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Flanker562

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Everything posted by Flanker562

  1. You gotta go in the Downloads section to the SF2 cat extractor in the utilities section. Once you download that you extract the Flight cat (I believe that's the right one) and edit the appropriate file. You can PM me but it's going to be the same either way. Besides someone can chime in and help you further with it as using my phone sucks for helping somebody out.
  2. What I think you need to do is extract the soundlist.ini and add that sound listing. I'm unable to post (I've been accessing the site on my phone) an entry to modify. Or use the same file that's in your Flight folder if you have a modded folder. Simply add another entry in sequential order and that should fix that issue sound-wise.
  3. I don't think it's doable as the game works by years and not by a specific date range (what you're trying to do). So basically what you're trying to do can't happen. You could use the Editor that gives you the ability to change the date but it won't modify the whole mod. That's the only workaround to get what you need.
  4. No they never had machineguns. I mean we had personal weapons but never mounted as it was strictly for TOCs and the like, strictly rear- echelon command vehicle not destined for combat
  5. Hmm no I want to say a Type 63 or 93 as the APC wasn't the one you dug up. Too bad I can't go back to Fort Irwin and take a photo for you ( too far and not in the Army anymore).
  6. I want to say I saw an armed APC at Fort Irwin but that was a foreign (I think Chinese) ambulance that was armed. Unfortunately I don't have any photos and recalling from memory. And I used to drive a M1068 for awhile when I was at Fort Hood back in the day.
  7. It does have a unique look, though personally wouldn't call it steampunk, more of a retro look.
  8. Yeah I did but I will fix that next update I think, maybe
  9. Thanks so on the Super Hornets then I won't make it mandatory given the multi-role nature.
  10. By default its not implemented, it uses the Avionics70.dll so you can engage one target at a time. If you change the dll to AvionicsF14A.dll you can engage multiple targets at one time. All you need to do is change the line in the main ini, such as the FA-18A.ini, and so on.
  11. The Super Hornets came out before SF2:NA so aren't setup for it. And isn't in the works to be implemented as Brain32 hasn't responded to my PM yet regarding Block III cockpits and such. Also if it has to be the dll only then it probably won't be implemented due to what people have, I.e. I really don't want it to be NA specific. If it can be implemented without completely requiring NA then no problem (it functions normally but if NA is installed it shows the numbers for multiple missiles at one time)
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