this beautiful aircraft and others like it are sat in perfect condition on tarmac and not in the sky flying...even if its only once a year or so...very nice pics sunny m8 could have just come out of the factory its so clean and in tip top condition...bloody politicians...fuck you...:)
  12. heres mine top 1 one using atm
  13. soon as get back will post it to you samurai m8
  14. indeed lol forgot to add Admiral bit
  15. Yamamoto resized to proper lenght and beam... needs guns setting up and a few small bits doing...basically a few hours work needed...ive not got time...
  16. Adds nice atmosphere to the sim ...screens not far off photo real
  17. I have them still...F-16 Multirole Fighter, Mig 29, and F-22 Lightning....as far as I remember they were ok for the day. http://www.old-games.com/download/6231/f-16-multirole-fighter
  18. I`ll check it out on the M-50 as it has tandem gears ...and landing position is same as in pics...will try tomorrow...
  19. im not sure will need to experiment
  20. Best way I can think of saying it....is this modelled in game,cant remember....see angle of the gears....does game allow the wheels to contact runway properly when the gears deploy like in pic....its not summat ive looked at in the past lol....do the gears rotate to hit ground correct or will they stay at same angle and only rears touch...irf i recall the wheel size entries make them rotate in game to hit tarmac....ive gone completely blank as to what happens lol see it better in the 747 pic
  21. yeah its one thing that bugged me...its being taken care of eventually....bit busy atm for 3d stuff...hope to resume soon..
  22. Beautiful aircraft.....looks like a bird in flight...
  23. Its only a typo I think.....in cockpit.ini line says NodeName=alt_needle_100 looking at mesh name its Needle_alt_100 [Altimeterhun] Type=PRESSURE_ALTIMETER_1 NodeName=alt_needle_100 <<change this to read > NodeName=Needle_alt_100 //CounterNodeFormat=needle_alt%d MovementType=ROTATION_Y ValueUnit=METER Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=1000.0
  24. This is a great fail... http://foxtrotalpha.jalopnik.com/this-is-not-how-you-get-a-giant-self-propelled-howitzer-1702953099
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