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Crusader

MODDER
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Everything posted by Crusader

  1. from an old post at column5 forum : [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=front_top_strut InsideNodeName=gear_bay_front ShockAnimationID=4 ShockNodeName=front_damper ShockStroke=0.25 SpringFactor=1.5 DampingFactor=1.0 WheelNodeName=front_wheel RollingRadius=0.330 CastoringWheel=TRUE CastoringNodeName=front_bottom_strut Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=left_gear_strut InsideNodeName=gear_bay_left ShockAnimationID=5 ShockStroke=0.2 SpringFactor=1.0 DampingFactor=3.0 WheelNodeName=wheel_left RollingRadius=0.405 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=right_gear_strut InsideNodeName=gear_bay_right ShockAnimationID=6 ShockStroke=0.2 SpringFactor=1.0 DampingFactor=3.0 WheelNodeName=wheel_right RollingRadius=0.405 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61
  2. Crusader

    Modder gefragt!

    du kannst die zwei streben " verstecken", hast dann aber loecher in der frontscheibe, da die canopy tga die flaeche der streben net abdeckt... ist aber eventuell mit einer extra tga ( decal) zu beheben.... edit... ah nee.. wenn die streben versteckt sind kannste kein decal verwenden... denn dann haste kein mesh wo du das decal draufmachen kannst..
  3. nice "holiday ressort" Marcelo :ph34r:
  4. Mirage Factory didnt loose something. But all that stuff is just a hobby, and secondary to RL. So TIME is a factor. The Su-24M ( original model by Tomcat1974 ) is not dead nor lost nor anything else, its just another plane on the workbench. And its not that TMF delays projects intentionally, its simply the fact that there are more important things out there than modding a game.
  5. could be, not sure. I dont have it anymore in original form, only modified versions in some Fitters which are on a disconnected HDD now.
  6. the advanced beta FM was once available at c5 forum, but isnt anymore.
  7. have to find my sukhoi's, they are al fitted with the advanced beta FM by c5 here is the fix for the Su-17 data ini anyway : [LeftOuterWing] ParentComponentName=LeftWing ... MinExtentPosition=-2.75,-8.61, 0.45 MaxExtentPosition=-4,59,-3.67, 0.63 <------ typo here, comma instead of a dot ... SystemName[004]=LeftSlat [RightOuterWing] ParentComponentName=RightWing ... MinExtentPosition= 2.75,-8.61, 0.45 MaxExtentPosition= 4,59,-3.67, 0.63 <------ typo here, comma instead of a dot ... SystemName[004]=RightSlat
  8. sure, but I need a original faulty data ini ... but.. that reminds me of a advanced FM done by c5 which had that fixed already....
  9. its a typo ( comma instead of dot ) in one of the wing min/max position lines
  10. but you must wait :D
  11. Ist 'ne Antenne von der Funkkompassanlage
  12. there are a couple of "common" files in the objectdata.cat, like canopy and hud tga's.. they are near the top of the .cat list in the extraction tool, open it, then scroll down about a half window.. those tga's are below the crater lods
  13. "true" ? in case you mean "true" like launching -54, -120 in TWS without going STT ect, cant be done, code limit. Present TWS mode is very "rough".
  14. looking good Russ :)
  15. cc.... black sea.. fiddeling with that one too.... 1000x1000 km map... you probably missed a transition tga for conversion to bmp so that the editor can read it.... and.. pssst.... DON'T forget the jungle dirt strips.... :ph34r: edit: added a word that sneaked away... somehow...
  16. ah ja... danke..
  17. flotter flitzer was'n das terrain/tiles in den screenies ?
  18. with those high-quality seats, peoples will eject just for fun LOL
  19. Congrats Nesher! I'm an NCO too.
  20. yes.. there is.... :ph34r:
  21. To fly the other stock F-4 variants in WOI, you have to copy their plane folders from SF/WOV/WOE ( which hold the stock skins and a single "main" ini only) into WOI, then extract all their other files ( ini , lod and cockpit texture files) from the SF/WOV/WOI \Objects\Objectdata.cat archive ( using this tool - http://forum.combatace.com/index.php?autoc...mp;showfile=343 ) . The aircraft files are all in the lower quarter of the cat archive. Move the extracted files into their respective plane folder, you'll need to make a new "cockpit" folder where all the cockpit textures and the cockpit lod goes. The plane lod files and all inis go into the planes main folder ( see attached snapshots which show file hierachy by example on the F-4J ) For testing, keep in mind that all other jet games except WOI are presently at the code level of v08.30.06 and the FMs are optimized for it, so flying with those old versions in WOI isnt representative of the new WOI code.
  22. Crusader

    EF2000 von Craig

    err... die daten in dem teil benutzen eine neue funktion die bis jetzt nur WOI hat....
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