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Wrench

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Everything posted by Wrench

  1. how about explaining what the hell this is supposed to DO in the actual ANNOUNCEMENT?? That's how we do thing around here.
  2. What Wilches said, and you might need to add the cat pointer line to the main ini: [Terrain] TerrainFullName=Baltic Sea (Denmark) DataFile=Ostseeausgang_data.INI TargetFile=Ostseeausgang_targets.INI TargetTypeFile=Ostseeausgang_types.INI MovementFile=Ostseeausgang_movement.INI NationsFile=Ostseeausgang_nations.INI BriefingText=GermanyCE_briefing.INI DogfightFile=Ostseeausgang_dogfight.INI DogfightOnly=FALSE CatFile=..\GermanyCE\GermanyCE.cat Longitude=55.8 Latitude=10.0 WaterMap=Baltic_Water.bmp LimitedNations=TRUE GroundObjectTexture=green
  3. it works in sf2. (at least standard tube artillery; rockets too iirc) the original American SouthWest has defense posts on the Blue (Texan) side with arty positions - watch a CAS mission against one of the forts; the arty engage the tanks. Also, Brownsville/Matamores batteries shoot at each other. one of the Israel maps (can't remember if it's IME or Isreal2) has Bar Lev fortress, with M-109s that engage Egyptian forces across the canal. They fire back with D-20s some WW2 PTO maps, I seem to recall working SCUDs in either the ODS or Iran/Iraq terrains (maybe both) We been doing this a while -- we do know how to make things work. I should know, I've done it
  4. it sure as hell does. Trust me on this ...I KNOW. There are terrains out there with fixed batteries, and they DO engage targets to the limit of the gun range. AND 800,000 years ago, Crusader added rockets to the stock 3W BM-21. we also have other surface to surface rockets that work, too.
  5. I remember now ... there are some mapping issues, and mesh issues (decal bleeds) that's why I never finished it. The image is from 2015. Uses the PB-1W lod.
  6. AND.. we do all out stuff for FREE!!! I'm always proud to see the level of dedication that this community puts into their work, wiether it's a skin/decal set, an add on ship or plane, or a utility like this one, and the others Mue's created for us. My hat is off!
  7. PB-1W, Early Warning Fortress, circa 1950 --- silberpfiel, I'm interested in where you got the lifeboat! (and is this Veltro's B-17? I don't remember releasing my PB-1G)
  8. really? that seems odd! but, hey if that's how it works... esperto: every measurement in the game has ALWAYS been metric;
  9. formatting go all fucked up on that!!! or should the smaller wing tanks be group 1, to feed from them first, and the fuselage tanks 2nd??
  10. good, now that we've got the volume/weight figured out, the next question is feeds... this is how I have the tanks now:
  11. just discovered an aircraft that is missing 2 100 gallon (internal) wing tanks. Going to add them but can't remember what the unit of measure is for their capacity Kg? Lbs?? liters?? somebody remind me!!??!!?? TIA!
  12. and that blows too!!!
  13. sf2 removed the just "start in air over base"
  14. that's always bugged the shit out of me .. if carrying a gun pod and have an internal gun (Chico the Gunfighter anyone?), there's no switch to seperate the two weapons. EVERYTHING fires at once. "Guns is guns" according to the game engine
  15. Moved to a more correct forum, so more people and can and might help
  16. View File SF2 C-54 Skymaster, Arctic Skins Pack SF2 C-54 Skymaster, Arctic Skins Pack 6/7/2019 - For SF2, Full 5 Merged (Reccomended ) This contains 2 new skins for Veltro2k's C-54 Skymaster. The aircraft itself can be found at the following url, for those that don't have it already: https://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ These are somewhat generic skins for those USAF units that flew in the high latatudes (Arctic & Antarctic) during the late 1940s through the mid-1950s. Both aircraft carry the nose and tail Military Air Transport Command (MATS) badges, correct for the time. Both aircraft have the standard arctic red tail and wing easy ID markings. "Arctic 1" is in all Natural Metal finish. It is badged for MATS Altantic Division "Arctic 2" is in NMF with the post-1955 white anti-heat treatment on the upper cabin. It is badged for MATS Pacific Division. No specific units are represented. Both skins use a 'pool' of serial numbers and other markings. Serial numbers are generic in nature, but are for the correct model C-54. Decal randomization is TRUE for both. The SF2 Date switch is =NOT= used on either skin, as this would mess up the standard switching from NMF to NMF/White on the other skins. When in game, on the Loadout Screen, in the skin selection window, you'll see: Arctic Red (1948-54) Arctic Red (1955<) This way, you should be able to select the proper skin for the time frame to be flown in. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/16/2019 Category Other
  17. Version 1.0.0

    58 downloads

    SF2 C-54 Skymaster, Arctic Skins Pack 6/7/2019 - For SF2, Full 5 Merged (Reccomended ) This contains 2 new skins for Veltro2k's C-54 Skymaster. The aircraft itself can be found at the following url, for those that don't have it already: https://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ These are somewhat generic skins for those USAF units that flew in the high latatudes (Arctic & Antarctic) during the late 1940s through the mid-1950s. Both aircraft carry the nose and tail Military Air Transport Command (MATS) badges, correct for the time. Both aircraft have the standard arctic red tail and wing easy ID markings. "Arctic 1" is in all Natural Metal finish. It is badged for MATS Altantic Division "Arctic 2" is in NMF with the post-1955 white anti-heat treatment on the upper cabin. It is badged for MATS Pacific Division. No specific units are represented. Both skins use a 'pool' of serial numbers and other markings. Serial numbers are generic in nature, but are for the correct model C-54. Decal randomization is TRUE for both. The SF2 Date switch is =NOT= used on either skin, as this would mess up the standard switching from NMF to NMF/White on the other skins. When in game, on the Loadout Screen, in the skin selection window, you'll see: Arctic Red (1948-54) Arctic Red (1955<) This way, you should be able to select the proper skin for the time frame to be flown in. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  18. All it takes is some 3d guy to have a look at the MAX file I have. (but I'm not very hopefull ... that file may NOT be as complete as the in-game version shown. I just don't know enough about MAX to really "see" what the model is doing. BTW, here's a MAX screen shot of the Hellcat. You can see it's a -5 without the rear window.
  19. i think that tall ass box is one of the fuel tanks... go down to the bottom of the list and highlight the fueselage tanks
  20. In short, NO. As said above, how can you simulate B/C weapons when the objects don't breathe? There's still plenty of napalm and cluster bombs for you blasting pleasures...
  21. fuel tanks should be BURIED inside the wing and fuselage structures, not hanging out in space. Example: see the recent Sabres I uploaded this last week (also, any of the other 150+ aircraft that I repaired over the last few years)
  22. I assume this is some new build of the SE? Not for the original from 2005? Also, kind of hard to when there's no lod included, eh?? Nothing in the zip file but inis. seriously, how hard is it to read and copy (write) the numbers out of the left hand panel into the aircraft's data ini?? Just curious
  23. I'd have to reinstall MAX, which I haven't bothered to do after the HD crash in December, and subsequent rebuild (since i never learned to use it!!). I'd also have to find the disc where MAX is stored!!! May take a bit. I do know I sent it to Raven, when he was still around, for finishing, final skinning, and so forth. But that was 3-4 years ago. I remember looking at it IN MAX, the wing fold, canopy opens, hook and gear to their things. The base "body" was a -5, and Raven was going to cut the aft windows to also make the -3.
  24. THAT's the guy! Thanks Ed, I just couldn't remember his name!
  25. no, Russ, it not mapped at all --- CL: is that Imhotep's Sabre???
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