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dtmdragon

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Everything posted by dtmdragon

  1. In 1994, the USAF awarded a contract to McDonnell Douglas to explore the feasibility of adapting the F-15C to the Suppression of Enemy Air Defenses (SEAD) role--the so-called Wild Weasel mission that was at the time performed by the two-seat F-4G Phantom II. However, the Air Force was skeptical about the feasiblity of a modified F-15C for the Wild Weasel mission, preferring a two-seat aircraft for this role. The aircraft that the USAF would REALLY like to have for the Wild Weasel role is a modified two-seat F-15E, but this is considered much too expensive an option in the current military drawdown environment. The USAF settled instead on an adaptation of the F-16 for the Wild Weasel mission the F-16CJ Block 50/52 with the HARM targeting Pod. BUT...... What if a modified F-15E had been chosen as the F-4G replacement? And so I give you the F-15F Strike Eagle 'Wild Weasel' The F-15F is dedicated to the SEAD role and like the F-4G before it works in hunter/ killer teams with the F-16CJ Block 50/52. For this role the F-15F is fitted with the Litton/ TRW AN/APR-52 Precision Direction Finding (PDF) system. As an economy measure and since it was thought the SEAD role could be undertaken solely with the PDF system the F-15F could not utilize the LANTIRN system until an avionics upgrade program in the early 2000's which included the Sniper targeting pod and JHMCS. I have done two camouflage skins for each squadron, one is in the normal F-15E dark grey and the other is in the hill grey scheme. Squadrons are the 14th, 23rd and 90th Fighter Squadrons.
  2. Have a look at the very bottom of the cockpit.ini file
  3. No I am happy with it as is, don't forget the larger wings ment more lift and larger fuel tanks giving a big increase in range over an F-16. But your more than welcome to do it yourself and send it to me to include. I think there might be a set in McGunny's ordnance pack for SF2.
  4. Glad you guys like it, it is a cool looking viper! I went with F-15E squadrons since that is the aircraft the XL would have been used instead of. The Team Viper F-16C Blk40/42/50/52 decals will fit on the XL without any modification other than a common offset of the decal co-ordinates, so I may do a F-16 squadron decal pack at some stage.
  5. View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan. Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar
  6. Very cool I'm thinking this would make a great dedicated USN Nam era Wild Weasel aircraft
  7. Uploaded and awaiting approval http://combatace.com/files/file/16164-f-16xl-for-sf2-%E2%80%93-f-16e-blk-62-fighting-falcon/
  8. Version 2.1

    1,320 downloads

    F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan.
  9. Afraid not as it is caused by the main landing gear doors. At present I have turned the shadow off. The beam does disappear as soon as the gear is retracted so if you have the shadow on it is only an issue when you drop the gear.
  10. Ok, so pretty much done and ready to package up to upload. The skinning turned out to be easier than I thought as the decals from latest F-15E mod by viper63a fitted with only slight modification. As I said above if the F-16XL had gone into production it would have been instead of the F-15E. It would have been known as the F-16E/F Bock 60/62 (the desert falcon wasn't even on the radar in the late 80's). The weapon stations were an absolute mine field to sort out and to get the right weapon carriage right! Two versions will be included: F-16E (XL) Blk 62 Fighting Falcon 1988- 2002 and F-16EM (XL) Blk 62 Fighting Falcon 2003-
  11. Massive update and upgrade for SF2, more skinning to go.... doing F-15E squadrons as the F16-XL was in the running against the F-15E
  12. I remember a recent post or topic about a mod or edit to reduce the amount an AI aircraft gunner fired and/ or their accuracy which also improved FPS when formations of bombers were firing their tail guns etc. I have searched to no avail so can anyone remember it and point me in the right direction? Cheers, Dan.
  13. Cheers. With his (red bird) skins, the graphic settings maxed out in game as well as with the AMD CCC, cockpits.nl high res cockpit, all the F4AF mods/skins here and HiTilesAF it is not bad visually at all. Plus it has great FPS. Unfortunately BMS 4.33 is just to high spec for my older PC. I can fly training missions just but the campaigns destroy my frame rates.
  14. Hay guys I'm trying to install janhans F-16CJ/CG/AM skins for Falcon 4 Allied Force but I can't figure out the lod editor. I am following the pdf instructions but when I click view LOD texture it won't work. I pick the same CT number that matches the number of the new texture in janhans package. Eg 2603 for 13th TFS. The first question I should really ask is are janhans skins any better (higher res, more detailed etc) than the F-16c USAF skin pack here at CA?
  15. Only other way I can think of is to make it a weapon. Eg an empty (non jettisonable) fuel tank or empty counter measures pod etc. Have the loadout.ini change to the various color DECM the same year the skins change.
  16. Hay guys does anyone know where to download or have the Red Viper addon and two patches? I have searched high and low and every link seems to be dead. EDIT: I'm also looking for any other sources for Falcon 4.0 Allied Force addons other than here at CA. I am not interested in BMS just yet as without a HOTAS set up and track IR I found it almost impossible to play. Cheers, Dan.
  17. There is an F-16 IRST sensor here you could use http://combatace.com/files/file/13868-what-if-lockheed-martin-fa-16e-silver-falcon/
  18. Cheers, the re-worked Harrier FRS.1 is very well done
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