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Everything posted by daddyairplanes
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oh thats just mean....
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how big is the skin? (512x512, 1024x1024 etc) usually bigger size shows details better. BUT it will also have an exponentially bigger file size.
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awesome! of course now i see the bulbous cylinders in the back compared with the -46s plainer landing gear sponsoon. still possiblitlies with the JASDF and Pan Am though
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This Day in History Screenshot Thread
daddyairplanes replied to daddyairplanes's topic in Screen Shots
awesome shots Kulbit, but the name of the game is this day in history. please repost in two months and two weeks meanwhile, on Valentines Day 1991... F-15E sn 89-0487 assigned to the 336th TFS launches a LGB. moments later it would impact a Mi-24 Hind attacking American Special Forces in Iraq, scoring the most unique kill of Operation Desert Storm -
of course my goofy butt wants to know if anymore work has been done on the HKP 4 series......
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Best mods for Strike Fighter 2 Vietnam
daddyairplanes replied to MarcQ's topic in Mods & Skinning Discussion
also check out the Super Tweet if your into CAS missions.. http://combatace.com/files/file/16196-usaf-a-37b-pack/ -
This Day in History Screenshot Thread
daddyairplanes replied to daddyairplanes's topic in Screen Shots
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sorry for not following, been busy. cool that it's working but a question for Gerard and kfrge... does the decal folder still have to be in the aircrafts skin folder or totally separate like SF2? just wondering why no tga are showing in those screenshots
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what in the sweet baby jesus is that and how high a rating will the pilot get for hearing loss?!?!?!
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if you want temps for the Mirage Factory A-7D and K let me know, still have em from the ANG skinpack. smells like a ANG project with the requested airframes and all unit markings in that pack are decal so might help if im guessing right
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ok, i dont remember and dont have the time for comparison til next week. the difference sounds like its in the data.ini, the model and skin were the same as in ODS. if anyone else has input feel free to chime in the Boeings are gettin my treatment in the paint shop to have multiple airlines on one skin. the 757 is currently WIP, the 747-100/200 will be later this year
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you sir are a master of metal, panels and rivets!
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also decals allow variation within one skin like Gepard's work with MiG-21s or my airliners and cargo birds. otherwise planes on tarmac are one skin type and unit
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in theory, nothing. it was adapted from a Gen 1 model. its why i said let me know how it works the 757, and 747 might work also when i get them done. it takes less for Gen 1 to work in Gen 2 than the reverse.
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much as the title says. a few ground rules: 1.should be as close as you can come to the historic event. some leeway is given as not all aircraft or paint schemes are available 2.PLEASE steer clear of airliner crashes or other massive loss of life unless there is a very good reason for it. keep it tasteful if you do ( Iowa ANG escorting United 232 to Sioux City in July 89 ok, a Flagon shooting JAL 007 NOT OK) 3.must give the historic event being presented in the screenshot finally, have fun! to kick it off, here's F-4E 69-7294, also known as the 4000th Phantom, delivered to the USAF 1 Feb 1971. later in 1989 it was converted to F-4G Wild Weasel V then finally expended as a QF-4G target in Nov 1998. also an example of rule 1 as i don't have a 4000th Phantom tga, so shown from a different angle!
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CF-111 - Work in progress
daddyairplanes replied to Sheriff001's topic in Mods & Skinning Discussion
what else needs done on the Canuck? if the model is solid, could release for further fix up (although then again that didnt work as well as hoped for the Super Tweet..) -
DC-10 is based on the KC-10 from the ODS mod. it should work ok in SF1 as all i really did was ini edits to remove the boom and eburger(?) did some tweeking so i flies better. the A310 in SF1 section is the old version, Florian hooked me up with a new version for Gen2 so the skins wont work i think. being the main jumbo skinner i will point out i have Gen 2 not 1 anymore and so thats what i work in. sorry but is what it is. lemme know if the DC-10 works for you
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as a USAF bird could be interesting. USN highly unlikely though in game, too much rework needed to navalize (single wheel mains, ditch the thrust reverser for weight, change and strengthing the nose gear for catapult use) at least for a realistic venture USMC would be interesting too tho since many features for the Flygvapnet would play to what the Marines like in equipment
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Skystrike, the topic was navalized not Marine, in the Sea Apache case it was billed an anti ship add on to the fleet. while the cannon is useful for CAS and small craft, at the time this was pitched the thought was more weapons carriers against Moskvas, Slavas and Kievs. the top was the closest to service acceptance due to minimal change up (equalling lower development cost) and for the record the one i thought most introduceable in game. but replacing TADS and the cannon would make some sense for a platform mainly used for torpedoes and harpoons esp. given sea conditions and corrosion on those items.
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i cant make the model, but if anyone does i will skin it. low production run i can probably get every airframe minus fatal crashes represented even
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soooooo...... what kinda batteries you gotta buy for that kit?
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awesome to have you back! would some models from the pm's help at all? i know its not the max files but most were pretty far along and it would be better than nothing/ locked up elsewhere yes im thinking the Twin Hueys but im sure im not the only one you PMd. that way you could maybe see what you can or want to wrap up
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if you dont skin that Roman bird in Lizard Green, you know I will! (and yes some did serve long enough to get painted that!) bad-ish news tho, was building up a collection of reference photos (and serial nums) from C-130.net when my desktop HD crashed. might be able to retrieve that folder but gotta get a new bit of gear at months end to try. had well over 100 pics with the model, year, SN and unit in the filename and no old heads i was in the middle of it when it happened. had planned for it to go to external when i was done for the day
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reworking the below deck spaces to accomodate the catapults and arresting gear would be what makes it cost prohibitive. the INS Vikramaditya was the equivalent of fixing up an old 70s muscle car to look and function like it did out of the factory(body work, engine rebuild). This project would be more like taking the same muscle car and trying to make it a RV camper. anything could be done, but the ones that would want second hand couldnt afford it. IRL much better bet would be to refurb and sell as Harrier Carriers. most of the Foreign Military Sale money would actually be for McDD AV-8s to equip the air wings, better fit to the smaller coastal navies that would pick them up, and you dont have the rip up the ship to install alot of new bulky gear. in game however do what you do!
