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gerwin

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Everything posted by gerwin

  1. I just checked out the Hunter9.lod with a different method, And found that the object name of the two "Sabrinias" combined is "Bump". That name was overlooked when I was making the list above. so it is simply "Bump". I hope that removing them does not leave a gap in the fuselage.
  2. Hunter9.LOD from WOE (mostly): Excluding "_L" and "_Left" Aileron_R Airbrake Airbrake_Hinge Airbrake_Inside Antenna_1 Antenna_2 Bay_Front Bay_Right Brake_Hinge Canopy_Front Canopy_Front_Inner Canopy_Glass_Front Canopy_Glass_Rear Canopy_Rear Canopy_Rear_Inner Casing_Chutes_R Chute_Housing Chute_Ring Chute_Ring_Under D1_Bay_Right D1_Stabilizer_R D1_Wing_Inner_R D1_Wing_Outer_R D2_Stabilizer_R D2_Wing_Inner_R D2_Wing_Outer_R D3_Stabilizer_R D3_Wing_Inner_R D3_Wing_Outer_R Door_Front_1 Door_Front_1_Inner Door_Front_2 Door_Front_2_Inner Door_Right_1 Door_Right_1_Inner Door_Right_2 Door_Right_2_Inner Door_Right_3 Door_Right_3_Inner Door_Right_4 Door_Right_4_Inner Elevator_R Exhaust_Ring_Inner Exhaust_Ring_Outer Flap_Bay_R Flap_R Fuselage_P Gear_Rotate_R Gun_Ports Intake_R Main_Wheel_R Needle_1 Nose Nose_Gear_Axel Nose_Gear_Fork Nose_Gear_Joint Nose_Gear_Piston_Pivot Nose_Gear_Piston222 Nose_Gear_Strut Nose_Wheel Pylon_Inner_R Pylon_Outer_R Splitter_R Stabilizer_R Tail Tail_Fillet Tail_Probe Wing_Inner_R Wing_Outer_R Vertical_Stabilizer
  3. Good stuff, There are two files missing though: -debris2.tga -flakani.tga
  4. Some SF2 cat files are compressed. CatPack cannot work with those. Currently most SF2 cat files are uncompressed. CatPack can work with those. The new official thirdwire extractor will work compressed cat files. still, some limitations apply.
  5. Noticed it too. July 2011 is the last version that attempts water effects on my XP system. (Eventhough I use unofficial DX10 for XP.) I may have even caused it, because of my complaint at the thirdwire tech support forum: Link It is kinda strange because the SF1 series always gave me decent water effects on any OS, so what kept TK from preserving that with SF2? He probably does not care anymore since he announced DX9/XP support will be dropped with the next F-14 game.
  6. Maybe it is not enough for the strategicnode basepoints to be on the water, and instead i should make new targetareas like this: Gavabutu approach, Tokaroa Island approach 1 etc? what does LocalObjective=True do? Not much time to play around with this though, time to go on holiday. :)
  7. It is working a little, but not quite. Friendly ground units dissappear from the map after one succesful offensive. In the game I never actually see the 3D patrolboats. [CampaignData] StartDate=12/17/1983 StartDateDeviation=5 ForceWithInitiative=1 SurpriseAttack=FALSE MaxMissions=30 NormalMissionRate=2 NormalMissionRateDeviation=2 OffensiveMissionRate=1 OffensiveMissionRateDeviation=0 StartScreen= StartText= CampaignBaseScreen=CampaignStart4.JPG CampaignEndWinScreen=CampaignEndWin1.JPG CampaignEndLoseScreen=CampaignEndLose1.JPG CampaignEndStallScreen=CampaignEndWin1.JPG CampaignEndKIAScreen=CampaignEndLose1.JPG CampaignEndWinText=CampaignE4Win.txt CampaignEndLoseText=CampaignE4Lose.txt CampaignEndStallText=CampaignE4Win.txt CampaignEndKIAText=CampaignE4Lose.txt [Force001] Alignment=FRIENDLY Nation=USN BaseArea=Levu Vana AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=5 Morale=100 Supply=50 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-10 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=2 MaxSecondaryStrikes=0 RandomCAP=FALSE