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Everything posted by Wrench
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Never seen anything like this, on ANY terrain, even 1stGens. What I was doing, for grins and giggles, is take a look at Deuce's "Green" Desert 1stGen terrain. Got all the SF2 statements added, "repaired" all the water bearing tgs (so now it actually has "moving" water), and few other little things. But, a few of the airfields are a bit nekked. I just wanted to add a few hangars, so loading it up in the TAE, and the image below is what I got. You can the Objects, but not the tiles nor TODs. All tiles and TODs are IN the terrain folder. I've checked and double checked all the inis, to make sure they readable. Oddly, the TFD tool has no problems reading it, showing all the tiles and TODs. anybody got any idears why this is happening? I mean, I easily added the items by adding them to a stock, unmodded Desert terrain, and simply copy/past them into the Deuses_targets ini. OTH, these added items do NOT show in the target listing window, and any other item added show up, but is NOT moveable to a selected position. Some damn odd stuff, what??
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I was the king of that, for a long time!!!
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Adding MirageIIIO to Rolling Thunder
Wrench replied to Defaultface's topic in Mods & Skinning Discussion
check the terrain's limited nations and nations.ini. Oz will probably need to be added, as VietnamSEA is a limited nations=TRUE terrain -
Yes, get the lod viewer!!! It's a mind saver! Once you start, you'll never stop using it. #1 tool for texture artists. Canopy_Frame is the mesh name also, remember that 'crew names' are Level=2 decals, linked to the serial or plane-in-squadron number/letter
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check the cat pointer line in the main ini also double check the read me as to WHICH cat it requires (just to be safe)
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as seen in another thread ... USCG PB-1G well, I was able (with the help of the LOD Viewer --all praise Mue!!--) to get the painted on stripes aligned (in 4 segments!) on the fueselage and dorsal fin. There are other problems; some holes in the right side of the fin, where it joins the upper fues, has the large belly radome and not the smaller chin radome the ARS units would have. Also, there's no internal mapping in the waist and nose regions so decals show through from the outside. I sure a 'fake pilot' unit could be added, as I've already hidden the belly radome. Just need the A-21 boat, eh?? btw, last time I worked on this was June, 2015!!!!! I wonder if Veltro might still have the MAX files, and if so someone could seal up the gaps and maybe create a seperate map for the interiors. If not ... well, it's really just for eye candy
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I built on 'long ago, but never released it (iirc). never finished the serial decals and such. Has some misaligned meshs, and decal bleeds too. Also has teh under belly radome, but that may be removable... might have to revisit it and see...
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arrrrh, we're off to be hunting the White Whale!!!
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Custom Skin Not Working In-Game Properly
Wrench replied to CSomers611's topic in Mods & Skinning Discussion
DA: the 4th FG squadron's Sabres had the patches in the places I put them, based on photographic evidence (something I know YOU know about!!! ) -
Custom Skin Not Working In-Game Properly
Wrench replied to CSomers611's topic in Mods & Skinning Discussion
did you build the TGA correctly? It looks like it placed correctly (where I put the 334th badge). Did you exceed the number of decals per mesh (try not to go over 3, although sometimes 4 works) is the pathway correct for where the tga is stored? what level is the decal? Level-=1 only works for squadrons listed in game's Squadronlist.ini. If you've left if L=1, change to 0, as it's specific for THAT that skin only let us know what works or don't -
We've missed you around here. Take care of yourself, brother!!!
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Yup, as has been said above (OlWilly REALLY nailed it!! thank you!) The player's stuff always works (well, most of the time). The AI suffers from HUA since one or another of the NA patches borked more than just EMC/CM for AI controled birds. You just have to make due with what we got, as we'll never get a fix from The Manufacturer, or be allowed to hack and share a "repaired" dll. More's the pity, given what can be done with this game series
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damn! all I got to ask is .... how the hell did the pilot see where he was going???
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3W has a record of you purchase. You should be able to just download it again. I did a few weeks ago, as I couldn't find the All-In-One exe. Didn't have a problem
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at first I thought this was a weather report, given all the climate issues we've been having lately!!! nice one! I agree, the Ghost scheme is cool!
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ah, P-38 Lightning, maybe??? for FM data. might be lighter in GW then the Arava, but twin engined, twin boomed, 2 rudders one elevator
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The lion cub in the Land of the rising Sun
Wrench replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
Done, and the new one is approved -
What happened to the When Thunder Rolled sub forum?
Wrench replied to MICHOO's topic in General Discussion
Yup, it's a prirvate forum. you might be able to see it's name listed, but only 'members' can get inside -
wow!!!!
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how to make 4096 x 4096 textures
Wrench replied to ravenclaw_007's topic in Mods & Skinning Discussion
been using PS 6 & 7 since the early 2000s. I've always wondered what that save function did!! thanks!!! -
Formosa Freedom Enhancement
Wrench replied to Viggen's topic in Mission & Campaign Building Discussion
don't forget the terrain's been revamped, too. just in case you hadn't noticed ... <gr> -
Yes, please!!!
