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daddyairplanes

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Everything posted by daddyairplanes

  1. Whats your interest? WW2? Vietnam? Fulda Gap,1970s? Also how strong is your system? there is quite alot out there for all types
  2. The other sites stuff tend to be of dubious quality (flight models and skins) and getting access is similar to filing for a gun permit through the KGB. the one thing I give grudging credit for is they have several birds we dont have like Constellations. But in some areas like the Viggen, A-37 and Sea Knight that is slowly changing
  3. Not really any reason why not other than politics. RF-4Bs did just fine off carriers, and they begat the RF-4C, which in turn was basis for the E. Perhaps this realities S model will be more like a ARN-101, with slats and TISEO?
  4. now who orders Thai out in the desert?
  5. ok No 2 Attack Squadron RDhAF is equipped. few more chores and replies til release
  6. hows this? still awaiting a few more touch ups....
  7. Any plans for a new addition Eric, given the new releases since 2014? (H-53, AH-1, OH-6, in house A-37 off the top of my head)
  8. Max files to Wrench, I don't have Max right now. In Gatlinburg TN for the weekend then I finish up a Dhimar skin and my parts are ready for release. So we should be much under 2 weeks with any luck.
  9. Ten Bears? anything like the Seahawk from JAG?
  10. man this is an old thread! an update...... am currently working on wrapping up Centurions work AS IS for release. there will be an OA-37B released first, then A-37B_76 both with the refuel probes. only other skin i am planning on working is a Dhimar and South Vietnam skins (if no one else starts the VNAF). double checking decal ini work and all else as we speak. A-37B regular without the refuel probe will be released when the above mentioned skins are done. by observation vietnam era birds did not have the probe while post nam birds did have them here is who i have so far for contributors, if im missing you or what you contributed please set me straight before release. Centurion-1: original model, template and mapping work Crusader:Cockpit, data.ini tweaks Wrench:various ini tweaks Eole: research and loading screens Flogger23: Peru and Ecuador skins Daddyairplanes:USAF skins, final wrap up, template tweaks and decal.ini setup contact me here prior to release for questions comments or screaming, will get ya into the PMs if need be.
  11. Interesting. Wonder if its same thing that make some Hueys sit on their tails.
  12. Peeppu, back to your problem try increasing the diameter of the tailwheel in the data.ini
  13. DLC29 is plane pack two, at least thats how it show in the file folders. DLC29 isnt exactly an exciting sales pitch now is it, but does tell you how many he's done
  14. Other than comments (not pics) buried in his WIP thread, nope
  15. already opened another PM Kevin, after what you mentioned.
  16. IIRC Veltro's workin on a 737. dont remember if it would be an original (100/200) Classic(-300/700) or NG (-800+). but that is a fortnight away........
  17. Will bring you back into the original PM in abit when I'm on computer not tablet Eole
  18. Ok to all concerned.......... i will be fixing a few issues pointed out with the USAF skins, and drawing up the readmes and credits. currently included are USAF skins from Vietnam to retirement. all depending there may be an FAE and FAP skin as well. the three models are the A-37B (vietnam) OA-37B (post nam usaf) and OA-37B no refuel probe (currently geared towards south american users) Needed are south vietnam skins, north vietnamese and south american users skins. If anyone is interested in doing this before end of month let me know here and i will include you in the PM. otherwise if there are no objections from the team members or last minute submissions i will get this prepped for release on memorial day.
  19. as you all know by now i've developed a little fetish for airliners, and want to make a Vietnam skin for the DC-8 and 707 airliners. the sticking point is getting reference material on the civil airport side of things: who flew out of there, what planes etc. only visual confirmation so far is a Pan Am 707, Braniff orange DC-8 and Air Vietnam C-46s and Caravelles. does anyone else out there have any reference material on this? non english is ok if there are clear pics shoing airline and type. thank you for any assist you all might be able to give
  20. I've been pushing for a completion. check ya PM sir
  21. Have read getting a hold of Matt has been the big problem on that. Besides hindering release, it seems to have driven most otherinterest down. BIG thank you btw for the tweaks you did so far.
  22. This is the last seaon, and only 6-7episodes at that. At least they will wrap the story up, rather than letting it hang like CBS did with Jericho.
  23. Dont know what you intend but my two cents.... what ever skin is your primary, that will display on the ramps when generated by the game. If you want variety, rely heavliy on DecalLevel=2. This will allow Navy Squadrons to hve CAG birds with the regulars, or in my case each single skin to repesent many airlines. Its also good to remember for noseart (Wrench's WW2 birds , me Virginia ANG birds) The hardest part of it all is the decal.ini dance, that is getting it all lined up. Even with help from locating parts (and lights) in the data ini or mues lod viewer to only way to finalize is to plug in numbers, fire it up and observe. Make adjustments until complete. The first is a cast iron bitch, all others in that series are a matter of creating tgas once the placement is set. Final hint not in the KB bout making tga... you can build in layers just like a skin. If doing alot of intricate marking like US Navy birds or airliners, make one layer a guideline layer to help with your placement. I make mine red, visible at the edges of the control surface or JUST invisible onthe upper and lower edges of the fuselage sides. Again it helps it to fit in better. Just dont forget to make that layer invisible when you export the tga in gimp!!!!!
  24. ok chippin in my 4 cents here.... Right above the statements logan showed you belongs the statement DecalNumberRandomize=TRUE. also an observation , did you mean to have the NoseNum path set as AB212_ASW/ARVTail? or is it suposed to call out the ARV_BLUE subfolder? keeping the nosenums in there would make it tidier (esp as others come along and skin up their favorite navies) and also could be part of the problem, although it should call all 001...002 etc decals in order regardless of location. final bit on the first one blank..... (and i mention this cause i have done it before) check that you dont have a space above the first number. esp doing the airliners i edit my numbers.lst fairly frequently on a project and have forgotten some times then wonder why my 000s bird is blank in game. one other minor opinion (hey i did say 4 cents not 2 ) under the screen mesh on the tail, put a gray or some other color so it looks like its covering equipment not screen over orange. other than that looks very good sir!
  25. [starts music] .... the simmmpsonnsss.....
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