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Everything posted by Gepard
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I really dont know, for what the stripes were used. But i will ask this question in a german air forum. Surely there are specialists who know the answer.
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What is the NationName=? Afghanistan or Soviet? Anyway, for Afghanistan it would be better to have a single installation. It has something to do with the nations.ini To have Afghanistan terrain working properly all nations, without Afghanistan, are friendly, even the soviets are friendly.
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Nice model. But one remark. It is not the Junkers J.1 it is the Junkers J.I The "I" was read in two ways, first as roman written "1", second as big "i" which stands for "Infanterieflugzeug" This was the J.1 and this the J.I
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To this subject i want to tell a short story. It reminds me on an anti-mole-crusade during my military time. But be warned: DO NOT IMITATE! DO NOT TRY THIS! It was in summer 1989, when the commander of the helicopter squadron, where i served out my time, was very angry to see the grassland of the airfield (only the take off places, rollways and parking spaces were covered by concrete) was doted over and over with molehills (hope this is the correct english term). So he gave out the order to flatten all molehills to a fistfull of technicians of the squadron. I, as member of the staff, was part of the anti-mole-task-force. Surely the commander had had in mind, that we would go to the airfield, armed with shouvels, spades and rakes and would flatten the molehills. But this was an officers idea. What means nonsense! The anti-mole-task-force consited entirely of Seargents, what means, real smart guys and we knew from first moment, that the idea of the commander was rubbish. Of course we could flatten the molehills, but how effective it would be? The mole would LOL at us and as fast as we could flatten the molehills, he would form new ones. So it was clear, we must kill all moles at the airfield first. The weapon of our choice was gas. Propane gas. Two of us were sent to the barracks cantine to "organize" a propane gasbottle, which was in east germany a very massive red colored steel bottle. One other guy was sent to the armoury to "organize" an electrical remoted fuse. Of course it was easy for sergeants to organize everything and so we had all we needed very fast. The propane was filled into a molehole, what needed some time. Then we waited a while, that the propane could spread into the mole tunnel network. Then we set in the fuse. One called: "Achtung Sprengung!" (Fire in the hole!"), pressed the button and then we saw, how the earth jumped into the air, where the moletunnels were situated. It was impressive. (It seemed to be that we luckily reached the optimal stoichiometric ratio of propane and air.) And then we saw, how the exlosion into the tunnels were racing toward the fuel storage. "Ach Du Scheiße!" (Holy sh*t!), was our common outcry. Than we started to run, to prevent what could prevented. Of course we were to slow, the fire in the mole tunnels was much faster than we could run. But then we were very lucky. Some meters before reaching the fuel storage the firestorm into the moletunnels was over. All of the gas was burned. Nothing happend with the fuel storage. Luck. Simply luck. Could have had a bad ending. And how we would have explaned if, if we would had explode our fuel storage during our anti-mole-war? Dont know. But one good end it had, there were no moles left after our anti-mole-crusade. I want to say it again: DO NOT IMITATE! DO NOT TRY THIS!
