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Wrench

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Everything posted by Wrench

  1. yeah, you're gonna have to start dredging pretty soon, given the amount of silt in that river (<gr>)
  2. Wrench

    Your First Sim

    I remember Gulf Knight!!! Holy mackeral!!! what a small world!!! Thanks GKabs!!
  3. Wrench

    Your First Sim

    I totally forgot about the Jane's sims -- USNavy Fighters, Fighter's Anthology -- man, I built dozens and dozens of missions for them!!
  4. Over the North Cape . . .
  5. Wrench

    Your First Sim

    oh, gosh... let me think ....lots wore DOS based, and needed boot discs (remember THOSE??). Aces over the Pacific, Aces over Europe, Megafortress, A-10 (don't remember full name), Red Baron (iirc). Some sub game (688??) been a long interestering road
  6. the gauges are just gone, or not showing? if it's a missing texture, open the LOD with a hex editor and search for the bmp or jpgs or tgas or what/whichever it uses.
  7. just thought I'd add this, for those that THIS comes to mind with 'Interdictor" is mentioned
  8. another suggestion would be the stock 3w Meteor F8 pit. Works nice for the stock Vatour, as well
  9. wrong Forum, maybe??? since you asked a question about SF2??? In the SF/Wo* Forum
  10. it has a proper sight now!!! good work!!!
  11. Nightshade: that camp layout looks awful familiar!!! LOL --- required screen shot - Hat in the Ring Sabre
  12. this might of of interest
  13. DING DING DING! We have a winner! Give that man a che-root!!. There are so many things that never got implemented. We have what we have, and that's all we're gonna get. Having been around this game since 2004, I've pretty much seen it all. Even forgotten some stuff, too
  14. Gepard beat me to it!
  15. Folks, I've taken down some of the posts, as they got wwwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyy off track to the question at hand Lets try and be a little more civil and polite, please? Life is fucked up enough without adding anger over a game. Be cool, as is said. thank you
  16. A drogue chute is not a drag chute ... you can have both; when first deployed, the DROGUE pops out, and pulls the DRAG chute out I'd suggest watching some of the films around that show their deployments; most are from the 1950s (Bombers B-52, Strategic Air Command, tv series like Steve Canyon - it's on amazon) Drogues can also be used as a stabilazer, as skydivers (and some ejection modules) use them to control excessive movments (spinning, etc) before main chute deployment. (watch Apollo command modules, even in still you can see the drogues)
  17. Very old news. Most of us have known this since WoV came out (for the A-6). IIRC, there's even a tutorial in the Knowledge Base. Can't remember if it's in 1stGen (SF/Wo*) or SF2 KBs Also, by Modder Consesus (tm), Canopy animations (manual input type) are Amimation_10, so to use the Shift/0 (zero) keystroke. Also the way it's been done since first discovered in the early 2000s (shift/9 is wingfold, just so's you know)
  18. TK's decal tutorial (available around here someplace!!) says a minimum of 5 pixels between the image and the edge of the background. I try to use substantially more
  19. it should be an easy copy/paste and ini text editing from the existing WW2 versions, afaik. Let me know if that don't work (I didn't do the IDFAF Forts)
  20. That just reinforces the old adage ... "A good coat of paint can hide a multitude of sins"
  21. My suggestion would be to toss the old Control.ini, and start fresh. Something went wrong somewhere.
  22. yup .. Cntrl/D == tanks Cntrl/J == weapons (excepting gun pods and jammer pods)
  23. iirc, drop tanks are a different keystroke from bombs/rocket pods. Been a while, so ... ???
  24. Wrench

    Found on Amazon

    forgot to mention, many are also on YouTube; I found some that had been colorized!!! enjoy!
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