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Menrva last won the day on January 4
Menrva had the most liked content!
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3,990 +1000 ReputationAbout Menrva
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Call Sign: Dusk
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Gender
Male
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Location
Marche, Italy
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Interests
Gaming
Modding
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Good Music
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Website
https://www.moddb.com/members/menrva/mods
Recent Profile Visitors
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Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It's all described in the download page of the mod.- 209 replies
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- 1
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- desert shield
- ods
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(and 8 more)
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Trying to cure rudder
Menrva replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think there's been a misunderstanding. I'm not suggesting to play it on Easy, I never do since I play with Hard difficulty. It's just something worth testing to see how that affects rudders in game. Probably my bad wording, I did not mean to say that rudders are not needed in Strike Fighters. What I wanted to say is that they are not useful in the way they have been implemented. Had they been working as expected, they'd have a lot of use indeed. -
DA's TOTALLY TERRIFIC THREAD OF STICKERIFFIC IMPROVEMENTIFICATIONS. and stuff
Menrva replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@daddyairplanes Clever solution. I want to point out that decals use their own shader for rendering, though. They get a different lighting compared to the rest of the aircraft's textures. This means that under certain angles of sunlight, you might be able to see the box being illuminated differently. -
Trying to cure rudder
Menrva replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@OlWilly I may be wrong, but IIRC by setting the flight model difficulty to Easy, the rudder should work more like it should, but the overall flight modelling then becomes Ace Combat-like. Just another test case that is worth trying. Compared to many other flight sims, the rudder is not useful at all in Strike Fighters, so this thread is of my interest. -
What If Screenshot Thread.......
Menrva replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Joint Strike Fighter Squadron Somewhere over Afghanistan Year 202X -
What If Screenshot Thread.......
Menrva replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
NATO Air Force Somewhere over Norway Year 202X -
Texture issue
Menrva replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
During the development of ODS 30AE, we used to have sounds in higher quality, some WAVs even were some MBs in size. They made loading times much longer and definitely required more memory. I wouldn't say it's due to the soundlist as we have some 300 entries in it for ODS 30AE. Try reducing the quality of sound files instead. The game prefers low frequency mono sounds, low quality ones overall. -
Texture issue
Menrva replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not always. I think Ludo already knows that textures are needed, he's using his own Mirage F1 add-ons. Black textures happen when you run out of VRAM. @ludo.m54 reinstall DirectX 9 redistributables, update video drivers and make sure you're using your dedicated GPU in the game's options (Strike Fighters 2 usually defaults to the integrated graphics card of the CPU, and that is obviously insufficient for high quality add-ons). -
Buildings disappear ?!
Menrva replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What Gepard says; I cannot remember the exact number, but there are hardcoded limitations in regards to how many vertices can be rendered for TODs. Simply put, reduce the number of buildings on the TOD or the game won't render them all. -
Well deserved, @Coupi! I thank you for your continuous support on the ODS 30AE mod.
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Creating A Campaign Mod
Menrva replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
@omegaeleven Apologies if I didn't reply to your PM in time. RL is not being kind to me at the moment. I'm happy that Gepard and mehlhorndirk gave you help. This is the best I can offer at the moment, a zip of data mainly recovered from CombatACE, you'll find a DOC and a PDF, alongside links to useful posts that can be found in CombatACE's forums: SF_Campaigns_KB.zip I'm no campaign data guru. What I did for the Desert Storm campaign data is an impressive amount of work, but the complex ground war does not work yet as intended. You'll find out that you learn a lot more by doing, trial and error. I'm also happy to see that my Horn of Africa terrain is being used, it never got a review by users so I consider it the most overlooked of my terrain mods. If the terrain ever needs some additions or fixes, feel free to let me know and I'll work on it if RL gives me some breath. -
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new tiles for Korea MIGAlley from Gepard
Menrva replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
No problem, I think swambast will understand. Like Wrench reminded, it is suggested that @Lacsap replaces the uploaded package with one which includes just the tileset files and the updated terrain's data.ini file. No need to repackage your whole terrain with it. -
new tiles for Korea MIGAlley from Gepard
Menrva replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wonderful tileset, but I wasn't expecting it to be a standalone terrain with some other material included without permission. I see that swambast's Mosul Dam has been included and that was meant to be exclusive to the IraqWA terrains I released long ago. Nothing wrong on seeing stuff like this being re-used on other terrain mods, but I'd make sure to contact the authors involved next time, as well as including a proper list of credits. If only the tileset stuff got changed, it would have been best to release the updated tiles and data files alone, just like many other tileset mods made in the past by the likes of Stary and Brain32. -
Question
Menrva replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@Erik Thank you for the info. I decided to remove the hot-fix, most users downloaded the mod after January 20th 2024, so it's not needed anymore. I might post it to the support topic if necessary. The mod needs to be re-approved even though nothing has changed.