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Everything posted by gerwin
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How much $$ would you pay? just two figures probably. Normally a program with the same input will give the same predictable output. unless you use certain random number generators. but you can use predictable number generators based on a seed value. So with that settled I would not know what would keep TK's program from repeating a game. It would take effort of course, and I would not care much either.
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Hebrew speech/radio...
gerwin replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Considering that, wouldn't it be more worthwile to drop the ambitions for WOI specific speech, and better go for an overhaul of the speech in generic/english. With minimal local accents. One doesn't have to do it all at once, there is wingman 1 then the other flight members, then red crown and such. There is a download for an english speech pack at combatace which replaces some of the wingman speech. It was promising, but the samples are 'clipped', like the recording volume was to high for the sound format used. -
Alphasim Freeware
gerwin replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looking at the Alphasim Skyray: it is without any distance lods, without any damage overlays. cockpit and skin folders are a mess. Cockpit textures look nice, but that is all. Not worth paying for it in the past. -
jpg texture files
gerwin replied to Blade's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Why would that be? I agree .dds is interesting because it has so many subtypes. one of them (8.8.8) basically replacing .bmp But AFAIK both .jpg and .tga still have their strongpoints. .dds is poorly documented, here is some good info though: http://www.poopinmym.../dds_types.html Edit: looking at the link I gave, I don't trust the filesizes he writes down. my .dds files are slightly smaller. So contrary to what it says there I think .dds can do the same as .tga and .bmp with the same filesize. -
SF Manual Ideas.......
gerwin replied to Stick's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The problem with this thing is synchronisation with the actually installed aircraft. A lot of the info comes from the game's ini files. It would be better to read it from the actual ini files directy. I noticed kreelin's KMD editor having a parser that does this to some extend. Most beautiful solution would be if TK added a reference section in the game (with a 3D aircraft preview with skin selector :) ). Then every aircraft should also contain an ini file with just a wikipedia like description of the aircraft and tactical advise, which can then be displayed, like F-4E_info.ini. Well the reference can be made as an external program, but then it would not be able to display the aircraft models, at most it could display screenshots made beforehand. -
View File Damage overlay textures for WOI/SF2 addon Aircraft Damage overlay textures for WOI/SF2 addon Aircraft version 1.2 by Gerwin 4-8-2010 DESCRIPTION: This pack includes damage overlay textures. These textures show when an aircraft is damaged, showing bullet or shrapnel holes in the surface of the aircraft. These overlays are specific for every aircraft model, and are included in the game for all stock aircraft. But most third party planes come with overlays of inferior quality or non at all. I tried to remedy this for the following aircraft: -F/A-18A by The Mirage Factory and Flying Toaster -MiG-29A by The Mirage Factory and Olivier Anguille (BPAo) -Su-27 by MarcFighter helped by BPAO -F-86F by David Zurawski -F-5E by the Mirage Factory (modeler: BPAO) -C-130A Third Wire Stock SFP1 Aircraft To save time I only made damage overlays for both wings and the main part of the fuselage. CHANGELOG: v1.1, 15-12-2012: added C-130A v1.2, 26-12-2012: improved F-5E INSTALLATION: copy the .dds files to the matching aircraft folder. This folder also contains the aircraft ini file, open this ini file and make sure the following two lines are included: [DamageTexture] DamagedPostFix=_holes.dds ADDITIONAL INFO: This mod was tested on WOI+addon with 2010 patch level. It should work fine in any SF2 game as well. SFP1,WOV and WOE can not use these textures directly, but only after you convert .dds back to .tga with photoshop or something. In that case use: DamagedPostFix=_holes.tga THANKS TO: Third Wire for the Strike Fighters Based Games and the included damage textures that were used as a basis to make the included variants. Submitter gerwin Submitted 08/04/2010 Category Skin Templates
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Israel Addon - Merlin engines
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for your replies, before I was mainly reading the wikipedia entries. I don't know wheter I will get my hands on these books, I actually did not intend to spend my entire evening reading on the subject in the first place. This mornig I found references that state the Spitfire IXe was exported to the soviet union. In fact the israeli Spitfires are told to be ex-Czechoslovakian examples. -
Version 1.2
204 downloads
Damage overlay textures for WOI/SF2 addon Aircraft version 1.2 by Gerwin 4-8-2010 DESCRIPTION: This pack includes damage overlay textures. These textures show when an aircraft is damaged, showing bullet or shrapnel holes in the surface of the aircraft. These overlays are specific for every aircraft model, and are included in the game for all stock aircraft. But most third party planes come with overlays of inferior quality or non at all. I tried to remedy this for the following aircraft: -F/A-18A by The Mirage Factory and Flying Toaster -MiG-29A by The Mirage Factory and Olivier Anguille (BPAo) -Su-27 by MarcFighter helped by BPAO -F-86F by David Zurawski -F-5E by the Mirage Factory (modeler: BPAO) -C-130A Third Wire Stock SFP1 Aircraft To save time I only made damage overlays for both wings and the main part of the fuselage. CHANGELOG: v1.1, 15-12-2012: added C-130A v1.2, 26-12-2012: improved F-5E INSTALLATION: copy the .dds files to the matching aircraft folder. This folder also contains the aircraft ini file, open this ini file and make sure the following two lines are included: [DamageTexture] DamagedPostFix=_holes.dds ADDITIONAL INFO: This mod was tested on WOI+addon with 2010 patch level. It should work fine in any SF2 game as well. SFP1,WOV and WOE can not use these textures directly, but only after you convert .dds back to .tga with photoshop or something. In that case use: DamagedPostFix=_holes.tga THANKS TO: Third Wire for the Strike Fighters Based Games and the included damage textures that were used as a basis to make the included variants. -
I tried to read a little on this subject, but I find it hard to get some bits of information. I am not sure if the description below is right regarding the engines: -Egyptian Spitfire Mk IXc - Merlin 66 engine - guns: 2x20mm, 4x.303 -Israeli Spitfire Mk IXe [Clipped wings] - Merlin 66 engine - guns: 2x20mm, 2x.50 -Israeli P-51D - Packard V-1650 engine (based on merlin) - guns: 6x.50 In the datafiles the Spitfires both have 980595.5 thrust, the P-51D seems to have a higher value: 1111093.0 Then, It seems the model in the game can also represent a Spitfire XVI with Merlin 266 engine, which is a US build merlin 66. Unfortunately all other spitfire variants show differences with the game model. Was the Spitfire Mk IXc or IXe also exported to the soviet union?, either way I use them over germanyCE this way. Was the P-51D model in the game also used in korea? probably yes.
