-
Posts
28,322 -
Joined
-
Last visited
-
Days Won
188
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Wrench
-
don't forget with the Choctaw, there'd have to be 2 versions -- the US radial piston engine the UK Wessex with turbine --- think of the possibilities!!
-
you mean the one I stopped working on last summer? Maybe, one day, I'll get back to it. -- I wonder if yakarov will be surprising us the the S-51 (HO3S) and S-55 (HO4S/H-19) at some point ...????
-
also, check the encoding -- SF2 & FE2 use unicode. SF1 & FE1 use ANSI. Try opening the file, and save as... and look for the drop down, and select ANSI
-
or additions there to... 2 & 3 are just really crappy for civil airfields...(well, actually they ALL are!! and not that correct for military, either)
-
Supermarine Rapier, HMS Eagle, 1955
-
USAF w/F-5 Red Hammer campaign
Wrench replied to WACOwaco's topic in Mission & Campaign Building Discussion
btw, I deleted you double post. carry on!! -
you have to have the ship listed in the terrains *_types.ini, then place as any other ground object in the *_targets.ini
-
I had to laugh... when you said "primer gary", all I could think of is "where is the bondo"* it does look pretty damn good! *car body shop joke*
-
I have alexs max files for the B-45 (the aircraft). Since he ain't been around ... just saying ....
-
indeed, something that would replace them odd-ball runway 2 & 3 ....with realistic parking ramps
-
Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
Wrench replied to Wrench's topic in File Announcements
and the even lazier man, says "you're welcome" -
Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 View File As seen in this thread in the SF2 Knowledge base: http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874 This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 =========================================================== - working Arresting Hook-Lever (all) - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display) - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L) - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73) - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L) - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L) - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing) - corrected A-4F_74.ini to use the proper cockpit PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install! Submitter Wrench Submitted 03/07/2016 Category Avionics
-
252 downloads
As seen in this thread in the SF2 Knowledge base: http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874 This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 =========================================================== - working Arresting Hook-Lever (all) - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display) - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L) - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73) - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L) - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L) - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing) - corrected A-4F_74.ini to use the proper cockpit PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install! -
as requested, This zip is also availabe in the SF2 Downlad, Cockpits section. (as a safety precaution, in case my attachments get cleared out!! It happens!) -------------------------------------------- Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 =========================================================== - working Arresting Hook-Lever (all) - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display) - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L) - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73) - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L) - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L) - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing) - corrected A-4F_74.ini to use the proper cockpit
-
indeed, sundowner's template can't be beat
-
iirc, most still in French. the IDF in Hebrew
-
me too, having been in the one at a local museaum!
-
WOW!
-
oh, my! an R-4!! verrrrrrrrrry cool!!
-
don't suppose anybody had checked the download sections? I distinctly recall FAH Sa'ars having been done; in 3 different schemes silver camo (sort of faded) camo (regular) cause they're sitting on my HD....
-
can rocket pods be animated?
Wrench replied to whiteknight06604's topic in Mods & Skinning Discussion
-
iirc, the colors used, or defined by these 4 sets are in a hexidecimal (sp?) value*. One would need to find the RGB value (like in photoshop or other image program), then use a converter to get the hex values. I remember doing that for some lights (needed yellow, which at the time no aircraft had) I know there's on-line converters for that. A google or bing search will turn them up * all the 3W sims use these same type of numbers
-
it looks like one of the "volcanic" islands on my Waterworld terrain
-
that's righ! it was a 'blank' so it shows up, but not visible!!
