Jump to content

daddyairplanes

MODDER
  • Posts

    9,223
  • Joined

  • Last visited

  • Days Won

    189

Everything posted by daddyairplanes

  1. take yer pick of naval Phantoms. including F-4J_74.
  2. how about a nice game of chess?
  3. oh i know it. would have my wife send my copy from home but she moved since i left so good luck finding it right now! i will have a litle talk with that young soldier when he gets back in about 10 days.............
  4. sorry to call you two out specifically but you two are the most knowledgeable i know on decalling. i am working a Navy Phantom project and want to do two things with the stock F-4 skins. first, not all squadrons used the 4 digit large BuNo and i want to make a decal with a piece of the skin to cover it for those squadrons only(patch093, patch102 etc). since the 4 digit BuNo are 2 level decals can i make the patch a 3 level and cover it? question 2 and i apologize but screenies will not be avail til monday, i tried makin a radome decal(more for marine Phantoms on in the Future) with the VF-111 sharksmouth. di it on fuselage_front of the F-4J and was successful in placing it there butit blanked out the part of the skin by the canopy above the intakes. now i have seen bmp blanked before but the rescue markings are still there, only up by the canopy was blanked. 256 decal with say a 40 pixel alpha channel strip on the right of the tga. hafta check decal level again but believe it was 0. any ideas?
  5. normally in a merged install you should be able to see all stock planes as well as all terrians. although i have discovered that if you delete a stock plane from the mod folder, you delete it from the game. the mod folder should have at least the aircraft folder with aircraft ini(example F-4B folder with contents being the F-4B.ini) if you still cant see all planes in your install try deleting the mod folder then running the game again to generate a new folder. and its ok sir. i am a current NCO and very used to explaining things to officers
  6. cool pics! i know there are a bunch of Soviet missiles in Gunnys SF2 Weps Pack, though i think they are mainly AGM and Sams. you could possibly ginn up a patrol boat to fire ASROC if we have that here as after the Providence and Chicago fired thier missles it came under attack by a coastal patrol boat that was sunk but not before getting a warning about missles fired out and crippling the Providence. funny side story on RSR, found a copy in the mwr library here so snagged it and took it to work to read during lunch hour constitutionals dontcha know. well another soldier started reading it as well and asked if he could take it to his hooch to finish reading it and i said no prob. the guy went back on his R+R two days later and i havent seen the book in two weeks!
  7. each exe has a seperate mods folder, although you can play all games for each seperate exe. it is useful for say having a NF4 install, a WW2 install etc. but to have each mod in each exe you will have to put it in all exe mod folders (SF2, V, E, etc). look ing the knowledge base for how to create your mod folder in Gen 2 if you dont know already. if not interested in Paran and Dhimar then simply don't fly it. however it is advised to keep original SF2 as many terrains and campaigns upcoming will require the desert files in the CAT pointer. i do not have it myself and fly primarily in Europe. i have SF2Vietnam and isreal simply for planes and ships they offer, and use my Vietnam exe for skin testing. as for all you are looking for we have over 9000 files here. i am sure you can find much of what you want and others can help if you want to start trying your hand at modding. welcome to Gen 2.
  8. Dave, there are nice people down at the VA with verrry comfortable couches who need to talk to you.....
  9. i have figure out the newest measurement for slow..... two weeks after SF2NA release!

    1. macelena

      macelena

      sure. i´getting addict, i could use a few shots...screenshots

    2. Stary

      Stary

      yeah definitely few shots... screenshots

  10. the fintip antennea is on the F-4B_67, although in the pics i have been seeing so far not many B models past 67 or even all N's had it. also i thought only the J and S had slotted stabs, not the N. fixing the inboard leading edge may be achievable in the data ini though, just a matter of restrcting its movement to zero i would think though i never quite dived in that deep. as for drooped ailerons, if your talking parked on ground, no havent seen it. if your tallking during landing with the flaps down, yes its there though dont know if the angles are correct.
  11. SWEET! and we're not even a pron site
  12. happy bday guys!
  13. yes the big if..... a non slatted S could be done easily with ini edit of the J. both the Gen 2 N and S are based offa stock TW B_67 and J, so its logical TK would go the easy route and do the same. would just need to change the outer wing for the slatted S and i would think a change up in the lod putting the later E wing would do the trick. much like McDonnell Douglas did in real life! as it is naval skins are proving very interchangable with name changing.
  14. needs a illudium x-36 space modulator

    1. Slartibartfast

      Slartibartfast

      There's never any around when you need on unless its around lunchtime on a Thursday... Randomly enough...

