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Flanker562

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Flanker562 last won the day on January 5

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  1. That's Erik's problem to figure out, not mine, I'm just a meek Moderator.
  2. "If it's not in the system, it doesn't exist." Librarian in Star Wars. If it's not in the files, maybe somebody has one, but if it's not in the Downloads, it doesn't exist.
  3. Updated the Hellfire rack on the AH-1Z, improving geometries for it, and other additions. So Sunday: - Flanker562 Helicopter Pack - ADuke UH-1Y - ADuke Kiowa - Flanker562 Wipeout - AH-1Z
  4. Worked on some of the M299 models today, adding shadows and some Fire and Geometries to the models. Overall a lot of the models for the weapons (the ATACMS just exists due to it's size and stuff), but overall do have some stuff worked out for the Flanker562 Helicopter Pack. Most of the rest is complete for the other mods, so I don't need to mess with them that much as they're ready for uploading.
  5. Lol what have I gotten myself into here... Just like... Okay
  6. I guess the mini updates and the like are working, so I gave the Kiowa by default HE rocket pods, I may switch to the gun prior to release this Sunday, but I did fix the pylons and stores below the pylons, so that should work out better. Also added the pylon proxies to the Fire Geometry, so that's another mod to upload Sunday, so far: - ADuke Kiowa - Flanker562 Helicopter Pack - Flanker562 Wipeout - ADuke UH-1Y
  7. Thanks to C.Eagle on my Discord, the "Russian Federation" faction, now renamed "Russian Armed Forces", is working on Zeus as intended, which was brought up here on Discord and Steam. Right now things are good and okay. I need to update the configs on my Discord, but otherwise it's good so far. Tommorrow I'm looking at adding some more geometries to the weapons, which need some TLC and stuff as well, even though I put it off until now.
  8. With the SAFE option working on the helos, I added it back to the Flanker562 Wipeout mod, giving that additional way of safing your weapons for flying and whatnot. So for Sunday: - Flanker562 Helicopter Pack - Flanker562 Wipeout - ADuke UH-1Y
  9. Also some additions, miniguns and M240s now have a SAFE function, that is toggleable with the F key on that particular gun. The AI will still fire the miniguns with this feature (it should just ignore it), after a test with a CSAT volunteer, so that is set for Sunday's update. The various CoPilot (and Pilot for the Ka-125) have this function, as apparently it's "seen" by the weapons decleration in the config. So that's some more features in for this next update.
  10. Okay thankes to Dart on the Arma Discord, managed to improve some fixes on the Ka-125. Pylon weapons now work on it and the additional ghost slots are gone, so it's just a single-seat helicopter as the Lord intended. Anyway, also added Fire Geometries to the Hellfire/Rattler racks, and so far that's what's happened in-between the release of the last update, so Sunday - Flanker562 Helicopter Pack - ADuke UH-1Y
  11. Right now some fixes. Apparently how you setup the config for turrets determines which ones the AI occupies, must have been a game fix somewhere, or maybe 2.20 fixed that issue, but an issue was brought up for the UH-1Y and that's taken care of, just a matter of order and it works as intended, AI gunners occupy the doorguns first before the FFV slots. Another teething issue with Zeus is that the "Russian Federation" class is not usable with Zeus when you want to put out ones occupied by units. However if you choose Empty it'll show it, and the configs are setup properly, but I don't know what is causing this issue. Maybe it's a limit? I don't know because agaain it shows up fine in Empty in Zeus, but not in the regular way of bringing units into the game during a session.
  12. First post
  13. Fair point, I don't think it's wrong to learn something, especially about something you're going to use for a while.
  14. I guess I'm not a real man because sometimes well... I have read the manual...
  15. Wow, I didn't know that, but didn't expect that stuff to happen, thanks
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