Right now some fixes. Apparently how you setup the config for turrets determines which ones the AI occupies, must have been a game fix somewhere, or maybe 2.20 fixed that issue, but an issue was brought up for the UH-1Y and that's taken care of, just a matter of order and it works as intended, AI gunners occupy the doorguns first before the FFV slots. Another teething issue with Zeus is that the "Russian Federation" class is not usable with Zeus when you want to put out ones occupied by units. However if you choose Empty it'll show it, and the configs are setup properly, but I don't know what is causing this issue. Maybe it's a limit? I don't know because agaain it shows up fine in Empty in Zeus, but not in the regular way of bringing units into the game during a session.