AllowRandomAceCreation=TRUE [Force002] Alignment=ENEMY Nation=SOVIET BaseArea=Gavabutu AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=10 StartInterdiction=0 Morale=100 Supply=50 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-10 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=2 MaxSecondaryStrikes=0 RandomCAP=FALSE AllowRandomAceCreation=TRUE //----------------------------------------------------------------------------- //---- NATO Air Units [AirUnit001] AircraftType=F-14A MercenaryUnit=TRUE StartingFunds=100000 Squadron=VF32 UnitName=VF32 Fighter Squadron ForceID=1 Nation=USN DefaultTexture=USN_lovis1 BaseArea=Levu Vana Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=100 Morale=80 Supply=80 Intelligence=40 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit002] AircraftType=A-7E Squadron=VA27 UnitName=VA27 Attack Squadron ForceID=1 Nation=USN DefaultTexture=USN_lovis1 BaseArea=Levu Vana Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=100 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=25 UpgradeType=NEVER //----------------------------------------------------------------------------- //---- WP Air Units [AirUnit003] AircraftType=MiG-29A MercenaryUnit=TRUE StartingFunds=100000 UnitName=12 IAP Fighter Squadron ForceID=2 Nation=SOVIET DefaultTexture=EuroCamo1 BaseArea=Gavabutu Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=50 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit004] AircraftType=MiG-27 UnitName=7 FBAP Attack Squadron ForceID=2 Nation=SOVIET DefaultTexture=SovietCamo1 BaseArea=Gavabutu Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=50 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=25 UpgradeType=NEVER //----------------------------------------------------------------------------- [strategicNode001] Area=Gavabutu ConnectTo[001].Target=Tokaroa Island ConnectTo[001].BasePoint=564085,581240 [strategicNode002] Area=Tokaroa Island ConnectTo[001].Target=Gavabutu ConnectTo[002].Target=Levu Vana ConnectTo[001].BasePoint=548630,539601 ConnectTo[002].BasePoint=543591,526277 [strategicNode003] Area=Levu Vana LocalObjective=True ConnectTo[001].Target=Tokaroa Island ConnectTo[001].BasePoint=535864,505815 [FrontLine] HideOverWater=FALSE [GroundUnit001] GroundObjectType=PatrolBoat UnitName=1st Marine Fleet ForceID=1 Nation=USN BaseArea=Levu Vana RandomChance=100 StartObjects=80 MaxObjects=100 Experience=60 Morale=40 Supply=40 UpgradeType=NEVER [GroundUnit002] GroundObjectType=PatrolBoat UnitName=1st Marine Fleet ForceID=2 Nation=Soviet BaseArea=Gavabutu RandomChance=100 StartObjects=80 MaxObjects=100 Experience=60 Morale=40 Supply=40 UpgradeType=NEVER
  8. no. 1 and 2) photoshop color adjustments of the stock terrain tiles (also DESERT / ISRAEL2 ground environment update by stary): SFP1 Desert. no. 3 and 4) photoshop color adjustments of the stock terrain tiles (also Deuces treemod): WOV VietnamSEA. no. 5 ) photoshop color adjustments of the stock terrain tiles: WOE GermanyCE Also the skycolor is modified.
  9. Wrench. I am wondering which tileset is used in the screenshot of the F4U, It looks like VietnamSEA except that mountain top on the left is different: Mud instead of sand.
  10. List is attached, but it is a big list. july2011.zip
  11. Okay, thanks for the thorough explanation Baltika! Somewhere in the coming days I will modify the campaign like this, and report back.
  12. Thanks for the info. Even for ship battles, the distance between the two bases may be too small. I guess I will just have to manually conclude the campaign when the enemy is out of air units. Despite that little flaw the campaign is still enjoyable.
