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Gepard

MODDER
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Everything posted by Gepard

  1. Version 1.0.0

    373 downloads

    This is the old and original F/A-18A Hornet made by TMF. The original host place is gone. So i upload the file for all of us, who still love it to fly the first generation Wings Over .... sims. Below the readme: F/A-18A Hornet made by The Mirage Factory **************************************************** ---------------------------------------------------------- I. This mod is written for WoX +++++++++++++++++++++++++++++++++++++ II. CREDITS: This plane is made by TMF. SFP1 Model Plane 3D : Flying Toaster Mapping, SFP1 import : BPAo Base Textures : Column5 VMFA-122 Markings : USAFMTL FM : Column5 Cockpit 3D : Flying Toaster/BPAo Textures : BPAo, HUD from Kesselbrut Effects : BPAo Bidons 3D : BPAo Textures : Column5 Test Team Camouflage, Manetsim, Sony Tuckson, Column5, Tom Venom, USAFMTL My little part was only to repack the files into 7zip format. ---------------------------------------------------------- III. INSTALLATION: -Unzip all files into your Wings over Europe or Wings over Israel or Wings over Vietnam or Strike Fighters folder. ------------------------------------------------------------ IV. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) February 2018
  2. I think its the same file:
  3. I think i have found the original on my harddrive. The file has the name FA_18A_Hornet_V1.0, it is from 2007 12th of April, Size 10.355 kB If you want i would upload it or send it to you via PM.
  4. Same with me. No access to the link.
  5. AFIIK the site is not longer available. BUT: You can download a modified version of the plane here: The olny thing is, that you must open the f/A-18A_data.ini with notepad editor and change the entry NationName=KUWAIT into NationName=USN save the file. Then you need a american Navy Skin like these:
  6. The codes in weapons.ini and plane_data.ini must be exactly the same.
  7. Town of Nakashibetsu at Hokkaido. Early stage of tile development.
  8. Little port at Hokkaido.
  9. Somewhere over Hokkaido.
  10. drag, lift, engine power at different altitudes etc But this datas are secret. Otherwise everyone would be able to create a E-M diagram with a simple pocket calculator.
  11. It has something to do with the lenght of the rotor, which you find in the mi-24_data.ini. IIRC you must shorten it a little bit. Or was it lenghten it? Play with the values, it should solve the problem.
  12. This happens if you use a plane with LOD made for SF2 in first generation WoX sims. With WOI Operation Kadesh some SF2 planes are useable. The others show the same result. The plane is not visible and the Cockpit is in 90° wrong direction.
  13. Over Hokkaido northeast bound toward soviet Kurils.
  14. The weapon release altitude can be fixed in the data.ini of the plane with lines like: [LevelBombAI] ReleaseAlt=7000.0 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Change this parameter. ReleaseCount=24 ReleaseInterval=0.1
  15. Visiting an SAM site on Kurils. Does we have SAM trailer trucks somewhere?
  16. The number of available trees per tile depends also from a entry in the terrain_data.ini. AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 As higher the values, as more trees can be "planted"
  17. I dont know, why at Hokkaido the farmland has this squary lines of trees. Okay its Japan. They make strange things like eating raw fish, karaoke, harakiri. Why not planting squares of trees filled with farmland=
  18. I would prefer a bombay for cruise missile launchers instead 3 missiles under the belly. Like Tu-22M or B-1B.
  19. WIP. New tiles for the japanese island of my Kuril Islands terrain. Intercept mission over Kunashir island. And again one Japonsky down!
  20. I restarted my Kuril Islands terrain. Made it in the new 250m style highmesh and used the IslandNA tileset. And so it looks now:
  21. Stary should be able to answer that question. I thought it were a maximum of 256 objects in a TOD file. But with 200 you are on the safe side. The other way would be to use the single trees as a normal ground object in the target areas. Such trees you find in SF2NA i think. BUT there is also a limit of maximum objects for target areas, so you come easily in danger to reach this limit if you want to "plant" a forrest with that way.
  22. The solution is simple. Plant less trees.
  23. I played with the files a little bit to bring sequencial numbers and insignias on panzers.
  24. On bord of german carrier Theodor Heuss. some years later
  25. Nachtrag zur SEK Logo Posse. Die Logos werden von den Sitzen des Fahrzeuge wieder entfernt. Kann ja nicht teuer genug sein!
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