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Everything posted by gerwin
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Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
TFDtool v0.64: Supports runway headings other then the default + Shows stock Airfield previews + New Fonts. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
I fixed the slow target reading in v0.62. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
v0.61 is up. Y coordinates are now proper (reversed) It can display targetarea's and targets. Though with bigger Target.ini files, loading times are increasing. A different method of parsing the ini file may be necessary. Currently I use the stock config-file file parser from the allegro game programming library There is a TFDtool.ini with a few options, mainly to allow people to set up a bigger window depending on their screen limits. Do me a favor and postpone feature request for a week or so, I really need to give this a break. ;) At least one can now check target placement without running the game. To some extend at least, as an even higher zoom may be required.... -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
v0.5 is up, Try it with high res textures now. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
There is not much 'planned' actually. v0.4 is up. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
you don't have to ;) you can download it as it is now. v0.3 is up: -Shows coordinates in kilometers too. -Uses bilinear scaling to smoothen the textures when zoomed out. -R key also rotates -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
Thanks for the good response! At max zoom in you can see the 256x256 tiles full size. The max zoom out is a seperate overview window showing the whole map. The M key shows a map with tag values (0,1 or 2). I don't know much about these tag values. GermanyCE does not even have them. If I would add support for larger textures I would probably just go about it like this: Resize tile to 256x256 right after loading the bmp/tga. So it will then work with larger tiles without manual conversion, but will not show the full detail. I adjusted some details in VietnamSEA and your Waterworld with this tool. It works best using C to copy the necessary tile, then V to paste it somewhere, then HOME to rotate it. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
Okay guys, a new version (0.2) is up on the location given in the first post. Much has changed! not even going to bother listing the changes. I tried to listen to everyone's feedback, but haven't come to adding support for tiles other then 256x256 size. Also still requires ansi data ini files. The weekend is almost over, so for now this has to do. -
This evening I made a little tool that can open terrain tilemaps (TFD). The intentention is to fix some strange tile placements in VietnamSEA. Only tested it briefly, all seems to work well so far, (I never had much luck with the official Thirdwire TerrainEditor myself.) http://www.gb-homepage.nl (click on the Strike Fighters page, there you can find the download)
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But that AllowedMissionTypes terrain tag is SF2 only AFAIK.
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New Project: Hunter GA.Mk.11 help needet
gerwin replied to Soulfreak's topic in Mods & Skinning Discussion
I just checked out the Hunter9.lod with a different method, And found that the object name of the two "Sabrinias" combined is "Bump". That name was overlooked when I was making the list above. so it is simply "Bump". I hope that removing them does not leave a gap in the fuselage. -
New Project: Hunter GA.Mk.11 help needet
gerwin replied to Soulfreak's topic in Mods & Skinning Discussion
Hunter9.LOD from WOE (mostly): Excluding "_L" and "_Left" Aileron_R Airbrake Airbrake_Hinge Airbrake_Inside Antenna_1 Antenna_2 Bay_Front Bay_Right Brake_Hinge Canopy_Front Canopy_Front_Inner Canopy_Glass_Front Canopy_Glass_Rear Canopy_Rear Canopy_Rear_Inner Casing_Chutes_R Chute_Housing Chute_Ring Chute_Ring_Under D1_Bay_Right D1_Stabilizer_R D1_Wing_Inner_R D1_Wing_Outer_R D2_Stabilizer_R D2_Wing_Inner_R D2_Wing_Outer_R D3_Stabilizer_R D3_Wing_Inner_R D3_Wing_Outer_R Door_Front_1 Door_Front_1_Inner Door_Front_2 Door_Front_2_Inner Door_Right_1 Door_Right_1_Inner Door_Right_2 Door_Right_2_Inner Door_Right_3 Door_Right_3_Inner Door_Right_4 Door_Right_4_Inner Elevator_R Exhaust_Ring_Inner Exhaust_Ring_Outer Flap_Bay_R Flap_R Fuselage_P Gear_Rotate_R Gun_Ports Intake_R Main_Wheel_R Needle_1 Nose Nose_Gear_Axel Nose_Gear_Fork Nose_Gear_Joint Nose_Gear_Piston_Pivot Nose_Gear_Piston222 Nose_Gear_Strut Nose_Wheel Pylon_Inner_R Pylon_Outer_R Splitter_R Stabilizer_R Tail Tail_Fillet Tail_Probe Wing_Inner_R Wing_Outer_R Vertical_Stabilizer -
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Some SF2 cat files are compressed. CatPack cannot work with those. Currently most SF2 cat files are uncompressed. CatPack can work with those. The new official thirdwire extractor will work compressed cat files. still, some limitations apply.
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Noticed it too. July 2011 is the last version that attempts water effects on my XP system. (Eventhough I use unofficial DX10 for XP.) I may have even caused it, because of my complaint at the thirdwire tech support forum: Link It is kinda strange because the SF1 series always gave me decent water effects on any OS, so what kept TK from preserving that with SF2? He probably does not care anymore since he announced DX9/XP support will be dropped with the next F-14 game.
