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Everything posted by tiopilotos
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ECM strength value has serious impact... I remember years ago playing a mission tryting to intercept a B-52 with MiG-29. The B-52 was a 3rd party add on obviously since I couldn't track it even from 5 km distance! Then I checked ECM value and indeed was quite higher.
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Portuguese Guinea circa 1973
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Quite large terrain... I guess the dimensions are at least 2000x2000 km... I think you should have included a bigger part of Eastern Europe. That thing demands huge effort!
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I don't know technical details but IR missile interchangeability could take place and there are examples... Hellenic and Spanish Mirage F1s could carry AIM-9 instead of Magic and Iraqi MiG-21s were modified to carry Magics.
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A huge thanks for a mod which is a massive overall improvement and sets higher standards for others to follow! Maybe the most comprehensive add on package to date!
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A legendary aviator! R.I.P. Chuck...
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Best wishes Gkabs... I hope you and your wife to recover as soon as possible.
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SEAD, but barely anyone is shooting at me?!(Vanilla SF2:V)
tiopilotos replied to Flapsfull's topic in General Discussion
This is quite strange... Stock Vietnam terrain seems to have more effective air defenses than other terrains. I had made a similar topic some years ago: https://combatace.com/forums/topic/87040-vietnam-terrain-improves-red-side-sam-performance/?tab=comments#comment-700997 In Vietnam the SA-2F Guideline performs much better than others terrains. -
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Russian source about the missile: http://airwar.ru/weapon/avv/k40d1.html
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Is there a way to play SF2 with friends?
tiopilotos replied to osmanfirat's topic in General Discussion
It would be if SF2 supported multiplayer. -
Formation of 4 Mirage IIIEZ fly low level to avoid early radar acquisition... Their target is a training camp in Cahama. They dropped bombs Anti-aircraft artillery was expected... ZU-23s were seen firing from two different directions... SA-7 gunners were also present... However even though almost all missiles tracked the targets, Mirages accelerated and missiles missed... During the last raid a single Mirage released its ordnance and started accelerating while climbing... Only seconds before impact an another pilot saw a small missile getting very close... Mirage IIIEZ suffered critical damage and was shot down... While the formation was returning back to base they realized that an another aircraft had been hit by 23mm guns at right wing... Damaged aircraft landed safely and grounded for the necessary repairs. After some days it became operational.
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The issue here is that game doesn't support rocket artillery. Does anyone know how to make it work? AFAIK Snailman had been working on this and he had found a way to make rocket artillery functional but It's long time since I read a post from him.
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SA-7 Grail / 9K32 Strela-2 MANPADS Pack
tiopilotos replied to tiopilotos's topic in File Announcements
Unfortunatelly 3d modelling is not my sector, my knowledge there is quite limited but I suppose that the issue with helos has to do with the way the LOD was built. What matters to me is the fact that almost all players who countered the system described a performance which is close to real one!
