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Everything posted by Wrench
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View File SF2 Grumman F9F-6/7/8 Cougar Update/Upgrade Pack SF2 Grumman F9F-6/7/8 Cougar Update/Upgrade Pack 7/2/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) This is a major upgrade/update for Pasko's F9F-6/7/8 Cougar US Navy and Marines jet fighter. If you have any other earlier versions, you're advised to move, remove/delete or rename =BOTH= the aircraft and decals folders in your SF2 install(s). As you can see, I've used the 6/7/8 to describe the aircraft, as it actually has particulars for all 3 marks. See Notes below for description of the differences between the 3 marks. You'll be getting a bunch of skins, almost all the 'originals' I've found have been updated and/or repainted to take advantage of decaling corrections. Plus, a couple of NEW skins as well!! Skins remain in bmp format. In squadron numerical order --- VF-43 Challengers (Gull Grey/White <1956) VF-51 Screaming Eagles (Dark Gloss Navy Blue, F9F-6, 1954) VF-61 Jolly Rogers (early, DGNB, F9F-7, >1956) VF-61 Jolly Rogers (late, GG/W, F9F-8, <1956) VF-81 Crusaders (DGNB, F9F-8B 1955) VMF-114 Death Dealers (DGNB, F9F-8 1955-57) VMA-533 Hawks (GG/W, F9F-8B <1957) "No Name" just a Plane Jane Blank GG/W for other skinners and finally, The Blue Angels (F8F-6/8 1955-56) As can be seen above, the SF2 date switch is active, as these aircraft served during the change from Dark Gloss Navy Blue to the Gull Grey and White schemes. The texture set ini for all skins has a small note about each squadron's service history. Most markings, excepting those squadron color bands requiring to be painted on, are decals. Decal randomization is TRUE. Any Modex numbers seen on the list with a star (*) have been matched to their corresponding Bureau Number. All other BuNums should be considered 'generic' in nature. Non historically, I've given the Blues 8 numbers (7 was a TV2 Shooting Star, and later a 2 seater TF9F, and 8 was an R7V Constellation). Any squadrons listed in the game's squadron list ini, have had their 'displayed name' activated by my patent pending "fake SqTail" decal. Mostly complete templates are included; they are in the 'z-store' folder within the main aircraft's folder. Enhance to your heart's content!! Most weapons used are stock in-game items, as are the sounds referenced. The cockpit used is a slight modified version of the stock A-4B Skyhawk. The included drop tank remains in a 'nearly gull grey' even on the blue aircraft. As the -8B was capable of delivery of 'special weapons', the Mk.12 14kt device is included. The inner pylons have been split into 2 groups to allow for the device and a drop tank. The canopy, unfortunately, doesn't open. However, the wing fold IS active, and uses it's Standard Animation keystroke, Shift/9, but =PLEASE!!!= try not to use it. There is a major fault with how they move. See Notes for further enlightenments. An SF2 version of my original 1stGen "Box Art" hangar screen, and a new Loading screen are both included for your enjoyment. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, and (hopefully) full credits. The 2 original read mes from 2005 are in the main aircraft folder. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/02/2026 Category F-9
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Version 1.0.0
62 downloads
SF2 Grumman F9F-6/7/8 Cougar Update/Upgrade Pack 7/2/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) This is a major upgrade/update for Pasko's F9F-6/7/8 Cougar US Navy and Marines jet fighter. If you have any other earlier versions, you're advised to move, remove/delete or rename =BOTH= the aircraft and decals folders in your SF2 install(s). As you can see, I've used the 6/7/8 to describe the aircraft, as it actually has particulars for all 3 marks. See Notes below for description of the differences between the 3 marks. You'll be getting a bunch of skins, almost all the 'originals' I've found have been updated and/or repainted to take advantage of decaling corrections. Plus, a couple of NEW skins as well!! Skins remain in bmp format. In squadron numerical order --- VF-43 Challengers (Gull Grey/White <1956) VF-51 Screaming Eagles (Dark Gloss Navy Blue, F9F-6, 1954) VF-61 Jolly Rogers (early, DGNB, F9F-7, >1956) VF-61 