  13. I made this little campaign for the waterworld terrain, made by Wrench. The interesting thing is that since the amount of airfields and aircraft is so small, it should be very noticable when there are losses on either side. But I don't think there is much room for ground war here. Which gives problems regarding the ending of the campaign. When the enemy is out of aircraft it seems you get endless assignments of recon flights. I guess I could set a fixed enddate. but is there any trigger for Success when the enemy is out of aircraft? or some other trigger that seems more real? [CampaignData] StartDate=11/17/1983 StartDateDeviation=5 //EndDate=1/10/1986 ForceWithInitiative=1 SurpriseAttack=FALSE MaxMissions=30 NormalMissionRate=2 NormalMissionRateDeviation=2 OffensiveMissionRate=1 OffensiveMissionRateDeviation=0 StartScreen= StartText= CampaignBaseScreen=CampaignStart4.JPG CampaignEndWinScreen=CampaignEndWin1.JPG CampaignEndLoseScreen=CampaignEndLose1.JPG CampaignEndStallScreen=CampaignEndWin1.JPG CampaignEndKIAScreen=CampaignEndLose1.JPG CampaignEndWinText=CampaignE4Win.txt CampaignEndLoseText=CampaignE4Lose.txt CampaignEndStallText=CampaignE4Win.txt CampaignEndKIAText=CampaignE4Lose.txt [Force001] Alignment=FRIENDLY Nation=USN BaseArea=Levu Vana AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=50 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-10 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=2 MaxSecondaryStrikes=0 RandomCAP=FALSE AllowRandomAceCreation=TRUE [Force002] Alignment=ENEMY Nation=SOVIET BaseArea=Gavabutu AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=50 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-10 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 StartAirDefenseLevel=2 MaxSecondaryStrikes=0 RandomCAP=FALSE AllowRandomAceCreation=TRUE //----------------------------------------------------------------------------- //---- NATO Air Units [AirUnit001] AircraftType=F-14A MercenaryUnit=TRUE StartingFunds=100000 Squadron=VF32 UnitName=VF32 Fighter Squadron ForceID=1 Nation=USN DefaultTexture=USN_lovis1 BaseArea=Levu Vana Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=100 Morale=80 Supply=80 Intelligence=40 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit002] AircraftType=A-7E Squadron=VA27 UnitName=VA27 Attack Squadron ForceID=1 Nation=USN DefaultTexture=USN_lovis1 BaseArea=Levu Vana Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=100 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=0 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=60 MissionChance[RECON]=25 UpgradeType=NEVER //----------------------------------------------------------------------------- //---- WP Air Units [AirUnit003] AircraftType=MiG-29A MercenaryUnit=TRUE StartingFunds=100000 UnitName=12 IAP Fighter Squadron ForceID=2 Nation=SOVIET DefaultTexture=EuroCamo1 BaseArea=Gavabutu Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=50 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit004] AircraftType=MiG-27 UnitName=7 FBAP Attack Squadron ForceID=2 Nation=SOVIET DefaultTexture=SovietCamo1 BaseArea=Gavabutu Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=10 StartAircraft=8 MaxPilots=10 StartPilots=8 Experience=50 Morale=80 Supply=80 Intelligence=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=0 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=60 MissionChance[RECON]=25 UpgradeType=NEVER //----------------------------------------------------------------------------- [strategicNode001] Area=Dry Land Oil Refinery ConnectTo[001].Target=Smoker's Lair [strategicNode002] Area=Smoker's Lair ConnectTo[001].Target=Dry Land Oil Refinery ConnectTo[002].Target=Gavabutu [strategicNode003] Area=Gavabutu ConnectTo[001].Target=Smoker's Lair ConnectTo[002].Target=Tokaroa Island [strategicNode004] Area=Tokaroa Island ConnectTo[001].Target=Gavabutu ConnectTo[002].Target=Levu Vana [strategicNode005] Area=Levu Vana ConnectTo[001].Target=Tokaroa Island ConnectTo[002].Target=Helensport [strategicNode006] Area=Helensport ConnectTo[001].Target=Levu Vana [FrontLine] HideOverWater=FALSE
  14. I know there is now Third Wire's official cat extractor which will work better for most of u. Still I updated this program a little for my own usage. See update notes above / in the readme.