    2. JediMaster

      JediMaster

      Is something obstructing your view of Venus?

    3. daddyairplanes

      daddyairplanes

      wheres the boom? there was supposed to be an earth shattering kaboom!

  15. does this mean a reboot of duck dodgers too? http://www.youtube.com/watch?v=8GBZpvIQ1QM&feature=player_detailpage
  16. gonna retry the Column5 S, early and late this week, but the Current Gen2 S is based on the Stock J. i would imagine if TK adds the S with SF2NA that the early S w/o slats would be heavily based offa the J and why i was working with that one. but if the Column 5 version has DECM and doesnt give me a headache converting, could give it a try.
  17. no they will have run out of names when they do like the airforce and add 2...... Camry 2, Lesabre 2 etc.. nice ride tho. bein an Army household, my wife isnt supreme commander, just Household 6.
  18. new question guys.... in the engine part of the data.ini what value do i need to change to adjust the AB? i want the right to kick in at 70% and left to kick in at 72% creating the navy burner effect, where in RL navy pilots would go min burner on one engine to reduce their smoke trail.
  19. kick a$$ Wrench. and i have the opposite problem. my basic stock SF2V install is where i check my Phantom skins and tga's cause yours and Stary's terrains slow my SF2E install down!!
  20. sometimes think that they took out the tail gun not because it was redundant, but cause fighter pilots kept getting pissed at Red Flag!
  21. say again Beagle, one tail or two?
  22. i'm working with mppd on getting DECM for the shoulders on the late J, N, and S models. given how the mods for the N and S have worked out in Gen 2 the only serious LOD change TK should have to make is slats for the late S. thats why i think that this project would transfer easily to a TW N or S. the one major change i think i will make from stock (aside from tga's) is turning USNGREY3 from a Sundowners only skin to the three tone with black on top, grey in middle and white on bottom of the radome. i'm gonna do a radome decal first for the Sundowner's sharksmouth, but later for the several stary Marine radomes that are out there. as to Spinners comment please remember sir that my usual focus i post Vietnam(SF2V is great but not as interested in the wars where you know the outcome, its why i love SF2E!) and the stock decals are more for 61-70, especially on the J. the end result plans to be redo of the TGA for USNGrey1 and 2, changing 3 majorly, and adding two versions of Gloss Gull overall, hi and low viz, and the TPS. and of course dooing all 6 naval variants currently available. it is now settling into research on each squadron overthe years and how their markings have changed. the DECM will be done long before the skins so i will likely release that with a data ini adjustment for the affected planes when complete.
  23. thanks for the help Wrench. was listin em as 0 level, going to 2 made it all right again. nice thing about the stock decal.ini, it has alot more space for decals on fuselage_p than the air force models do. and combining nationname, insignia and squadron name frees up abunch of slots too! as promised here is some screenies. this is very early WIP for me as i'm just getting the logic for proceeding down, still have much research and pic hunting to do to get images. please ignore serials/buno's i was still fixin it when i took the screenies and havent applied the decal list to the other skins yet as i still have to convert images to the right colors.the gloss gull overall i have in two versions right now. those units that had it with colorful markings seemed to be a lot glossier while those that had toned down markings seem to be much duller. still really early in this game for me. lets say atlantic fleet should be done, two weeks after SF2NA release! also gettin some outside help for DECM pods for all late naval Phantoms. thanks again for all the assistance you guys have given!
  24. ok decalling and numbering question. tried adding the lil BuNo's in addition to the large 4 digit one commonly seen. get it to show but not randomize with the USN fighter numbers. how do i get the BuNo to randomize as well? do i need to add it as a second column in the numbers.lst? or is there another method? the decal was listed as F-4JBUNOxxx with the filename being F-4J\USNGrey1\F-4JBUNO. again it shows, but all birds in the flight have the same Buno and dont have time for the next 12-15 hours to experiment further. if i do hafta add as a second column(like in nose art) then this is gonna be a really historically accurate mod!
  25. thanks for the replies everyone. i believe the Gen 2 N model has the fairings tho i will hafta double check after work tonight. @ Wrench trust me i'm all over the squadron.ini and ordering the tails. already have the tails, 4 digit numbers and squadron names extracted and setting to work. i dont expect this to be an easy project given Navy squadrons are less standardized in markings than USAF. the good news for the Atlantic fleet half though is that all but i think 3 squadrons are stock. less editing to do everytime a new patch comes out, unlike my USAF one! and yes when its done i expect it to be HUGE, again given that there is black noses, white noses, overall gull gray, tactical paint schem and Ferris. that not even going into Bi-Centennial birds! but hey gotta have something to kill the downtime here....
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..