Jolly Rogers (late, GG/W, F9F-8, <1956) VF-81 Crusaders (DGNB, F9F-8B 1955) VMF-114 Death Dealers (DGNB, F9F-8 1955-57) VMA-533 Hawks (GG/W, F9F-8B <1957) "No Name" just a Plane Jane Blank GG/W for other skinners and finally, The Blue Angels (F8F-6/8 1955-56) As can be seen above, the SF2 date switch is active, as these aircraft served during the change from Dark Gloss Navy Blue to the Gull Grey and White schemes. The texture set ini for all skins has a small note about each squadron's service history. Most markings, excepting those squadron color bands requiring to be painted on, are decals. Decal randomization is TRUE. Any Modex numbers seen on the list with a star (*) have been matched to their corresponding Bureau Number. All other BuNums should be considered 'generic' in nature. Non historically, I've given the Blues 8 numbers (7 was a TV2 Shooting Star, and later a 2 seater TF9F, and 8 was an R7V Constellation). Any squadrons listed in the game's squadron list ini, have had their 'displayed name' activated by my patent pending "fake SqTail" decal. Mostly complete templates are included; they are in the 'z-store' folder within the main aircraft's folder. Enhance to your heart's content!! Most weapons used are stock in-game items, as are the sounds referenced. The cockpit used is a slight modified version of the stock A-4B Skyhawk. The included drop tank remains in a 'nearly gull grey' even on the blue aircraft. As the -8B was capable of delivery of 'special weapons', the Mk.12 14kt device is included. The inner pylons have been split into 2 groups to allow for the device and a drop tank. The canopy, unfortunately, doesn't open. However, the wing fold IS active, and uses it's Standard Animation keystroke, Shift/9, but =PLEASE!!!= try not to use it. There is a major fault with how they move. See Notes for further enlightenments. An SF2 version of my original 1stGen "Box Art" hangar screen, and a new Loading screen are both included for your enjoyment. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, and (hopefully) full credits. The 2 original read mes from 2005 are in the main aircraft folder. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein -
aceplayer: what, are you blind or just stupid??? You didn't see the post by me, 4 posts above this one??? Not only gave you the answer, but full instructions on what to do. AND a picture of what it looks like? Go on, keep going the way you are; you don't loose that attitude, you'll be bounced out of here so fast your feet won't even hit the ground. This thread is DONE -- and one more mouth off from you, so are YOU! Why we even waste time on these 1stGen questions, is beyond me.
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Having thought a LOT about with Wilches askes a few weeks ago, I've decieded to go ahead with angelp's WW2 aircraft mods. As they ARE mostly finished, to my aging recall (well, at least they were 3 years ago???). They'll be released in an 'as is' state, but at least they'll be out. So, don't expect them soon; hopefully I"ll be starting on them again mid-summer and releasing as 'finished'. Here's a list; mind you, it ONLY WW2 stuff... DB-7A, DB-7B (2 birds) A20A, C, G, K (4 birds) B-18 Bolo (USAAC, AAF, RCAF) Bristol Beaufort - also Oz built DAP version for SWP (2 birds) SB2U-1, SB2U-3 (2 birds) V-156-F (French navy version of Vindicator/Chesapeak) I also have another (semi)super secret project that will remain under wraps until it's release. I forsee the B-18 being the hardest, and it's been MANY years since I've done any research running down serials and markings. As stated, this is a MONTHS long project(s). So, don't expect anything soon. thank you.
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actually, there's 2 leg nodes //leg removal// Instrument[096]=Move1 Instrument[097]=Move2 [Move1] Type=AIRSPEED_INDICATOR NodeName=Leg01 MovementType=POSITION_Z Set[01].Position=-9.0 Set[01].Value=0.0 Set[02].Position=-9.0 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=Leg02 MovementType=POSITION_Z Set[01].Position=-9.0 Set[01].Value=0.0 Set[02].Position=-9.0 Set[02].Value=1.0 didn't even take me 5 minutes, including a pee break. of course, been 'moving' items for 20 years .... OTH, it makes the cockpit look like crap because it's empty. So, I guess using the radar screen 'pop up' wasn't an option??
