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Crusader

MODDER
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Everything posted by Crusader

  1. lol be carefull, "2 weeks" is a generic term around here, effectively meaning there's no release date known ... Judging by the time intervalls between the already released SF2 series games, it will be about ~ 4-6 weeks ( plus/minus X) , now that SF2E and the patch is out. No details known yet, but you can expect the usual upgrade as on other SF2 series, like all the new code for RWR, destroyed models for aircraft and so on, new cockpit textures and probably more versions of some aircraft like the Kurnass, e.g early version with "hard" wing, late version with slats etc....
  2. I've read about "Roadrunner", but it was a attack profile/method , not some hardware stuff.. IIRC. SF2E Harrier GR.3 has no radar. The big screen on the center console is the moving map which is part of the FE 541 Inertial Nav/Attack System The Harrier pits have some minor compromises for gameplay though.... Only Sea Harrier FRS.1 and FA.2 had AI radars, Blue Fox and Blue Vixen, respectively.
  3. airwar.ru haben 'nen ganzen haufen mig zeichnungen .... da könnte was dabei sein
  4. I think many peoples fail to realize that TK is still on the same budget in 2009 as he has been back in 2002 *... and he once said that he didnt make any income at all from original Walmart SFP1 release .... Then, over the course of 6 years, he made 4 new games with constant improvments of code and features, all the time providing free upgrades for ALL his previous releases ... that itself took alot of time and money. No other game developer comes even close with such support. For future add-ons etc, I'm sure that TK will do the best he can, after all, he seems to have fun doing what he does .... and if peoples keep buying the games from his store instead of ripping it off the net thent he future looks bright .... edit : * and the value of $$$ hasnt really increased at all
  5. Doghouse MULTIPLAY YEAHHHHHHH!!!!!111111
  6. Crusader

    SFP2 serie

    ja
  7. check if all files are correctly named in all places, the weapons TypeName = folder name = xxxx.ini name, the lod names called by xxxx.ini , TypeName inside the xxxx_data.ini TypeName is also used in the loadout.ini
  8. cool pics!
  9. Crusader

    SFP2 serie

    Definitiv ja. neue flugzeugmodelle, mehr details, cockpits sind neu,, neue texturen, mehr funktionen ( waffen status panels, RWR etc ) viele kleine verbesserungen wie flugzeug wracks die liegenbleiben, neue animation , mehrere neue AI flugzeuge als standard .. die ganze -23 serie, 17PF, 21bis korrektes model etc... markierte sind fliegbar
  10. I set up a new pod with CRV-7 rockets and gave it a low rate of fire, so I can fire single rockets more easily ... For a realistic Afghanistan loadout I carry 2x 540 lb bombs on the outboard wing stations, 1x low rate pod + 1x high rate pod of CRV-7 rockets on the intermediate stations, and usually fueltanks on the inboard stations
  11. SF2E aircraft list, the marked planes are flyable
  12. Its a ML .. small fin... and APU-60-2 double rails for R-60 ...
  13. And its not a bug, its by design ...
  14. excellente...
  15. you can upload your current gundata ini and the gundata entry for the F-35 gun here ( put al linto a zip file) .. then somebody can add the gun and repost it .. or send it to a friend via PM... yes we can!!!1
  16. for the B and C , some gunpod adjustments... data ini : // Weapon Stations --------------------------------------------------- [GunPod] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 NumWeapons=1 StationType=EXTERNAL AllowedWeaponClass=GP AttachmentType=USN AttachmentPosition=0.0,-0.327,-1.258 AttachmentAngles=0.0,-2.0,0.0 <------------ new value ... and in the avionics ini : [HUD] HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0.0 ViewportTopLeft=-1.82,-1.95 ViewportBottomRight=1.82,0.3 GunBoresightAngle=-2.0 ...
  17. ich hab einfach den namen geändert ... kannst aber auch den ganze FuelDump kram in die tonne kloppen
  18. Es ist die zweite Engine... die für "FuelDump" Wenn ich die ausschalte funktioniert der Sound Die FuelDump Engine hat Wert 0 für den Schub und ThrottlePos .. das könnte das Problem sein ...
  19. And in the avionics ini's ... [RadarData] ... ACMMaxPitchAngle=70.0 <--- remove from the RadarData section and move it .... .... [RadarDisplayACM] RangeSetting=2 ScanBeamAngle=10.0 ACMMaxPitchAngle=70.0 <--------- here into the RadarDisplayACM section .....
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