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Menrva

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Everything posted by Menrva

  1. True. I recall I managed to reach something like 110000 ft or more with the NF-104. After a certain value (110000 or 120000 or something in between), the camera no longer follows the plane. Unlike the wall in the horizontal plane, the vertical one does not prevent the aircraft from going even higher, but the game's camera does not follow the aircraft this far.
  2. Haha, nice, so I'm not the only one wanting to see it in Strike Fighters. I'd really love to have the X-32, the X-35 and the YF-22 for SF2. The F-35 and the F-22 are not the same as their prototypes, which somehow look cooler to my eyes.
  3. Sorry but no. These versions I've uploaded are not even complete as I already explained in the first post. I'd rather complete them someday rather than starting a new one. They were started in 2017 and only got released in 2022. A WW2 version would require even more researches from zero and lots of free time I lack. Strike Fighters 2 is pretty much dead, we few remaining modders can keep it alive only for so long. A mere hundred downloads don't justify spending some years behind the development of a new terrain. Sometimes it feels like a waste of effort to my eyes. I wish the community was still active as it used to be. These days it's mostly about end-users asking for such free additions. Unfortunately this stuff doesn't grow on trees and actually is very annoying to develop in the long term.
    The impressive number of skins is just the tip of the iceberg. Fantastic quality and huge amount of research into this package. Simply put, nothing else comes close.
  4. If I remember correctly, that Su-35S shouldn't even be allowed. It's a 3d model ripped from HAWX. We truly miss proper modern Sukhois and MiGs. Just saying...
  5. You could try using the DDS format instead of TGA. I don't really like it as it brings a loss of quality but it's more optimized. You might want to keep backups of the tiles in original quality.
    Yet another top-notch addition by the Mirage F1 Team. The definition of quality and attention to details!
  6. @strahi I don't understand what your post is about. Is it an improved skin for one of the tanks in the mod? It's not needed anymore as next version of ODS 30AE will feature brand new tanks exclusively made by yakarov79.
  7. Outstanding work, Gepard! It's a tragedy that all of that is a current warzone, but in a way you're giving light to it with such artistic work. Props to you.
  8. Pretty ironic, I had worked on a new Iraq-Iran terrain when Centurion-1 was planning an Iraq-Iran war mod which never saw the light of day. My new terrain then got included by Spudknocker for a different Iraq-Iran mod, and has been the starting point for ODS 30AE. Similar situation about this Balkans scenario; I was hoping to see Baltika's terrain done but I ended up making it from scratch on my own instead. Working on ODS 30AE has been a fantastic team effort and experience, and I'm still improving upon it with time. A similar mod for the Balkans terrain is pretty far from being doable in the same level of quality. The terrain I made lacks target objects for cities and similar target areas, and I'm not in the mood of getting into it again anytime soon. I'd rather fine-tune ODS 30AE for the time being, while desperately hoping for SF2 to come back a bit more relevant than it is now. IMHO a mere hundred downloads for the Balkans terrain don't justify such a huge effort like ODS 30AE anymore. A terrain like that would have reached thousands of downloads years ago, now it's sign SF2 is pretty much dead and we modders are basically keeping it alive for our own.
  9. You did. Once you click, the game generates the mission data and finds no aircraft for the enemy, that is an instant crash. Seriously, let's not reinvent the wheel, trust what I know about the game. The MiG-17 and Badger are not enough. The stock nations called by that terrain require stock MiG-21s. Without those, it's no surprise it crashes as I've explained above. Again, it's not a bug of the terrain but a consequence of your install being too clean than it should. Terrain add-ons rely heavily on stock game objects for various missions types.
