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Everything posted by KJakker
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I pieced this together. Not sure about how to compare fuel consumption in the data I found to the listing in the data file. [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=1 SLThrustDry=25506.0 SLThrustWet=31882.5 ThrustAngles=0.0,0.0,0.0 ThrustPosition=-0.34,0.0,0.0 ThrottleRate=0.4 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.90 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.51 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.51 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.25 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.90 AltitudeTableNumData=30 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.275,0.249,0.227,0.206,0.187,0.170,0.154,0.140,0.127,0.000 DryMachTableNumData=17 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,1.305,1.382,1.463,1.545,1.626,0.000 WetMachTableNumData=17 WetMachTableDeltaX=0.1 WetMachTableStartX=0.0 WetMachTableData=1.000,0.979,0.972,0.979,1.000,1.035,1.084,1.149,1.230,1.329,1.448,1.581,1.734,1.908,2.105,2.328,0.000 MaxInletTemperature=860.0 TSFCM0=0.941 TSFCM1=1.321 AfterburnerTSFCM0=1.600 AfterburnerTSFCM1=1.854 MinFuelFlow=0.02 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=-0.34,-4.53,0.17 ExhaustEffectSize=0.6 AfterburnerNodeName=afterburner_L AfterburnerEmitterName=AfterburnerEmitter AfterburnerEffectSize=0.65 FireSuppression=FALSE MinExtentPosition=-0.68,-4.86,-0.35 MaxExtentPosition=-0.08,-0.50, 0.55 GasTempMaxRPM=650.0 GasTempIdleRPM=550.0 GasTempChangeRate=5.0 OverheatTemp=680.0 DamageTempDelta=300.0 OilPressMaxRPM=45.0 OilPressIdleRPM=40.0 OilPressChangeRate=0.3 LowOilPress=35.0 LowOilTempDelta=400.0 [Engine2] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=TRUE NumAfterburnerStages=1 SLThrustDry=25506.0 SLThrustWet=31882.5 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.34,0.0,0.0 ThrottleRate=0.4 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.90 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.51 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.51 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.25 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.90 AltitudeTableNumData=30 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.275,0.249,0.227,0.206,0.187,0.170,0.154,0.140,0.127,0.000 DryMachTableNumData=17 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,1.305,1.382,1.463,1.545,1.626,0.000 WetMachTableNumData=17 WetMachTableDeltaX=0.1 WetMachTableStartX=0.0 WetMachTableData=1.000,0.979,0.972,0.979,1.000,1.035,1.084,1.149,1.230,1.329,1.448,1.581,1.734,1.908,2.105,2.328,0.000 MaxInletTemperature=860.0 TSFCM0=0.941 TSFCM1=1.321 AfterburnerTSFCM0=1.600 AfterburnerTSFCM1=1.854 MinFuelFlow=0.02 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=0.34,-4.53,0.17 ExhaustEffectSize=0.6 AfterburnerNodeName=afterburner_R AfterburnerEmitterName=AfterburnerEmitter AfterburnerEffectSize=0.65 FireSuppression=FALSE MinExtentPosition= 0.68,-4.86,-0.35 MaxExtentPosition= 0.08,-0.50, 0.55 GasTempMaxRPM=650.0 GasTempIdleRPM=550.0 GasTempChangeRate=5.0 OverheatTemp=680.0 DamageTempDelta=300.0 OilPressMaxRPM=45.0 OilPressIdleRPM=40.0 OilPressChangeRate=0.3 LowOilPress=35.0 LowOilTempDelta=400.0
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Bermuda Triangle.
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Good for you. It has been too long since I got on a coaster. I need to get back to Ceder Point.
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Demo is free, $3 min for the Patreon demo. Remember it is still very much in development. Latest update should be out in the next week or so.
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This is the first I knew that Kuwait had these tanks. I have been getting more interested in tanks recently due to supporting "Gunner, HEAT, PC!".
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This one illustrates a supersonic intercept with an AIM-4. This is the one withe the comment on the F-4 and the AIM-4 missile.
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My projects (GKABS)
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The machine gun issue is due to a moving gun being on top of another moving gun mount. Known issue with the game. -
@Wrench I am glad to see X-wing: Alliance and Tie Fighter getting the kind of visual update that FreeSpace 2 got. While I was thinking about that it occurred to me to ask, have you seen EC Henry's videos about obscure rebel ships from the original trilogy?
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@Wrench Thanks for the info. Downloading.
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Is this the end ??
KJakker replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I thought Win 10 was suppose to be a continuously adapted OS via updates. No more version numbers making things blanket obsolete. -
In development armored warfare game. "Gunner, HEAT, PC!" https://gunnerheatpc.com/ FAQ Getting started guide Free public demo Patreon demo YouTube Discord
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My projects (GKABS)
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Micro Prose Discord. https://discord.gg/3zCTSUGKkG Sea Power: Naval Combat in the Missile Age This is @Stary and @Julhelm new game. This is sort of like an updated Fleet Command. https://www.microprose.com/games/sea-power/ https://store.steampowered.com/app/1286220/Sea_Power__Naval_Combat_in_the_Missile_Age/ https://www.triassicgames.com/ Task Force Admiral This is a World War II naval command game that is starting with a focus on USN carrier task force operations in 1942. https://www.microprose.com/games/task-force-admiral https://store.steampowered.com/app/1281220/Task_Force_Admiral__Vol1_American_Carrier_Battles/ https://drydockdreams.games/ https://www.facebook.com/TaskForceAdmiral/
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