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Manchmal fühle ich mich an die DDR erinnert, bei dem was ich in den Medien sehe und höre, bzw. nicht sehe und nicht höre. Beispiel: Die meisten werden es nicht wissen, aber es gab auch in der DDR ab und zu mal einen Bombenanschlag. Ganz selten, aber so was gab es. Wenn ich mich recht erinnere muß es in den frühen 80ern gewesen sein, dass jemand in der Stadt mit der drei O's (Gorl-Morx-Stodd), die heute Chemnitz heißt, versucht hat ein Panzerdenkmal in die Luft zu jagen. Er hat Unkrautex kleingemalen und mit ein paar anderen Chemikalien versetzt und dann versucht den T-34 zu sprengen. Viel gebracht hat es nichts, ein oder zwei Laufrollen sind abgefallen, aber die Splitter der Bombe sind eine beachtliche Strecke geflogen. Es war nur Zufall, dass niemand verletzt wurde. Der Kerl wurde recht schnell geschnappt und in den Knast gesteckt. Heute ist er ein Widerstandskämpfer, SED Opfer und ein Held. Naja, Bombenleger als Helden. Ich könnte mir was anderes als Held vorstellen, aber keinen Terroristen. Aber egal, das ist eine andere Geschichte. Der eigentliche Kern von dem was ich erzählen will, ist der Umgang der DDR Medien mit dieser Tat. Überregional wurde nichts berichtet. Gar nichts. Auf Seite 3 der Regionalzeitung fand sich ein winziger Artikel von 5 Zeilen. Sonst nichts. Im Radio nichts und im Fernsehen, natürlich schon gleich gar nichts. Im Ergebnis gab es Gerüchte. Heute ist es ähnlich. In den lokalen Medien wird berichtet wenn etwas passiert, überregional wird totgeschwiegen. Drei Beispiele vom letzten Wochenende. 1. In Nordhausen gehen etwa 30 Asylbewerber gegeneinander vor. Es kommt zu einer Straßenschlacht mit Verletzten. 2. In Leipzig bekriegen sich etwa 50 Syrer gegenseitig. Eine Straßenbahn wird demoliert, Entstandener Schaden mehrere tausend Eus. 3. Das sächsische SEK führt eine Razzia in der Asylbewerberunterkunft Borsdorf durch und nimmt einen Marrokaner fest, der kurz davor war die Vorbereitungen für einen Bombenanschlag auf die russische Botschaft in Berlin abzuschließen. Keine dieser Meldungen schaffte es in die Nachrichten der bundesweiten Qualitätsmedien. Deja vue.
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Strangely painted buildings ans trange trees.
Gepard replied to Stratos's topic in Mods & Skinning Discussion
There is something wrong with the picture file, which contains the painting of the TODs. Try a reinstallation of the mod. -
Nice to see our old MiG's in action again.
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The attack in St. Petersburg was made by a guy from Kirgistan, who was influenced by radical islamists. The attack in Stockholm was made by a guy from Usbekistan, who was influenced by radical islamists. In free societies the radical islamists take the freedom of religon, but they are not willing to accept, that this freedom is not only for muslims, but for all, even for the folks who dont believe in any god. You can give tolerance only to tolerant people. You cant give tolerance to intolerant people. You must be intolerant to the intolerant people.
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I'm sick of this islamic fanatism!
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It looks like a stealth design for the MiG-21. Okay. But, why it has double tail fins? This tail fins should increase the agility at high angle of attack flights. But at the MiG-21 the air intake is to small, that you cant fly out the maximum possible performance of the wing design, because you get compressor stalls caused by to less airflow. Then the stabilisation fins under the tail. It are nice radar reflectors. Also completly contrary to the stealth design.
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Its a really good joke. The F-15 is an expensive to operate plane. Each hour of flight costs so much, that the said nations would have a nice fleet of planes, which they were unable to operate, because they could not pay for the fuel and maintenance. The baltic states have no Air Forces, not because they not want to have one, but they cant pay for it. Its simply to expensive. If the USA would have to offer a plane in size and low cost approach like the F-5E Tiger in former times, it would be (perhaps) different, but at the moment no american (and west european) warplane fits to the finance power of the baltic states. Perhaps the Baltics could buy a low cost fighter from China or South Korea. And to be honest, The Czech Republic and Poland too, are also not able to bring all the money together which is neccessary to operate one single squadron of F-15s.
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A plane, that works in WoX world will work in SF2 world too. By the way, a KAI T-50 (FA-50 or T-X call it what you want) would be a cool new plane for WoX and SF2.
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Strange thing, normaly the plane should not do this. I was unable to reproduce the problem. In my installation the F-16C Block 50 works well. Does the problem appears only at the GermanyCE terrain and at all airfields or only at some airfields?
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Yes its made by DEM data. There is only the bigger island (Ösel is the german name, i believe Saremaa is it called in estonian language) is more or less finished. The other, smaller island (Dagö) and other areas still have to be done. Its small progress forward. This is the hfd file:
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Habe ich gerade bei Facebook gefunden: :biggrin: https://www.facebook.com/fruehstuecksfernsehen/posts/1460486494023793
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Which terrain? Post screenshot here.
