Jump to content

Wrench

+ADMINISTRATOR
  • Posts

    27,430
  • Joined

  • Last visited

  • Days Won

    149

Everything posted by Wrench

  1. at first I thought this was a weather report, given all the climate issues we've been having lately!!! nice one! I agree, the Ghost scheme is cool!
  2. ah, P-38 Lightning, maybe??? for FM data. might be lighter in GW then the Arava, but twin engined, twin boomed, 2 rudders one elevator
  3. Yup, it's a prirvate forum. you might be able to see it's name listed, but only 'members' can get inside
  4. been using PS 6 & 7 since the early 2000s. I've always wondered what that save function did!! thanks!!!
  5. don't forget the terrain's been revamped, too. just in case you hadn't noticed ... <gr>
  6. yup. from what i recall, not enough interest and money arrived.. such a pity.
  7. I've seen the film of that accident. Just horrifying!!!
  8. Link taken from my sister-in-law's FB page. She's been in Vegas all week!!! (not enjoying the heat, methinks) https://www.ktnv.com/news/italian-air-forces-aerial-demonstration-team-flying-over-las-vegas-strip?fbclid=IwZXh0bgNhZW0CMTAAAR11jBUMb62YczzJx5RGST-cQDxEsOclG_QfmpRQpIkIykhJK2UCfIn260s_aem_PNLPWAa2nMnNk6wN6b2m1w
  9. "They exist now, only in our dreams" (reference THAT movie, albeit slight paraphrased)
  10. Happy 4th to Everyone!!! (especially our friends in the UK!!!!
  11. View File SF2 F-16A Block 1 (TMF) Pack SF2 F-16A Block 1 (TMF) Pack 6/28/2024 -For SF2, Any and All-(SF2:I Required, Full 5 Merged Suggested) - Another 1stGen Salvage Operation - This is a rebuild of TMF's F-16A Block 1 Fighting Falcon. This is =JUST= the block 1, with its short life span (78-90, including exported/European built versions). Having SF2:I is required, as this mod makes use of the Netz's destroyed model. This mod is set up and labeled to cause =NO= conflicts with the myriad of F-16 mods, both based off the Third Wire Netz or any add-on Vipers. Skins remain in their original bmp format, in their original size and resolution. Most markings are decals, with the exception of some painted on national markings. Decal Randomization is TRUE. Each skin is provided with 24 historically correct serial number decals (for the A block 1). All necessary items are provided; drop tanks. decals, pilots, sounds, and so forth. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll get it fixed. Please read the "Notes" for how to select the alternative STRIKE loadout. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The refueling door operates with the Shift/1 (one) keystroke. This also makes use of the expanded RWR listings, and hopefully I've gotten all them tgas together. The aircraft is supplied with 3 skins for the original "starting" Air Force users: USAF: 16th TFS, 388th TFW Belgian Air Force: No.359 Squadron (<1979) Netherlands Air Force (KLU) No.322 Squadron (<1980) Those squadrons in the stock 3W squadronlist.ini (BAF & KLU) have their displayed name activated via either my (patent pending) fake SqTail decal, or a squadron badge decal, or both. When in-game, on the Aircraft Selection Drop down you'll see: F-16A Blk 1 Fighting Falcon (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the many other Falcon mods zipping around, including the stock 3W one. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli Submitter Wrench Submitted 06/28/2024 Category F-16
  12. Version 1.0.0

    152 downloads

    SF2 F-16A Block 1 (TMF) Pack 6/28/2024 -For SF2, Any and All-(SF2:I Required, Full 5 Merged Suggested) - Another 1stGen Salvage Operation - This is a rebuild of TMF's F-16A Block 1 Fighting Falcon. This is =JUST= the block 1, with its short life span (78-90, including exported/European built versions). Having SF2:I is required, as this mod makes use of the Netz's destroyed model. This mod is set up and labeled to cause =NO= conflicts with the myriad of F-16 mods, both based off the Third Wire Netz or any add-on Vipers. Skins remain in their original bmp format, in their original size and resolution. Most markings are decals, with the exception of some painted on national markings. Decal Randomization is TRUE. Each skin is provided with 24 historically correct serial number decals (for the A block 1). All necessary items are provided; drop tanks. decals, pilots, sounds, and so forth. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll get it fixed. Please read the "Notes" for how to select the alternative STRIKE loadout. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The refueling door operates with the Shift/1 (one) keystroke. This also makes use of the expanded RWR listings, and hopefully I've gotten all them tgas together. The aircraft is supplied with 3 skins for the original "starting" Air Force users: USAF: 16th TFS, 388th TFW Belgian Air Force: No.359 Squadron (<1979) Netherlands Air Force (KLU) No.322 Squadron (<1980) Those squadrons in the stock 3W squadronlist.ini (BAF & KLU) have their displayed name activated via either my (patent pending) fake SqTail decal, or a squadron badge decal, or both. When in-game, on the Aircraft Selection Drop down you'll see: F-16A Blk 1 Fighting Falcon (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the many other Falcon mods zipping around, including the stock 3W one. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli
  13. I'm pretty sure I saw that movie on the Sci-Fi channel!!!!
  14. why does that look like Baja California???
  15. far as I know, and remember from 1stGEns -and carried over to SF2-, you have to have the button held down
  16. basicly, it's just a simple matter of editing the decals ini to add the dhimari insignia. you will, of course, have to have a seperate skin folder for the textures, decals and textureset inis.
  17. somwhere's after 600-ish (both solids and alphas) they stop showing. at least, that's what I've seen with the 3w terrain editor. I haven't used Mue's editor yet. edit: checking some tod inis in several of my TE inistall, I found one with 690 objects (combined). I know that one works
  18. View File SF2 IAI Saar (EG) Pack SF2 IAI Saar (EG) Pack 6/14/2024 -For SF2, Any and All- (Full 5 Merged Suggested -SF2E &/or SF2I ) -Another 1stGen Salvage Operation- This is a rebuild of EricGen's 1stGen Dassault/IAI Super Mystere 'Saar', as used by the Israeli Air Force and Honduran Air Force from the 1970s through the 1990s. This mod is set up and labeled to cause NO conflicts with the Super Mystere Saar available from within the game (Third Wire) or any mods of the stock bird that may exist. Skins remain in their original bmp format. Most markings are decals, with the exception of the orange colored ID bands on one of the IDF skins. Decal Randomization is TRUE. All necessary items are provided, decals, weapons, pilots, sounds, and so forth. Some you've probably got already. If I missed any, PLEASE let me know and I'll get it fixed. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The cockpit provided is one of Stary's superb works, and can also be used on the stock 3W version of the Saar (as for some reason, "out of the box" it's not player flyable). The aircraft is supplied with a number skins for the varying Air Forces: Israel: No.105 Sqdn "The Scorpion" (3-tone) No.105 Sqdn (3-tone w/ID trangles <10/73) Honduras: IDF 3-tone (as delivered in 1976) Camo 2, Late (2-tone greys <1985) As indicated above, you can see the the SF2 "date switch" is active. When in-game, on the Aircraft Selection Drop down you'll see: Saar (EG) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the 3W Super Mystere Saar that's stock in game. The "EG" of course, is for EricGen. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/14/2024 Category Israeli Origin
      • 2
      • Thanks
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..