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Crusader

MODDER
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Everything posted by Crusader

  1. "Lightweight Gun Pod. Quick-response development during Vietnam War. Pod for the OV-10 aircraft to carry the Mk 12 20-mm gun. NWC was lead laboratory. Interim system, in service from 1969 to 1971." Ive seen that pod in pictures post-'71 on OV-10's operated by Morocco and, iirc, the Philippines ..
  2. And another way for removing the stick and sight camera... at any time you like ... [HideSightCamera] Type=THRUST_VECTOR_CONTROL NodeName=Camara MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.05 [HideStick] Type=THRUST_VECTOR_CONTROL NodeName=MandoRefl MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.05 Increase the 0.05 (its degree's) value to get a stepped removal ..
  3. This http://www.blackpony.org/155417.htm shows CBU-55 FAE's I have Kit Lavell's "Flying Black Ponies" book.. good one. And that is the lightweight 20mm gun pod http://www.blackpony.org/155475.htm
  4. They used LAU-68 (7 shot) and LAU-69 (19 shot) pods for the 2.75 in rockets Mk4 is the TypeName of the Mk4 Gun Pod There was also another 20mm pod in use, made by China Lake .. a single barrel lightweight pod with a Mk12 cannon (iirc) Post-Vietnam a third, new pod, the GPU-2/A with 3-barrel M197 20mm replaced that interim lightweight pod (which was still used by other Bronco users ) Stations Max total external loading was 3600 lb for fuselage+sponsons Individual limits 1200 lb max for the CL station 600 lb each sponson stations Wing stations 750 lb each
  5. ECM pods dont have the hide station pylon node option. Again.. its no problem , Remoras get their own station with specificstationcode on the F1 and same can be done to the Mirage 2000. I think ravenclaw is worrying about modelling it correctly to 1000% ..
  6. Naa.. won't be a problem :D
  7. Yep, integral pylon with cooling air intake... 175 kg complete.. ~twice the weight of a Barracuda or Barax And CT-51J and F are on the list too ... and the Syrel ELINT pod
  8. Yep, both the F1 and 2000 variants.. :) + HAROLD, COR2, SYCOMOR's, SLAR 2000 Raphael-TH, PRESTO, and other stuff
  9. Indeed.. F1JA with Magics ..
  10. Our Sidewinders are cooled already....
  11. Gepard made a Syrian MiG-21PFM Monsun mod some years ago. Syria received several LSK PFM's which were able to use the Monsun adapter
  12. TW Mobile Hornet .. so to say https://twitter.com/thirdwire
  13. For 100% accuracy, use only with R-3S The launchers used are only for that type, not compatible with the advanced R-13M Perhaps adjust rack weight limits to prevent loading the later (slightly heavier) R-13M..
  14. For EXTERNAL stations, use only a single line AttachmentPosition= Not multiple positions 01 , 02 ... Add another 2 stations to have 4 total for the inboard positions , then configure them like (e.g.) LeftInboardLeft and LeftInboardRight and assign all 4 one group ID
  15. Gladiator and Hart pics show several German instruments (Airspeed, VSI, turn needle/slip ball) which was Swedish AF specific. CR.42 is all Italian instrumented. Inclusive the gun ammo counters in the center below the compass.
  16. They are in testing... Almost finished with bringing the new weapon panel of the AD/AZ to life .. New FM by baffmeister is very different from the existing FM, much easier to depart if one ignores the RED AoA light and stall audio warning (With FM set to Hard in the Options) Avionics are as good as finalized Still a whole bag of things on the to do list... think I take TWO WEEKS OFF for a break .... LOL..
  17. mue, if I load 3d party cockpits the LodViewer stops functioning if the cockpit is using TGA files larger than 256 px. There are cockpits around which have TGA files of 1024 px or even 2048 px . I resize all TGAs to 256 px or remove them temporary to get the LV working.