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WOI addon is up
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just installed only the F-5F from your Northrop 2 seater pack. It displays fine. flaps/rudders/airbrakes/destroyed-lod all work. This parameter works for terrains now, or did it already work before? IsraelME.ini: [Terrain] GroundObjectTexture=tan -
WOI addon is up
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As mentioned by capun, the 'request help' radio command seems to work now. I did not have any luck with it in single missions but in campaigns I got the response that help would be send. -
WOI addon is up
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
-The Mystere IV that installs with the addon has skinnable droptanks. So that means it works right?. They jettison properly. -Testing the WOV campaign with the new 2010 binairies, now at mission no 7; it does not give repetative, airfield biased, missions. So far so good. -No sign of RWR symbology working, installing the SF2 F-15A pit gives nothing on the RWR. No dll files containing the word "HighLark" (=RWR Mig-23 family) either. -
WOI addon is up
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, unmodified SFP1/WOV/WOE '06 or '08 cannot read the aircraft model format of the addon planes. But you have a good chance you can just update SFP1/WOV/WOE '08 manually by replacing all dll files and the exe file with the new ones from the addon. After that these games should read the new formats fine. (untested!) Something else, I extracted the A-7D_78 files from SF2E and put them in an aircraft folder in WOI, it worked right away. Did not do any conversions, just copied the files. Makes me wonder if the new drop tank format is also supported natively. Need to try wheter the campaign code was changed to handle WOV better, but this seems unlikely... -
WOI addon is up
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I noticed, thanks. So TK could not help working on the engine a little, because most/all dll files are new. Multiplayer is still there. Features ported form SF2: -Destroyed aircraft wrecks. -Can read additional cat file objectdata02.cat. -Can read DDS format damage overlays. -Can read Certain Jpeg files (yet unable to use Jpeg hangar screens?) -Can read Unicode INI files. -Can read Unicode CAT files (cat format v2). -Can read Unicode LOD model format, supposedly allowing importing all SF2 aircraft models (instead of just the few that were still in old LOD format). These SF2 features are NOT present after the addon -corrected F-16A model. -new RWR icons. -userlists. -save single mission. -choose service in single mission. Attached a list of all files included in the WOI addon. ObjectData02.index.txt woi_addon_index.txt -
Wings Over Israel Add-On - IS OUT Official webpage
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Very common problem. Usually caused by overheating. You might be able to give the card new life by heating up the main chip with a small smokeless torch/lighter. Sounds silly But it worked for me on a geforce Go7600 a few weeks ago.
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Mirage Factory SF2 B707-300
gerwin replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice release again! Distance Lod's, damage overlays, four nice skins - 100% finished. -
Object Data
gerwin replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know of at least one way the export settings take effect in the series 1 ('08) games: Some terrains have a limitednationslist, or one can add a limitednationslist section in their xxxx_nations.ini. It will allow the AI to only fly aircraft from the listed nations on a particalar terrain UNLESS it has been exported. Example: vietnamSEA: limitednationslist: Nvietnam vs. USAf/USMC/USN. you will not encounter a german add-on plane in single missions unless it has been set as exported=true. -
A-4Mike...
gerwin replied to Slartibartfast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For the above aircraft addon I attached some decals: 'MARINES' and VMA-131 QG. With new decals.ini A-4M_decals.zip -
A-4Mike...
gerwin replied to Slartibartfast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Okay, this week I made something of an A-4M Skyhawk for my Wings over X merged install. It has a few inconveniences I am afraid: - There is no proper cockpit for it so I use it as AI only. - It is based on the SF2 A-4F '74 Skyhawk lods, which I cannot distribute, and which show a few differences with an actual A-4M. - There shall be a few inaccuracies in the skin conversion and datafiles, and I did not work on the decals much So therefore I just release it here. If somebody is interested it can easily be made into a mod for SF2. http://hotfile.com/d...c/A-4M.zip.html -
Aircraft Numbers
gerwin replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Are you sure hiding "numbers.lst" makes things work? I don't have much luck with it, the only difference is that I cannot see the number preview in the loadout screen. Otherwise the misbehaviour is the same. It is like this: -It seems the first time I create/generate a single mission the number is valid. -creating missions after this: it usually displays the last number of the list in the loadout screen, and displays nothing in game. only like 10 to 20% of the time do I get a valid working number. (Tested with WOI with several aircraft with "numbers.lst" files containing 8 to 24 entries) So it seems like the game chooses a number below 100, picks that entry, if that entry is not referenced you get nothing.
