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Everything posted by Gepard
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Kep Airfield reworked I still have to place 3 SAM sites close to this base. This has to be done tomorrow. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I will test: GroundObjectTexture=green -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Scenery shot of Gia Lam Airfield I dont know, why the Fueltruck has desert camo. In the DRV.ini i set: GroundObjectTexture=TAN, so it should be green. Who knows?! -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
No matter that the elbow hurts. I started to rework Gia Lam Airfield. So it looks at the moment: The main runway for fighters is the dark grey one. The bigger one was used for transport aviation. -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Update 2.1 hasn't been forgotten. I currently have tendonitis in my elbow, which makes working with the mouse less than enjoyable. -
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To the middle photo. I found a photo of a MiG-21SPS of the East German Air Force in my archiv, which is similar to the Soviet MiG-21PFM. Some instruments are on a different location, but this do not matter. The top botton or switch has the label пуск ускорит , what means in german: Startbeschleunigung and in english: start of the accelerator. Also SPRD or in english RATO system. Below the red button is a lable with сброс цели, what menas in german: Ziel zurücksetzen and in english: reset target. So i think it has something to do with the radar. Whether it is illuminated, i think so, but I'm not sure.
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In the first and in the last photos it are lamps with different meaning, like warning lights, but i dont know which is which. It would be nice if you had a better resulution photo so that we can read the cyrillic written words. In the middle photo. The top button is for activating the SPRD system (rocket assisted take off) and for drop the rockets when they are burned out. For the red button i have no idea.
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If you are chasing a MiG ... you should not forget, that the MiG may have a buddy. If so, shit happens.
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
The taxiways are not stock. They already have a dark "concrete" texture. The texture file has a size of 64x64 pixels. I replaced them with a 256x256 pixel texture and i got the strange flickering. So it looks in game: The texture of the taxiways and the additional parts are basically the same. The only difference is that the first are tga, the later jpg. Could it be, that the tga cause the flickering? -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
A small attempt to make stock airfield2 to look more like the real Gia Lam Airfield. As a next step i wanted to use for the stock taxiways the same texture which i use for the new taxiways. But unfortunately with the new texture the stock taxiways started to flickering in game. Weird! -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Do you mean the NATO style emergency arresting cables at the end of the runway to prevent planes to overrun the runway? -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Da Nang East Airfield alias Marble Mountain Airfield. A bigger USMC base east of Da Nang Airbase. It is a beginning. There are still a lot of barracks to be placed on this target area. Da Nang AB in the foreground, in the background you see the USMC base. -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
As in real life during Vietnam War the USAF has in DRV 2.1 to attack very high value targets, like some oil barrels, which are hidden in towns or woodland. And sometimes you get the task to attack the command post of Hilton Hanoi POW Camp. If you are not carefull you will not only bomb the Vietnamese, but also kill american colleges, which are POW in Hilton Hanoi. That's not so good for the missions score! -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I'm working now on the traffic lines for Armed Recon missions. Armed Recon is, in my eyes, one of the most boring missions. You have to find a line of 16 trucks which are driving slowly in a straight way. The only challenge is to adjust the course of your plane with the course of the trucks and then dive down and strafe them with guns, unguided rockets or drop some clusters about them. Thats all. Maybe, that it becomes a little bit more challenging, when MiG's appear. But mostly it is a boring job. I thought i should make it a little bit more challenging. So i have concentrated all truck traffic in the Vinh area of DRV terrain. And then i added SAM and Flak cover to this area. This is more or less realistic, since each village in North Vietnam had a militia, which was armed with guns, machine guns, sometimes assault rifles or 20 mm Flak. They shot on all, what was flying and had had some success. the biggest prey was a F-111, which was downed by concentrated fire from old german 98k carabines. So if you fly a Armed Recon mission in the next update, then you can enjoy a certain amount of ground fire. And by the way, while test flying the Flak downed me a couple of times, something, that never had happen before in Armed Recon.
