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Wrench

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Everything posted by Wrench

  1. Same here, by JimBib 707, 727, 747, 757, 767, "regional jet" (uses Russo's static Sukoi super jet as it smaller than a 737), Caravelle, DC-8, DC-9, Comet, Concord, Tri-Star, A300 series. There's also a Learjet 25 Plus if you know where to look, a DC-3 from "somebody else" (not DAT). I also have some other, made from other things. Please note, the 707 is the -300 version, and has 2 different versions, one is PanAm the other is BOAC. They're based off the TMF 707. A lot of these WILL be showing up in the "Espana" terrain rebuild when I get finished with it. What I'd love to see, is more prop jobs -- DC-4/6/7 series, would love a Constellation (one of the most beautiful birds ever to grace the sky). Also, more general aviation birds; Cessnas, Pipers, wherevers. On any side of the fence. Those of us that build terrains, have a really good sense of "what can go where" based on stock 3W airfield parking slots, and how to avoid them. As to helicopters ... that's a tale for another day ... (for other reasons)
  2. I totally agree with Gepard. I only added my comment, cause I'm lazy Built tooooooooo many things as individual items. But his does look better!
  3. It's not your fault -- we've been having issues with the board's software for several months. I took care it :)
  4. why not use the sam site object? it's pretty much already laid out for SA-2 batteries. Then, you can link it with 'road objects' if needed.
  5. yup, that decal PSD is most definately gonna be a BIG help to ya!!!
  6. If I may be so bold, as to suggest to the original poster to download and explore one of the many Weapons Packs we have that bring many of the missiles and other weapons more in line with the Real World (tm), when and where possible. Enjoy! (btw: NICE collection of vehicles!!!! !!!)
  7. I've asked for that announcement to be added MANY times -- it needs to be clearly stated. Having it so, would make it easier for new(er) members to understand the situation. Unfortunately, I don't have access to edit such things. If I did, I sure would!
  8. Gepard did the air defenses, I'm just doing 2 bases (well, unless he needs more help, which I doubt) Here's a couple of shots of Nakon Phanom , TAE and in-game. (you can see the differences) Nightmare trying to find good map of the base layout. So, some "things" are conjecture. I'll pass all this along (albeit in VNSEA) to Gepard this weekend. He'll have some retiling to do for both these bases (read: expand the clear airbase zones)
  9. not just the new tools (TAE expecially!!), but lots and lots of new terrain objects; buildings and such, and most important, the improvements in our own skill levels!!!
  10. Haven't downloaded it yet, but it should be easy to adjust the year spread in the DRV.ini. If it has this statement (taken from VietnamSEA.ini) [AllowedDates] StartDate=8/2/1964 EndDate=4/30/1975 just simply change the end year === I added the perimeter roads to Ubon, and now working on Nakon Phanom. Should have it, with luck, but the end of the week
  11. I've got a PSD with USAF style serials. Makes things super easy! I've included it in the last dozen or so mid-60/70 skins I've done. I've attached it here, so have at it. You should be able to figure out the layering, and add any needed number digits (you'll see) Serial.7z
  12. Gepard, please check the last couple of post in this thread: I have some things you might like!!
  13. More work done, and Ubon is 98.6% finished. I just 'test flew' a mission, and I don't think the parking slots are listed or fully correct, as nobody showed up. Here's some images, one from the TAE, and 2 from in-game. (yes I added a couple of parked helos from my seemingly never-ending supply) Moving on to Naked Phanny next
  14. just for grins and giggles ... I found 2 air bases rebuilds in the 1stGen downloads. Just for my own satisfaction to see what's what, I put the Ubon into my VNSEA test terrain (ie: not modded). Took a bit to find all the bits, and figure out the "add to types ini" text was misnumbered -- we all know what frustration THAT causes!!! -- finally got the image below (as viewed in TAE) I can see that right off, it's missing a butt load of roads interconnecting the various sections of the base. But I think that can be fixed with either the "rollwegs" used as roads, or there are 3 different roads available in one the of the "Airfield Dev Kits". (100, 200, 300m in lenght). They are, unfortunagely, only straight in direction. Those can be renamed, hex edited and retextured pretty easily. There's also an NKP, but I'll look at that one later. Adding them to DRV should be just a simple matter of copy/paste the billion and a half parts, and replacing the VNSEA coordinates with those from DRV.