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Campaign Success trigger?
gerwin replied to gerwin's topic in Mission & Campaign Building Discussion
Maybe it is not enough for the strategicnode basepoints to be on the water, and instead i should make new targetareas like this: Gavabutu approach, Tokaroa Island approach 1 etc? what does LocalObjective=True do? Not much time to play around with this though, time to go on holiday. :) -
Campaign Success trigger?
gerwin replied to gerwin's topic in Mission & Campaign Building Discussion
It is working a little, but not quite. Friendly ground units dissappear from the map after one succesful offensive. In the game I never actually see the 3D patrolboats. [CampaignData] StartDate=12/17/1983 StartDateDeviation=5 ForceWithInitiative=1 SurpriseAttack=FALSE MaxMissions=30 NormalMissionRate=2 NormalMissionRateDeviation=2 OffensiveMissionRate=1 OffensiveMissionRateDeviation=0 StartScreen= StartText= CampaignBaseScreen=CampaignStart4.JPG CampaignEndWinScreen=CampaignEndWin1.JPG CampaignEndLoseScreen=CampaignEndLose1.JPG CampaignEndStallScreen=CampaignEndWin1.JPG CampaignEndKIAScreen=CampaignEndLose1.JPG CampaignEndWinText=CampaignE4Win.txt CampaignEndLoseText=CampaignE4Lose.txt CampaignEndStallText=CampaignE4Win.txt CampaignEndKIAText=CampaignE4Lose.txt [Force001] Alignment=FRIENDLY Nation=USN BaseArea=Levu Vana AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=5 Morale=100 Supply=50 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-10 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=2 MaxSecondaryStrikes=0 RandomCAP=FALSE AllowRandomAceCreation=TRUE [Force002] Alignment=ENEMY Nation=SOVIET BaseArea=Gavabutu AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=10 StartInterdiction=0 Morale=100 Supply=50 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-10 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=2 MaxSecondaryStrikes=0 RandomCAP=FALSE AllowRandomAceCreation=TRUE //----------------------------------------------------------------------------- //---- NATO Air Units [AirUnit001] AircraftType=F-14A MercenaryUnit=TRUE StartingFunds=100000 Squadron=VF32 UnitName=VF32 Fighter Squadron ForceID=1 Nation=USN DefaultTexture=USN_lovis1 BaseArea=Levu Vana Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=100 Morale=80 Supply=80 Intelligence=40 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit002] AircraftType=A-7E Squadron=VA27 UnitName=VA27 Attack Squadron ForceID=1 Nation=USN DefaultTexture=USN_lovis1 BaseArea=Levu Vana Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=100 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=25 UpgradeType=NEVER //----------------------------------------------------------------------------- //---- WP Air Units [AirUnit003] AircraftType=MiG-29A MercenaryUnit=TRUE StartingFunds=100000 UnitName=12 IAP Fighter Squadron ForceID=2 Nation=SOVIET DefaultTexture=EuroCamo1 BaseArea=Gavabutu Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=50 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit004] AircraftType=MiG-27 UnitName=7 FBAP Attack Squadron ForceID=2 Nation=SOVIET DefaultTexture=SovietCamo1 BaseArea=Gavabutu Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=50 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=25 UpgradeType=NEVER //----------------------------------------------------------------------------- [strategicNode001] Area=Gavabutu ConnectTo[001].Target=Tokaroa Island ConnectTo[001].BasePoint=564085,581240 [strategicNode002] Area=Tokaroa Island ConnectTo[001].Target=Gavabutu ConnectTo[002].Target=Levu Vana ConnectTo[001].BasePoint=548630,539601 ConnectTo[002].BasePoint=543591,526277 [strategicNode003] Area=Levu Vana LocalObjective=True ConnectTo[001].Target=Tokaroa Island ConnectTo[001].BasePoint=535864,505815 [FrontLine] HideOverWater=FALSE [GroundUnit001] GroundObjectType=PatrolBoat UnitName=1st Marine Fleet ForceID=1 Nation=USN BaseArea=Levu Vana RandomChance=100 StartObjects=80 MaxObjects=100 Experience=60 Morale=40 Supply=40 UpgradeType=NEVER [GroundUnit002] GroundObjectType=PatrolBoat UnitName=1st Marine Fleet ForceID=2 Nation=Soviet BaseArea=Gavabutu RandomChance=100 StartObjects=80 MaxObjects=100 Experience=60 Morale=40 Supply=40 UpgradeType=NEVER -
no. 1 and 2) photoshop color adjustments of the stock terrain tiles (also DESERT / ISRAEL2 ground environment update by stary): SFP1 Desert. no. 3 and 4) photoshop color adjustments of the stock terrain tiles (also Deuces treemod): WOV VietnamSEA. no. 5 ) photoshop color adjustments of the stock terrain tiles: WOE GermanyCE Also the skycolor is modified.