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That would be SUCH a cool place to visit!!!! Especially to see 100+ year old birds still flying!!
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Considering I built the map for it, there sure is a WoE version of DS. No, the OP is talking about removing the legs from the COCKPIT (as stated "can't see the radar screen"). That early TMF pit has the pilots legs as part of the cockpit lod. Removing the texture for it won't change a thing There's nothing that can be done for that. And to the original poster -- loose the attitude pal. There are some people, even Mods and Admins that may NOT know of ALL the 5900 odd files we have. Even I've missed a few.
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The add on ones are better than the stock. Hands Down!!
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Yes, please keep us informed of good or bad results.
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SF2 Fokker F27 Friendship Pack by Veltro2K & Nyghtfall
Wrench replied to Wrench's topic in File Announcements
whippersnapper!!! -
SF2 Fokker F27 Friendship Pack by Veltro2K & Nyghtfall
Wrench replied to Wrench's topic in File Announcements
It's fully flyable, don't you people read the read me???? sheeeeshh... -
to DA: somewhere around here I DO have an Eastern America map ... don't remember who gave it to me. Looks like is more of eastern Canada, then the US eastern seaboard. all i know is it hasn't been touched since 2011
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Foug84, message with attachments inbound! I"m sending you the TE and the TFD tool. Just unzip, and drop both into your C:\Users\****\Saved Games\ThirdWire directory. This makes in easier to move files back and forth. The TFD is a little confusing, as you have to 'drill down' folder-wise, to find the files you want. MOST IMPORTANT WHEN USING THE TERRAIN EDITOR!!!! SAVE AND SAVE OFTEN!!!!! Before transfering/copying any new TFD and HFD files from the Terrain Editor to you terrain folder, always back up the originals!!!! There is NO undo in the TE (further showing how it wasn't really a well thought out program) If you need an help, just shout. I'll do what I can!!
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I'm just curious as to why this is in the SF1 Forums? To the OP -- you'll find pretty much ALL the Mirage Factory and Column5 content here, and has been for a loooooooooooong. Just takes a little time and digging. As to why Indonesia has been banned? Maybe one of Crapun's ancestors was killed in the Krakotoa eruption in 1883???
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This section in the Knowledge Base should have some info you can use, too. https://combatace.com/forums/forum/368-modding-terrainsenvironments/ I also forgot the mention, that adding Cazaux airport/airbase, you'll need to "flatten" that zone as well. Might want to pick up the TFD tool, it should be here someplace. It's exceptional in finding the X/Y coordinates for a target area a billion times easier then the TE (which sucks, as I said before). It's zoom capabilities are much better, down to a single tile if need be. Just quickly looking at it, it seems the airbase could be placed at 604001,881015 (ish). I'll have to cross check Google Earth and a nav charts for the region
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Cazaux can probably be added, as you'd be heading south to any engagement zones. You'll have to, of course, add the 'clear zone' tile for the airbase, the airbase itself (duh!), and maybe any nearby city, even if just for a navigational marker. Let me make it easy, and see where I archived the Espana only Terrain Editor. If I can find it, you'll just have to install it and start fiddling. For personal use, you have my permission to repave Southern Europe!! (hahaha)
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You can't. unless something is DIRECTLY west of Toulouse, on the same latitude, or south of it (to the Spanish border), there's no more room on the map. There's an 80km 'dead zone' (called "The Wall") around ALL edges (N,E,S,W) and vertically on all the terrains. Toulouse is already a bit too close. It's only there because it was on the original version. Also, unless you're doing the mod for you OWN self, my policy is clearly stated in the read me 'no mods on my terrains withOUT explicit permission'. Having said that, you will need the SF terrain editor (use the 2nd version, the one for WoE it's works better-- and that ain't saying much). The thing is a fucking nightmare to set up and work with. It crashes if you look at it sideways. That's why there's so few us that actually build terrains. edit: the image below illustrates what I'm saying --- anything outside the box is beyond The Wall and inaccessable to players
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Version 1.0.0