  15. ActiveYear= InactaiveYear= In the _targets ini for that location, but ONLY in the top section. Be advised, the TAE has a disturbing tendency to NOT use the InactiveYear statement when use on a single item (found this out the hard way)
  16. Gepard, if i may make a suggestion ... there are lot of "tropical" looking items in the Object Library 1 in the downloads section. Since it was designed for WW2 in the Pacific, a lot of those items are easily translated over the SEA. I also have a bunch of the smaller buildings (mostly barracks and warehouse types) retextured. Just a thought for when you get down in the dirt building the things!
  17. I think it might have been ArmorDave. I'll do some research =========== Required screenshot
  18. have you tried editing the rotation angle?? It goes in the data ini, just below the FlightControl section [AIData] TakeOffRotationAngle=10.0 This is from the A-10, so I'd start with 5 and maybe adjust from there
  19. Let's NOT use ".webp" formats, ok??? The board software can't see them. Lets use jpg or bmp only, OK???? Had to convert the image to jpg so this post actually makes a bit more sense. Thank you
  20. I just wish I could have collected all their fonts as well. They had EVERYTHING!!!
  21. I'll bet those Atolls are juuuuuuuuusst a little bit better than the Firestreak & Red Eyes!!
  22. "Rick? Everyone knows Rick. This is his place. Everyone comes to Rick's"
  23. something else it does weirdly ... I repainted the flags on this F-30 Frigate, as more than Spain uses them. (ya'll know my fetish for Easter Eggs...) anyway, here's what the TAE sees, vs that YOU see ingame. Very odd!! (exact same ship!!)
  24. View File Simmers Paint Shop Color Chips Simmers Paint Shop Color Chips 6/29/2025 With the loss of Simmers Paint Shop, a lot of fantastic information has been lost forever for those texture artists that like the ability to fully match the proper colors for any and (mostly) all eras and countries. Listed are not only the color chips, the the R/G/B and Hex values to (re)create them in your own image manipulation programs (GIMP, Photoshop, Paint.net, etc) These are given the US Federal Standard, and for Luftwaffe, the RLM converted to FS coding. I don't remember when I found these, but here they are. Included are the original png format images, and I've converted them to jpgs for easier viewing with various and sundry programs. Be advised, the images are QUITE large, so you'll need to zoom in on them. Included herein are chips for: Japan - IJN, IJAAF, JASDF Germany - Luftwaffe RLM/RAL UK - RAF British Standard Russia/Soviet Union - VVS colorlist USA - USAF, USN, US Army I hope you enjoy these, and make good use of them!!! Even though I uploaded to the SF2 category, these are usefull for any and all games or what-have-yous that you'd like to use them for!! :) Wrench Kevin Stein Submitter Wrench Submitted 06/29/2025 Category Utilities / Editors
  25. Version 1.0.0

    33 downloads

    Simmers Paint Shop Color Chips 6/29/2025 With the loss of Simmers Paint Shop, a lot of fantastic information has been lost forever for those texture artists that like the ability to fully match the proper colors for any and (mostly) all eras and countries. Listed are not only the color chips, the the R/G/B and Hex values to (re)create them in your own image manipulation programs (GIMP, Photoshop, Paint.net, etc) These are given the US Federal Standard, and for Luftwaffe, the RLM converted to FS coding. I don't remember when I found these, but here they are. Included are the original png format images, and I've converted them to jpgs for easier viewing with various and sundry programs. Be advised, the images are QUITE large, so you'll need to zoom in on them. Included herein are chips for: Japan - IJN, IJAAF, JASDF Germany - Luftwaffe RLM/RAL UK - RAF British Standard Russia/Soviet Union - VVS colorlist USA - USAF, USN, US Army I hope you enjoy these, and make good use of them!!! Even though I uploaded to the SF2 category, these are usefull for any and all games or what-have-yous that you'd like to use them for!! :) Wrench Kevin Stein
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