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List is attached, but it is a big list. july2011.zip
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Campaign Success trigger?
gerwin replied to gerwin's topic in Mission & Campaign Building Discussion
Okay, thanks for the thorough explanation Baltika! Somewhere in the coming days I will modify the campaign like this, and report back. -
Campaign Success trigger?
gerwin replied to gerwin's topic in Mission & Campaign Building Discussion
Thanks for the info. Even for ship battles, the distance between the two bases may be too small. I guess I will just have to manually conclude the campaign when the enemy is out of air units. Despite that little flaw the campaign is still enjoyable. -
I made this little campaign for the waterworld terrain, made by Wrench. The interesting thing is that since the amount of airfields and aircraft is so small, it should be very noticable when there are losses on either side. But I don't think there is much room for ground war here. Which gives problems regarding the ending of the campaign. When the enemy is out of aircraft it seems you get endless assignments of recon flights. I guess I could set a fixed enddate. but is there any trigger for Success when the enemy is out of aircraft? or some other trigger that seems more real? [CampaignData] StartDate=11/17/1983 StartDateDeviation=5 //EndDate=1/10/1986 ForceWithInitiative=1 SurpriseAttack=FALSE MaxMissions=30 NormalMissionRate=2 NormalMissionRateDeviation=2 OffensiveMissionRate=1 OffensiveMissionRateDeviation=0 StartScreen= StartText= CampaignBaseScreen=CampaignStart4.JPG CampaignEndWinScreen=CampaignEndWin1.JPG CampaignEndLoseScreen=CampaignEndLose1.JPG CampaignEndStallScreen=CampaignEndWin1.JPG CampaignEndKIAScreen=CampaignEndLose1.JPG CampaignEndWinText=CampaignE4Win.txt CampaignEndLoseText=CampaignE4Lose.txt CampaignEndStallText=CampaignE4Win.txt CampaignEndKIAText=CampaignE4Lose.txt [Force001] Alignment=FRIENDLY Nation=USN BaseArea=Levu Vana AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=50 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-10 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=2 MaxSecondaryStrikes=0 RandomCAP=FALSE AllowRandomAceCreation=TRUE [Force002] Alignment=ENEMY Nation=SOVIET BaseArea=Gavabutu AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=50 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-10 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=2 MaxSecondaryStrikes=0 RandomCAP=FALSE AllowRandomAceCreation=TRUE //----------------------------------------------------------------------------- //---- NATO Air Units [AirUnit001] AircraftType=F-14A MercenaryUnit=TRUE StartingFunds=100000 Squadron=VF32 UnitName=VF32 Fighter Squadron ForceID=1 Nation=USN DefaultTexture=USN_lovis1 BaseArea=Levu Vana Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=100 Morale=80 Supply=80 Intelligence=40 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit002] AircraftType=A-7E Squadron=VA27 UnitName=VA27 Attack Squadron ForceID=1 Nation=USN DefaultTexture=USN_lovis1 BaseArea=Levu Vana Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=100 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=0 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=60 MissionChance[RECON]=25 UpgradeType=NEVER //----------------------------------------------------------------------------- //---- WP Air Units [AirUnit003] AircraftType=MiG-29A MercenaryUnit=TRUE StartingFunds=100000 UnitName=12 IAP Fighter Squadron ForceID=2 Nation=SOVIET DefaultTexture=EuroCamo1 BaseArea=Gavabutu Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=50 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit004] AircraftType=MiG-27 UnitName=7 FBAP Attack Squadron ForceID=2 Nation=SOVIET DefaultTexture=SovietCamo1 BaseArea=Gavabutu Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=50 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=0 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=60 MissionChance[RECON]=25 UpgradeType=NEVER //----------------------------------------------------------------------------- [strategicNode001] Area=Dry Land Oil Refinery ConnectTo[001].Target=Smoker's Lair [strategicNode002] Area=Smoker's Lair ConnectTo[001].Target=Dry Land Oil Refinery ConnectTo[002].Target=Gavabutu [strategicNode003] Area=Gavabutu ConnectTo[001].Target=Smoker's Lair ConnectTo[002].Target=Tokaroa Island [strategicNode004] Area=Tokaroa Island ConnectTo[001].Target=Gavabutu ConnectTo[002].Target=Levu Vana [strategicNode005] Area=Levu Vana ConnectTo[001].Target=Tokaroa Island ConnectTo[002].Target=Helensport [strategicNode006] Area=Helensport ConnectTo[001].Target=Levu Vana [FrontLine] HideOverWater=FALSE
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I know there is now Third Wire's official cat extractor which will work better for most of u. Still I updated this program a little for my own usage. See update notes above / in the readme.
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Waterworld_water.bmp is there. I regret putting the data ini there.. as it is for SF1 with deuces treemod. I put the data ini there to show how one can exclude many unused vietnam tiles, so it loads faster.