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Since i have a new computer, i scroll trough my old, never finished terrain projects and found the terrain Rigaer_Bucht (Bay of Riga), which covers a small part of the Baltic Sea. In focus are the two latvian island (which were during WW1 russian of course) There the german Hochseeflotte made a successfull landing operation to take away the islands from russian hands, which was called Operation Albion. I took my old terrain of 2010 and fitted it with the Jan Tuma made tiles. The result you will see in the screenshots, which show a recon mission with Albatros D III. The ingame map: on the way: enemy appears: and was shot down: over a small town: More screenshots: Other towns: the german fleet in fire exchange with russian forces: and back home:
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Its not difficult. Create a new game folder and call it whatever you want. For instance WingsOverAfghanistan. Then copy all files (without the not needed terrains and planes) from WoE to WoA. Install Afghanistan terrain and the needed planes. Then run the game and enjoy Taliban or Mudjaheddin hunting. And one hint for Afghanistan terrain. Dont use area bombing or oversized ammo. There are a lot of civilists in the area. And killing them gives massive minus points.
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E'm, the Afghanistan air war was always one sided. Only one side had had planes. The other not. Thatswhy the airfields are all only FRIENDLY. If there would be ENEMY airfields, you would have a taliban air force, which never exist. In the readme of the terrain, you will find the suggestion, to make Afghanistan as a single installation, with no other terrains. If you install the changed nations.ini, you will have all nations as friendly, only Afghanistan is enemy. (But this setting would mix up the behavior of other terrains, where soviets and americans are in war with each other. Thatswhy make a separate installation for Wings over Afghanistan) The soviets are Friendly, the americans are friendly. The timeframe of the planes should be adjusted soviet from 1979 till 1989 and western planes from 2001 up today. The designation ENEMY and FRIENDLY in WoX world is confusing. It has nothing to do with reality, it is only the designation of a side. FRIENDLY is the blue side, ENEMY is the red side. You can set all nations FRIENDLY or ENEMY. It depends only in which "team" you want to see the single Air Forces.
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The size of the terrain with 16.6 MB is okay. But only if you have WOI. With WOE you must download the WOI tileset which you will find in the downloadarea. Without this tileset you will see only white mountains. In the Afghanistan.ini you must change the line CatFile=..\IsraelME\IsraelME.cat into CatFile=..\GermanyCE\GermanyCE.cat perhaps it will work.
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When does the game crash exactly? Crashs it during briefing, or while you are looking on the map? Or does it crash during the loading screen? If last, at which percent of loading the game crash? The planes do you use are working fine with other terrains?
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Die Idee finde ich nicht schlecht. Aber mal ein leicht abschweifender Gedanke. Du willst ja das Terrain fast komplett überarbeiten, zumindest was die targets betrifft. Da frage ich mich, warum Du nicht mein altes Ostseeausgänge (Baltic Entrance) terrain für Dein Projekt nehmen könntest? Die Marineflieger haben ja des öfteren Einsätze bis Südnorwegen geflogen und rund um Dänemark. Das wäre mit Baltic Entrance möglich. Es wäre auch möglich Zivilmaschinen auf gescripteten Einsätzen zwischen Hamburg, Olso, Kopenhagen oder Stockholm fliegen zu lassen. Der Nachteil besteht natürlich darin, dass nur Norddeutschland abgebildet ist. Falls Du ganz Deutschland abbilden willst, dann geht das damit natürlich nicht. Ich hatte mal vor ewig langer Zeit angefangen ein 1:1 terain von Deutschland zu machen. Das ist aber über eine frühe Alphaphase nie rausgekommen.
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For the flickering water problem try this quick and dirty fix. First step: make a backup of the _data.ini of the terrain Second step: open the file xxx_data.ini (xxx stands for the terrain) Third step: Overwrite the relating lines at the top of the file with following lines: (all lines from TerrainMesh till NoiseTexture blocks) [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 [NormalTextureMaterial] UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=FALSE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE [backgroundMaterial] UseEffectShader=TRUE EffectShaderName=FarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [NoiseTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1.000000 BlendOp=MODULATE_INV_SRC NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].TileU=TRUE TextureStage[01].TileV=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0
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Ist das Terrain eigentlich in der Größe 1:1 dargestellt oder hat es die üblichen 66% der realen Größe?
