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Fubar512

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Everything posted by Fubar512

  1. Fubar512

    Good news

    I am glad to hear that, Falcon. Keep the faith, my friend.
  2. The AI plane packs, if you don't mind the ini "dance" that's involved in making those models flyable.
  3. The canards are moving opposite of what they should be. See here, at the 2:21 mark: The canards on those birds are designed to direct airflow over the leading edges of the main wings during maneuvers, they are not front mounted stabilizers. Whomever penned that Data.ini needs to check his sources.
  4. Changing mesh names won't accomplish anything if the "spinner" isn't defined as a separate mesh, which it's not on that model. I tried this back in April and May of 2012, so don't waste your time.
  5. Yes, it will work on all titles and terrains, as they are combined when one installs them.
  6. Obviously Yetis, judging by the size of their footprints in relation to the car's size
  7. It would have absolutely no effect on AI aircraft. Remember this adage: "If it's not a coded event, it's a non-event in SF".
  8. They mean the fastest manned "controlled-flight" within the atmosphere. And they also stated that it was surpassed during the first shuttle re-entry.
  9. Well, add another item to my projects list..... Yak-44 "Mainsail" crossing the threshold
  10. It was a neat concept, with a retractable radome to allow for wing-fold and hangar deck clearance. It was also as big as a small airliner!
  11. Marcelo's Su-33 is currently being textured, and a dedicated cockpit is in the works for it. That's all that's keeping that project from being released, like today. As far as an AEW, do you mean something like the Beriev A-50? Or do you mean a carrier-borne AWACS, like the never-produced Yak-44? Veltro released an A-50 variant of his IL-76, and I have a low-poly model of Julhelm's Yak-44. The latter really needs to be updated, as it lacks spinning props and other essentials.
  12. No, as Marcelo stopped working on them some time ago. I am working on releasing his Kiev and Kuznetsov models. Unfortunately, neither will be fully functional in their current state.
  13. When I release that model, I will make sure of that.
  14. Wrench, read the following: The Hughes AIM-4 Falcon was the first operational guided air-to-air missile of the United States Air Force. Development began in 1946; the weapon was first tested in 1949. The missile entered service with the USAF in 1956. Produced in both heat-seeking and radar-guided versions, the missile served during the Vietnam War with USAF McDonnell Douglas F-4 Phantom II units. Designed to shoot down slow bombers with limited maneuverability, it was ineffective against maneuverable fighters over Vietnam. Lacking proximity fusing, the missile would only detonate if a direct hit was scored. Only five kills were recorded. Source: http://en.wikipedia.org/wiki/AIM-4_Falcon#Vietnam_War:_U.S._AIM-4_Falcon_Air_to_Air_Victories Five? They actually managed five kills with the "$10,000.00 Turn Signal"? Amazing what 2 minutes worth of research can produce!
  15. 5 G's was the wings-level limit when carrying drop tanks. Even the USN did not adhere to this, as they rated the FJ-2 Fury for 5.2 Gs under the same conditions, and 6.5 G's when unencumbered. While performing research for the F-86 flight dynamics models for the KAW add-on pack for SF2, I came across several reported incidents where pilots reported achieving instantaneous G-loads in excess of 8 Gs during pullout, and sustaining "at least 7 Gs" during a banked turn at 500 MPH at low altitude, with no notable airframe damage. The F-86E and F-models (because of their all flying tail), were extremely responsive, and test pilots soon discovered that it was possible for those aircraft to suffer from what they termed "G-force overshoot", which occurred mostly after bottoming out from a high-speed dive below 20,000 feet. The aircraft would reportedly buffet heavily while pulling out (at least initially), then it would suddenly begin smoothing out and tightening the turn by itself, as the pilot maintained steady back pressure on the stick. It would then shoot past 8 Gs in an instant. You can find this behavior discussed in this USN training film on the FJ-2: http://www.youtube.com/watch?v=3aNWAgQj3RM
  16. Force anti-aliasing in the Nvidia control panel, make sure that "override any application setting" is selected in the pull-down menu, like so:
  17. They all work for me, although I have separate folders for each squadron's textures, as opposed to the old "generic" style.
  18. Paul Revere, from the iconic 1960s group Paul Revere and the Raiders passed away yesterday, at the age of 76. http://www.examiner.com/article/paul-revere-beloved-classic-rock-legend-dies-at-age-76 I remember really liking this song, back when it was getting airplay on WABC in NY back in late 1966 or early 1967 (I was all of 8 years old back then!):
  19. Cockpit placement alone will not resolve that issue. That's caused by external model meshes, that need to be hidden in the data.ini, like so: Add Under [AircraftData], where "XX" is the next group of component numbers, in sequential order. Component[0XX]=Hide1 Component[0XX]=Hide2 Component[0XX]=Hide3 Component[0XX]=Hide4 Add the following entries under the stabilizer entries (and above the pilot entries) [Hide1] ParentComponentName=Fuselage ModelNodeName=arco DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE [Hide2] ParentComponentName=Fuselage ModelNodeName=Line07 DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE [Hide3] ParentComponentName=Fuselage ModelNodeName=Line08 DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE [Hide4] ParentComponentName=Fuselage ModelNodeName=Line27 DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE
  20. Marcfighters Su-33 model + Marcfighters Kuznetsov model + YEYEYE's Flanker 'pit =
  21. It would have been interesting to see someone having attempted something as insane as using a liquid-fueled SAM (like the SA-2) on a mobile launcher (TELAR). The resulting spate of explosions resulting in spectacular clouds of oxidizer and orange propellant would have been really cool to watch.
  22. To clarify Wrench's statement, let me add that TK built the "SF World" on a scale that uses 1 KM per minute of Latitude. In real life, it should be 1 Nautical Mile per minute of Latitude, so the scale is really 0.5399568 of what it should be. That effectively almost doubles the range of any aircraft in game, rendering the need for A2A refueling in this series to being about as useful as tits on a bull
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