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Wrench

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Everything posted by Wrench

  1. No. That's what's instrument panels are for
  2. Southeast Asia, 1968 Outbound from USS Shangra-La, VA-152 Scooters head to work
  3. that's the Sargent York, isn't it??
  4. same fix as the WW2 installs -- just what G20 said, but you don't/shouldn't need to mess with the game's main ini. Never had to do it before, and never had a problem.
  5. that is some seriously weird shit!!!
  6. yup, just got 'em. A quick examination show that pretty much all I'll need to do is write a quick read me, an release it Eole's name. A FINE job of work, sir! I salute and thank you!
  7. yes, you can move objects up/down in cockpits. But only one at at time, and in only one direction. I (re)moved the HUD off del's Herc pit; I just have to find where it is (mod folder)
  8. I'm just amazed at how much light was given off -- you can see how bright things on the ground got.
  9. I can almost garuentee that it can only be fixed in MAX
  10. would be nice to actually know which aircraft she's talking about --- is it RazBam's Banschee, or Crapuns??? Is the Panther Pasko's?? or another versions? the cockpit issues has NOTHING to due the map edge (aka "The Wall"). If you'd bother to READ what she wrote, she's describing a take off, as the aircraft climbs the pit lod lowers itself down. This is a known issue in the 3rdWire series, and has never been fully resolved on certain 3rd Party add-on aircraft. as to the nose wheel, Pasko's Panther's are well know for a number of faults (btw, mine works the way it should) also, Ully, stop necro-threading. It's annoying
  11. well then, maybe you should release them??
  12. (I HAVE to say this, please forgive me!) duuuudde, you can never be toooo high!!! ---- yes, what Geezer said. Those same figures x/y/z corrdinate style are used for everything from pilots, to muzzle flare location, weapons mounting, lights, exhaust, what have you!
  13. Important Note To all New Members About Downloads: ALWAYS READ THE ENCLOSED READ ME BEFORE INSTALLING A 3RD PARTY ADD ON
  14. I think it's the "mine is bigger than yours" syndrome .... honestly, I wouldn't even worry about it!!
  15. I'll have to find it, and them move it!
  16. the "PrtScn" button is the "take a screenshot" default button IN GAME. that pic is completely unreadable
  17. that's the stock 3rd Wire WoV cockpit, imported to SF2, that we've been using the last 10 years. What I would do, is obtain the stock cockpit ini from WoV, and see where it sits. Since the aircraft are pretty much the same, it should sit in it's usual place. Unless, of course, somebody has fucked with the cockpit ini (like CockpitCGOffset=True) in the aircraft's data ini. 1stGens aren't made for that. 1stGen, stock cockpit are also NOT made for the "OpenCockpit=TRUE" statement, either.
  18. I get baksheesh?? back to placement of _holes and props and such... I know in 1stGen games (SF/Wo*/FE1) they'd reside in the aircraft's main folder (ie: P-51D/fastprop.TGA). For the most part that is still true with NextGens (SF2/FE2). But we also found, especially with add-on aircraft, that having them there doesn't always provide the visual for the item. So, for the props, and sometimes even the canopy TGA (obviously for later than WW1 birds) having them in the individual skin folders sort of forces the game to "see" them. Holes, of course, remain in the main folder. This is how it is in SF2. I'm going to make the assumption (oh! that word!!!) the same is true for FE2. Overall, it can't hurt!! :)
  19. Considering there's no coding for AWACs in any 1stGen game (and somewhat minimal in SF2), it would just be eye candy, sitting around the airbases
  20. Moved to the proper forum. do NOT post questions/comments in the Screenshots threads; ONLY screenshots are allowed. ------------------- as to your issue, can you give us more information? What terrain, date of mission, system specs, etc
  21. Gepard: yes, Zil-157 with an SA-2 on the trailer. IIRC, Kesselbrut built them. I don't know if they're in the SF2 downloads, but should be in SF/Wo* downloads. Look for Zil Truck Pack or something like that. --------------------- Required screenie: 1958: VA-12 gets it's first Skyhawks
  22. Wrench

    Still in the Game

    We've missed you man! Hope things are on the up swing!
  23. if they're NOT in the aircraft folder, than that aircraft is using the stock 3rd Wire units, which are in one of the object cats.
  24. Aces, don't waste your time -- you're using & showing SF2 parameters. None of that works in SF1 Naval ships pretty much exist only as a joke in 1stGens.
  25. Okay, thats MUCH different!!! I wouldn't use the DF loop from the CBI birds, you'll need a completely new one. Personally, I don't even think it's necessary
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