  10. Crashes to desktop happen with Intercept if the enemy side doesn't spawn with any aircraft either because it doesn't have a proper runway size to spawn on (heavy bombers require at least one LARGE_AIRBASE defined on the terrain), or it simply does not have any aircraft to spawn with. On SF2 Complete Edition I have no such issues with the Italy terrain I released, all runway types exist in it and I get stock MiGs to intercept. Modded nations.ini or userlist.ini files are the main causes of such unwanted behavior. Nothing's wrong with the terrain data. If the enemy nations have no aircraft to spawn with, it's no wonder you get a CTD. In that case, Allen's solution is correct, you'd have to add AllowedMissionTypes and remove Intercept from it. @EricJ That airbase issue was fixed the day after. I'm not aware of additional heightmap bugs with airfields, but those would never cause a crash to desktop.
  11. @Dysko Non hai idea del piacere che ho provato a leggere questo tuo post, da commuoversi quasi. Ti ringrazio tantissimo! Sono orgoglioso di aver rilasciato finalmente un terreno dell'Italia/Balcani degno di questo nome. Pensa che sono iscritto a CombatACE dal 2011. Al tempo mai avrei immaginato che sarei diventato un modder di terreni per Strike Fighters, per di più che avrei prodotto questo scenario alquanto complesso! È un vero peccato che la community si sia ristretta così tanto ma non biasimo coloro che sono passati ad altro. Strike Fighters è stato abbandonato da anni da TK in questo stato, un gioco che anche per sue colpe non ha la visibilità che merita. Tuttavia, la mancanza di una community attiva (oltre alle noie che sto avendo con la salute) mi demotiva dall'intraprendere la creazione di nuovi terreni, essendo una attività molto molto lunga e tediosa. Ad ogni modo, post come il tuo mi dicono che in fondo lavorare tanto su un tale terreno non è stato uno spreco. Posso solo augurarmi che in futuro Strike Fighters torni un poco in auge in qualche modo, e che più fan della serie tornino per apprezzare le nuove mod su cui noi pochi modder rimasti lavoriamo.
  12. Something else must have happened because the ODS installer does not overwrite nor touch anything (no other mod folders, no settings nor registry keys) by any means. The issue you're having with NF5 is definitely unrelated. I suppose it's more related with Win11 or any system updates. What the ODS installer does is installing a clean, brand new mod folder and adding related link and a renamed executable for it to work soon after installation. It shouldn't CTD as soon as you run it, if that happens something else must have gone wrong. I wish I could help more but I'm on Win10 and I cannot get a clear picture of what went wrong on your end.
  13. Allen, as I previously said in the terrain's support topic, I'm not going to work on the terrain anymore at this stage. It burned me out badly. I have no motivation. For simplicity and gameplay purposes all of Bosnia is Red Side. If and when a campaign will be made, front line changes can all be controlled in the campaign data. If you prefer to have Sarajevo on Blue Side, you can change it yourself.
  14. @madvad You're a sniper in catching bugs, I should hire you. Jokes aside, it's your lucky day, it was a rather quick fix. I've re-uploaded the two terrain packages. You'll have to wait until they are re-approved. I won't be available for other bug fixing though. Anything else you people wish to see fixed or improved, send me a PM and I'll care to read it when I feel the time is right. Don't expect immediate support, I need some rest.
  15. Mod package has been updated to Version 1.7; read the change log for further details.
  16. I want to explain that this terrain work of mine is not fully complete as usual. It features all possible airports, air bases, SAM sites and radar sites, alongside extremely accurate topography with Real World river courses and lakes. However, cities are missing targets entirely, things like bridges, warehouses, factories, etc. To develop this terrain has been all but a pleasant journey, it burnt me out numerous times to the point of hating it. Moreover, I've been suffering from an health issue for a year with no clear solution in sight. It has drained most of my energy. If and when I feel better, I'll consider completing the terrain with the addition of targets in cities. I think it's best that I release it as is rather than keeping it wasted on my hard disk. For personal use only, you can modify it as much as you want. I just don't want to see the terrain being modified and/or redistributed here or elsewhere without my prior explicit consent. That's all I ask. The community has dwindled so much in recent years and this terrain comes too late, only very few fans of Strike Fighters will be enjoying it and this sort of demotivates me from doing any further terrain modding. This may well be my last terrain work, it really exhausted me to this point. If you encounter any bugs or oddities, please do not bother me about those. I know well the terrain is not perfect nor complete, but right now I have other priorities alongside my health concerns. Take care, everyone.