  15. Waterworld_water.bmp is there. I regret putting the data ini there.. as it is for SF1 with deuces treemod. I put the data ini there to show how one can exclude many unused vietnam tiles, so it loads faster.
  16. Here is the fixed water and some other tweaked bits. For example the map was a bit off. You can include it no problems. Also I put my version of nothingness in there, called wastelands. Mediafire Waterworld bits and Wastelands
  17. Yes, I read the readme allright. Have the VietnamSEA cat there too. Was confident I could get it running. Was searching for the not-sinking issue in the forums. but I failed to find the answer you just gave me. Thanks for clearing this up. (Regarding the Sumner Fram LOD, If it would just sink then a destroyed lod would not be necessary, as it would be convincing enough.)
  18. This is a very welcome addon terrain. thanks for uploading this. I have a question, When doing a random single mission for the red side, strike, one can get ships as a primary target: Oil Tanker (target no144) and Sumner Fram 2. Oil Tanker was invisible, but when I set groundobjecttype to tanker instead of oiler, it is visible (waterworld_types.ini). Anyways, when hit the sumner fram 2 disappears and the tanker shows a damaged LOD. neither of them sink. Can they be made to sink? so far my efforts failed. "Sinktime" seems to be ignored. (For now I am using it in WOI, 2010 patched)
  19. Outstanding modelling and skinning work! Much enjoyed. Cockpit is not up to that high standard, but that don't bother me as I use it as an AI aircraft.
  20. Some info is written here: http://combatace.com...n-enemy-forces/ Answers: 1. Because there is no stock red campaign. 2. It represents how much info on that enemy unit will show on the campaign map. Maybe it does more, but I would not know.
  21. >wonder if it transfers to SF2 tis capablity It does, every stock campaign has it set, but only for the blue side point of view. I was playing operation kadesh last week and got the egyptian airforce in full retreat in the lower left corner of the map. Still every enemy unit said 15+ (estimated) until they seemed to be gone a few missions later. Thus it seems to me the map can only say "healthy unit" and "dead and gone unit", and nothing in between? Which is not much feedback at all. What I would like to see is the enemy unit reading "MiG-15bis; 5+ (estimated) combat ineffective", then thinking: that mast be the unit we decimated last mission. PS. Maybe wooden mockups should be a feature in SF1/SF2 too "You destroyed all primary targets, but it was a failure anyways" ;)
  22. I modified a few stock campaigs in order to play the red side with them. Now, when you start the campaign and check the map, you will see that by default the red side has hardly any data on the blue air units. I found out that this can be remedied by adding this line to blue air and ground unit entries Intelligence=XX (with XX being 20 to 80 usually) Now I was excited about the idea of putting Intelligence=100. Because I would like to have some more feedback when an enemy unit was badly shot in previous mission. But even at intelligence 100 it says: unit strength: 15+ (estimated) regardless. Is there any way to show the enemies exact unit strength on the map?
  23. Why then even peek in the dusty SF1 forums? ignore it. ;) Correction: "Backdating" is very much possible (only the the SF2 Exp pack 2 models cannot be ported to WOI 2010)
  24. Impossible to use these LOD models with the 2008 SF1 series. But when you install WOI addon released in 2010 you should be able to to use these LOD's, as well as .DDS and Unicode ini files. (I found only the December 2010 SF2E Expansion pack 2 models, such as the Lightning, cannot be used with the WOI addon game) ...Why are the distance LOD's of the L-39 hardly any smaller then the main LOD?
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