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Menrva

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Everything posted by Menrva

    Yet another masterpiece addition to the huge family of Mirage F1s! Congrats to the Mirage F.1 Team for a very well researched and polished addition.
  1. No. I don't think any of my terrains ever got a campaign (with the exception of IraqWA getting one from yours truly with the ODS 30AE mod, and the Iran-Iraq war mod using a much outdated version of the same terrain). When I released my first terrains, community members who used to make campaign mods had already left. I very much doubt we'll see campaigns for any of those, there's little to no interest in those terrains I released (TexasASC is one of the worst IMHO, it needs a rework). I'm already busy with the ODS mod, so I don't have time to spare in the making of other campaigns.
  2. Menrva

    E-3A RSAF

    @PeacePuma Great job mate! Do you mind if I include this in the next iteration of the ODS 30AE mod? With due credits to you of course. The E-3D we use has a number of issues, so this E-3A with fake-pilot CFM engines should be a much better alternative.
  3. I fail to see where I've been negative. Actually, I wanted to add something positive, that is, more correct information instead of such a misleading topic title. It's okay, next time I'll simply shut up.
  4. It's not game engine wise, but you're entitled to believe what you want. I already explained above why. If you want to have a parked aircraft be attacked by gunners, it works, but it's just a workaround that applies to Aircraft objects, not GroundObject ones. I won't repeat myself a third time.
  5. Well, to be honest I don't see anything special about it or in its data. It's no wonder gunners would target it simply because it's an aircraft, not a ground object. We know this since ages; it is possible to create a standalone parked aircraft from any aircraft object (done already by comrpnt, like his Static SFP1 Stock Aircraft Pack, Static WOV Stock Aircraft Pack and Static WOE Stock Aircraft Pack), and then manually add them to airbases by editing mission files. It's just a mere workaround that would only work with aircraft. The title of the topic is misleading, we're talking about aircraft objects really, not proper ground object entities.
  6. It's not a grey filter really, you'd be disappointed when you see it. Anyway, it's achieved by using one of those blending ops in the DTVFilterMaterial (INV_DST or INV_SRC, can't remember which one of the two) and by giving it a black texture instead of the stock GreenTVFilter texture.
  7. You can't, it's not possible on Strike Fighters. The way it works, the filter is applied through one of a few DirectX blending operations. Me and guuruu experimented with it after I discovered other blending operations we can use, more details here: Unused Blending Operations - Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion - CombatACE. We managed to achieve some sort of grey IR filter but it's far from being acceptable, lights and the sky are colored and it would only work under certain times of day with other side issues. SF2 includes and makes use of few DX10 features; some other, more advanced blend ops are not implemented at all. It may be possible to achieve a grey IR filter through a custom shader for the DTV filter material, but I haven't succeeded so far in creating one.
  8. You joke but it's also real: At 44:30 he mentions a Pilot Activated Automatic Recovery System. It was implemented starting in 1994 on the Nighthawk, but the Soviets had a similar system since the 1950s. Not to mention that the theory behind stealth aircraft was conceived by Pyotr Yakovlevich Ufimtsev, Soviet physicist and mathematician.
  9. I haven't looked into your campaign data yet, but that's the most probable reason why it ends prematurely. You can make the ground war start at a later day, not as soon as the campaign starts. You can find out how by looking at the campaign data I made for ODS 30AE.
  10. @UllyB I'm cool, I already left the discussion since it was pointless. Next time I should ignore certain posts. Can you add the Alpha Jet E to this big wishlist? I had suggested it a few posts ago but I think you missed it. If you exclude it from the list I won't be offended, it's huge already.
  11. Again, where did I mention it is available? I think you're misunderstanding quite a bit. Let me quote posts as they happened and tell me if I said otherwise. Then you said this after my post, and I must suppose you were referring to cocas' version if you missed angelp's posts at the screenshot thread. After that, angelp posted screenshots on this topic of his work in progress X-32 (not yet available, and miles different than cocas' F-32). However, you still continued to state it's not a proper X-32. So this left me with a big WTF. I give the benefit of the doubt that you were initially referring to cocas' version, though the way it was worded it was quite confusing to my eyes. But I don't understand why you stated the same in front of a yet to be released X-32 that angelp teased over here. I hope it is clear now.