  17. I want to explain that this terrain work of mine is not fully complete as usual. It features all possible airports, air bases, SAM sites and radar sites, alongside extremely accurate topography with Real World river courses and lakes. However, cities are missing targets entirely, things like bridges, warehouses, factories, etc. To develop this terrain has been all but a pleasant journey, it burnt me out numerous times to the point of hating it. Moreover, I've been suffering from an health issue for a year with no clear solution in sight. It has drained most of my energy. If and when I feel better, I'll consider completing the terrain with the addition of targets in cities. I think it's best that I release it as is rather than keeping it wasted on my hard disk. For personal use only, you can modify it as much as you want. I just don't want to see the terrain being modified and/or redistributed here or elsewhere without my prior explicit consent. That's all I ask. The community has dwindled so much in recent years and this terrain comes too late, only very few fans of Strike Fighters will be enjoying it and this sort of demotivates me from doing any further terrain modding. This may well be my last terrain work, it really exhausted me to this point. If you encounter any bugs or oddities, please do not bother me about those. I know well the terrain is not perfect nor complete, but right now I have other priorities alongside my health concerns. Take care, everyone.
  18. View File NovaLogic Skin Pack NovaLogic Skin Pack September 13th, 2022 (1st Release) by Menrva >For Strike Fighters 2 games This package includes high quality skins representing the player's aircraft from three lite flight simulators released by NovaLogic, namely F-22 Raptor in 1997, F-16 Multirole Fighter and MiG-29 Fulcrum both released in 1998. Below, a summary of the details of each skins: -NL_357CW, for the F-22A Raptor aircraft I released. This skin represents the fictive Raptor Squadron of the 58th TFS, 357th CW (Composite Wing), which took part in military operations in Angola, Jordan, Russia, Colombia and Iran. Serial numbers are realistic, the first being 001 as portrayed on the player's aircraft from NovaLogic's game. -NL_16AESOG, for the F-16C Block 42 aircraft released by The Viper Team. It depicts the fictive Viper Squadron of the 32nd TFS, 16th AESOG (Air Expeditionary Special Operations Group), which took part in military operations in Serbia, Liberia, Congo, Burma and Somalia. I made the skin for the Block 42, since it's closer to the one that NovaLogic modelled. Serial numbers are semi-realistic, the first being 112 as portrayed on the player's aircraft from NovaLogic's game. -NL_11EW, for the MiG-29S Fulcrum-C aircraft released by The Mirage Factory. It depicts the fictive 300 Squadron of the 7th Red Banner Guards Regiment, 11th Expeditionary Wing, which took part in military operations in the Kurile Islands, Uganda, Somalia, Burma and Tajikistan. Serial numbers are generic, the aircraft does not have any in NovaLogic's game. >Credits (in no particular order): -The Viper Team, for its detailed F-16 3d models and relative templates. -The Mirage Factory, for its good old MiG-29 3d model. -Sundowner, for the MiG-29 templates he made available. -yakarov79, for his reworked F-22 3d model and relative templates. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category What If Skins
  19. View File Italy, Southern Europe (1963-1991) Italy, Southern Europe (1963-1991) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category Full Terrains
  20. View File Italy, Southern Europe (1993-2006) Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category Full Terrains