25 downloads
SF2 A-4F Skyhawk "Blue Angels" Skin & Ini Pack 6/20/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Something just for fun!!! This is a complete rebuild of the 1stGen A-4F Blue Angels skin by CoolPilot from 2009. The mod is for use on the A-4F (no suffix) Skyhawk, pretty much available in all merged versions of SF2. This represents the US Navy Blue Angels Demonstration Team from 1974 through 1986. All new jpg skins, in 4096x made from Nyghtfall's template. New decals, with correct markings and 100% accurate BuNums are included. Decal Randomizaton is FALSE!!! With luck, this will give you the #1 aircraft each time (or maybe not?). OTH, I have given you 8 Modex and BuNums, even if the last 2 would be for a TA-4F or C-130. I've also made corrections, using Nyghtfall's "Skyhawk Correction Kit", repairing the incorrect placement of the Sidewinder rails to the outer pylons. Where they correctly belong. New loadout and data inis are part of this package. If you already HAVE installed his Correction Kit, just allow the overwrite. The only thing I've added is the landing light and opening canopy, using the Standard Animation Keystroke, Shift/0 (zero). A new BA themed Hangar screen is also included. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The original read me is included within the skin folder, for historical purposes. Please read the Notes section for any other useless bits of information. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein -
View File SF2 A-4F Skyhawk "Blue Angels" Skin & Ini Pack SF2 A-4F Skyhawk "Blue Angels" Skin & Ini Pack 6/20/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Something just for fun!!! This is a complete rebuild of the 1stGen A-4F Blue Angels skin by CoolPilot from 2009. The mod is for use on the A-4F (no suffix) Skyhawk, pretty much available in all merged versions of SF2. This represents the US Navy Blue Angels Demonstration Team from 1974 through 1986. All new jpg skins, in 4096x made from Nyghtfall's template. New decals, with correct markings and 100% accurate BuNums are included. Decal Randomizaton is FALSE!!! With luck, this will give you the #1 aircraft each time (or maybe not?). OTH, I have given you 8 Modex and BuNums, even if the last 2 would be for a TA-4F or C-130. I've also made corrections, using Nyghtfall's "Skyhawk Correction Kit", repairing the incorrect placement of the Sidewinder rails to the outer pylons. Where they correctly belong. New loadout and data inis are part of this package. If you already HAVE installed his Correction Kit, just allow the overwrite. The only thing I've added is the landing light and opening canopy, using the Standard Animation Keystroke, Shift/0 (zero). A new BA themed Hangar screen is also included. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The original read me is included within the skin folder, for historical purposes. Please read the Notes section for any other useless bits of information. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/23/2026 Category A-4
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said so in the 1st post --- Jianghu (with Temu missiles and stuff) Just had another thought, too. If it's supposed to "Egyptian Navy", you'll need to check or add "Exported=TRUE" to the data ini, and build a user list ini with the correct operational dates. I don't have them, so I can't check on that.
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Afterburner and low fps in wings over europe
Wrench replied to aceplayer390's topic in General Discussion
Knowing WHICH aircraft is usually a HUGE help in trying to diagnose the issue. Stock or add on???? However, if you really want the mess up the game, you can remove the callout for the afterburner effect from each of the offending aircraft's data ini. You'll find it in the Engine section. But the problem sounds more like your machine, NOT the game. As in vid card not strong enough. Try setting the graphic levels down a step or two in the 'Options" tab -
Vietnam Air War addon updates, plans, and so on...
Wrench replied to yakarov79's topic in Mods & Skinning Discussion
Thanks!! Like you, I hate have finished or 'almost' finished stuff lying around collecting electrons! -
SF2 has a MAJOR issue with engine sounds. Like Flanker said, you'll have to extract the Soundlist.ini from the FlightData.cat, and place it in the /Flight folder of whichever mods folder you're installing the aircraft to. This, of course, goes on the chance the mod maker ACTUALLY included the engine sounds. If they didn't, just use the stock sound (JetEngine) in their data ini, like Gepard said. If they actually DID include the sounds, here's the proper instructions take from a recently uploaded mod of mine. Obviously, change the sound name to the one used by the jets ...
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