  18. He has got a big order for F1 equipment from me ;D
  19. Thats the way it is. Each mesh in the cockpit ( for a light or indicator/needle of any type) can only be used one time, not for multiple functions or tied to multiple stations. Thats what makes building modern cockpits with MFDs such a nightmare (well.. depends on the individual modders patience..), they have hundreds of single mesh nodes for lights to cover all possibilities for the stores ...
  20. Is the radar modeled pointing the correct way, i.e. forward ? Iraq had several Lupo's on order, some were build but never delivered..
  21. mue, any chance for another addition to this tool... ? Could you make it visualize the CollisionPoints .. then its easier to check and edit them :)
  22. Some functions i changed or modified in the 21bis cockpit They should generally be applicable/work for the M, SM, MF pits too ... - the gunsight has a red needle which presently works as a G-Meter I've changed it to use the proper radar range function Two scales ( the two middle ones / 2nd + 3rd ) are used indicating 2000 to 9000 meters (3rd - middle lower scale) indicating 400 to 2000 meters (2nd - middle upper scale ) - the old mod to hide the Camera which is in the way during air to air gunnery using the HUD Mode function with Light movment, where position is either 0.0 (OFF) or 1.0 (ON) value are the 3 HUD Modes ( 0 = NAV/CAGED sight, 1 = AA, 2 = AG ) my data below is set to hide the camera in AA and AG , modify to your liking.. - the stick, which can be in the way to read some instruments using same setup method as for the camera, its set up to be OFF in NAV , modify to your liking.. I use the NodeName=MandoRefl for it ... If its preferred to hide camera and stick permanently, the easy way is this: Type=INACTIVE NodeName=Camara Type=INACTIVE NodeName=MandoRefl instead of Type and NodeName in the data below, the Movment and Set values are not required make sure the Instrument number are in correct sequential order after copy/paste the new data! Instrument[120]=HideSightCamera Instrument[121]=HideStick Instrument[122]=GunsightRadarRange [HideSightCamera] Type=HUD_MODE_INDIDCATOR NodeName=Camara MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0 Set[02].Position=0.0 Set[02].Value=1 Set[03].Position=0.0 Set[03].Value=2 [HideStick] Type=HUD_MODE_INDIDCATOR NodeName=MandoRefl MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1.0 Set[02].Value=1 Set[03].Position=1.0 Set[03].Value=2 [GunsightRadarRange] Type=RADAR_TARGET_RANGE NodeName=AgujaBB MovementType=ROTATION_Z ValueUnit=METERS Set[01].Position=-21.0 Set[01].Value=400 Set[02].Position=21.0 Set[02].Value=2000 // 2000 to 9000 m scale Set[03].Position=-15.75 Set[03].Value=2001 Set[04].Position=21.0 Set[04].Value=9000 Other tweaks are (copy/paste and replace the complete sections): total fuel quantity unit fixed [Gas] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=Combustible MovementType=ROTATION_Z ValueUnit=KG Set[01].Position=-76 Set[01].Value=0.0 Set[02].Position=256 Set[02].Value=3124 all fuel warrning lights units+quantity fixed [LuzPanelM] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelM MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=351.45 //450.0 Set[02].Position=0.0 Set[02].Value=351.46 //450.1 [LuzPanelO] Type=EXTERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelO MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=1.0 [LuzPanelP] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelP MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=745.855 //955.0 Set[02].Position=0.0 Set[02].Value=745.856 //955.1 [LuzPanelQ] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelQ MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=480.315 //615.0 Set[02].Position=0.0 Set[02].Value=480.316 //615.1 [LuzPanelR] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelR MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.1 radar altimeter warning light unit fix [Emergencia4] Type=RADAR_ALTIMETER NodeName=Emergencia4 MovementType=light ValueUnit=METERS Set[01].Position=1.0 Set[01].Value=200.0 Set[02].Position=0.0 Set[02].Value=200.10 slipball direction reversed [slip] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slip MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=5.0 Set[01].Value=-3.0 Set[02].Position=-5.0 Set[02].Value=3.0 ... [slip2] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slip2 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=5.0 Set[01].Value=-3.0 Set[02].Position=-5.0 Set[02].Value=3.0
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