  21. View File F-19 Stealth Fighter F-19 Stealth Fighter September 13th, 2022 (1st Release) by Julhelm, Dels and Menrva >For Strike Fighters 2 games This is a rework of Julhelm's fantastic F-19 stealth fighter 3d model, now featuring a centre strut canopy structure (thanks to a cheap trick of repainting the bubble canopy glass) and a new cockpit, a purposely modified F-117A cockpit by Dels. Among the improvements, it now features proper hit boxes and collision points, proper location for position lights and landing gear lights, reworked skins, aircraft characteristics and loadouts meant to resemble the ones of Microprose's F-19 Stealth Fighter game. It still features two internal weapon bays (unlike Microprose's exaggerated four bays), but with properly reworked limits; you can have 4x Sidewinders or 3x AMRAAMs per bay, 2x bombs or AGMs depending on their overall weight and size. A 20mm cannon is on the nose with 680 rounds, and an extra 1,900 lbs fuel cell has been added for a total of 11,800 lbs of fuel; non-afterburning engines are used for stealth reasons. An (invisible) arrester hook has been added as well, since Microprose's version could also operate from aircraft carriers. Skins feature the 83-019 serial number and an F letter on the vertical tails; these two details come from a picture of a menu screen in one of the releases of Microprose's F-19 Stealth Fighter game, where you could choose between an F-19 or an F-117A. More serial numbers couldn't be featured as the 3d model of the aircraft does not support decals without decal bleeding issues. Just imagine piloting the only example of F-19 in very black operations! Three new skins were created: a Prototype Black skin created from the specular texture Julhelm had made, and Desert and Arctic camo skins made by modifying the USAF Euro camo skin created by kblomkvist. NOTE: Strike Fighters 2 has no proper IRST functionality, so for the purpose of launching AMRAAMs a very basic ACM radar mode has been added to the avionics file of the aircraft. Moreover, the default cockpit features an obtrusive front strut which makes the cannon difficult to use. You can activate an alternative cockpit LOD in the relative INI file. >What-if Backstory During the development of the Have Blue demonstrators, Lockheed's Skunk Works division also conceived a third experimental stealth aircraft featuring an entirely different shape, rounded fuselage and wings, and meant to have air combat capabilities. The CIA got wind of it, classifying it at the highest possible level and using it as a cover-up story for the stealth aircraft that came to be the F-117A Nighthawk. In 1986, the Testor Corporation released a plastic model aircraft kit, calling it the "F-19 Stealth Fighter". Jane's All the World's Aircraft 1987-88 book listed an RF-19 as a Lockheed development project. The conceptual drawings of it were generally similar to Testor's design. In 1988 a combat flight simulator game, F-19 Stealth Fighter by Microprose, was released just moments before the public unveiling of the F-117A Nighthawk attack aircraft, which is said to be what it sought to represent. The reality is that a single F-19 existed and, during secret flights over Groom Lake, this experimental aircraft showed unique strength and was deemed a super-aircraft. Due to its funding and maintenance costs, the project was officially abandoned in 1983. Unofficially, this single example of F-19 took part in black operations all over the world until 1997. It is named F-19A Nightowl, internally nicknamed "Flying Frisbee" for its rounded shape and also referred to as "Ghostrider" for allegedly being affiliated with the 416th TFS Ghost Riders flying the F-117A Nighthawk. "The view would have been frightening to most men, there were solid clouds overhead at 4000 feet. He flew through the showers, he more heard than saw on this black night and the dark outlines of the trees appeared to reach up and snatch at his speeding fighter. Only a madman would be so low on such a night. 'So much the better' he smiled in his oxygen mask" - Tom Clancy's Red Storm Rising >Credits (in no particular order): -Julhelm, for creating this well-made 3d model of the F-19. -Dels, for his kindness in reworking the F-117 cockpit following my request. -kblomkvist, for his USAF Euro camo inspired by Tom Clancy's Red Storm Rising book. -guuruu, for sharing his RWR symbols improvement mod and for his improved sound files. -simonmiller416, for his smokeless rocket effects mod. -Crusader, for the more realistic weapons data for AIM missiles. -TaktischesGenie, for his suggestions and chats we've had about the F-19 concept. -My girlfriend, for supporting me in all of my endeavors. Submitter Menrva Submitted 09/12/2022 Category What If Hangar
  22. Version 1.0

    525 downloads

    Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
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