  12. It looks like you are salty and want a fight somehow. It's your mistake if you were referring to cocas' F-32 while I explicitly mentioned angelp's version which was shown in the screenshots thread a few days ago (and honestly you weren't referring to cocas' version either, you criticized angelp's version even after he showed it here as well). So, it seems to me you f*cked up and don't want to admit it. At this point it's clear you want to be trolling and I am saddened to see this happen, I did not expect such toxic behavior from you.
  13. Well, the way you worded the message it sounded different to me. It is language barrier I guess, it happens to misunderstand. Again, about the X-32, angelp also wants to reproduce the real one, but without many references that is the best he got at the moment. So, instead of saying look at the pictures, I think it'd be best to share those references, no? If you don't want, it's no problem, but then what was the point of the message? The only thing we got closer to an X-32 was cocas' F-32, and that one looked nothing like the real X-32. Apart from this, peace brother. russouk2004 was making a U-2R, then I think he had to leave modding due to RL issues. So yeah, I think the U-2R is a good suggestion to the list. Though the list is big already, may I add the Alpha Jet E? In theory we have Florian's wonderful Alpha Jet A, the E version features a different nose compared to the A. If only we had a source file of that one, an E version would be much feasible to make.
  14. Hmm, I am genuinely wondering what is wrong about it to be honest. We were shown two 3d models, one featuring the delta-wing of the X-32 prototype, the other featuring the revised wings Boeing had designed after further JSF program requirements. If you have more info and references, I think it'd be more constructive to share those instead of spitting on new additions for a dwindling game and community. I know angelp did his best to reproduce the different X-32s with the few references he had. The only what-if I see in those is the skin, and weapon loadouts of course. Also, I do not get this point. UllyB is willing to bring something to the table for everyone. I think it is no good for the community that some aircraft are not recreated just because few privileged or lucky end-users still have such models that cannot be distributed. What is the point of that? To share is to care IMHO. Even if some old-timers have exclusive access, it'd be nicer if the roster of CombatACE aircraft could be expanded to include those which IMHO cannot be defined as existing for the community as a whole. There are aircraft I'd like to feature in the ODS opera omnia mod we're slowly improving for completeness sake, but obviously I cannot feature capun's Mohawk and other such aircraft as they are not for everyone as per capun's wishes. Just my two cents. As for cockpits, I'm not against having aircraft without one, we have tons of those and usually I keep them for AI use in proper scenarios where they are needed. Having an aircraft 3d model done is already a good step, the community can always produce a proper cockpit at a later stage (though chances for this are very slim at this time). And giving how nicely detailed cockpits are more complex to recreate, I'd rather focus on aircraft overall.
  15. My pick is the X-15, I'd be very interested to see it in Strike Fighters. But also the S-2 Tracker would be a nice addition to the ODS mod. The X-32 is being made by @angelp as far as I know, so I don't think we need someone else start a new one from scratch. The C-2A Greyhound was made by Veltro2k but it is still unreleased and maybe someday Wrench will release it. It will be included in a future update of the ODS mod with specific tweaks, though. Unfortunately no, there is no OV-1C. The one you found is a dead post, it was made by capun of the A-Team, then the Strike Fighters community got divided long ago and A-Team stuff got fully removed from CombatACE. Such stuff is only released on the A-Team site which is not exactly end-user friendly nor freely available for downloads. So yeah, the Mohawk would be a nice addition to the CombatACE roster of aircraft as well. Even better, I would wish such a decade long rift would be solved, but when I joined CA it had happened already and I'm not fully aware of how it unfolded. I don't mean to open old wounds, I'm sure both sides have reasons. The 3d models are inaccurate, from the canopy shape to the F-35C having just one wheel on the nose instead of two wheels as required for carrier ops. Back when those models were made, the F-35s were not even operational, so such inaccuracies had to be expected. I was working on revamping Klavs81's F-35 cockpit with tons of .ini tricks and new textures, but even that 3d model leaves a lot to be desired for SF2 (it was made for SF1 at the time, and SF1 had more limited functions for cockpits). A brand new cockpit 3d model with more realism and functions would be quite difficult to recreate on Strike Fighters' engine, so the old one could do okay anyway.
  16. I think you have a corrupt/incomplete downloaded .ISO file or the tool you used to extract the .ISO messed up badly. There's no such thing as installe.exe and installx.bin files. Inside the .ISO you should find the following (check screenshot): The completely downloaded file weighs 3.47 GB. The ISO does not need to be extracted, you can mount it directly on a virtual drive if you're on Win10 or Win11 (more details here: How to mount ISO images on Windows 10 | Windows Central). If you really want to unpack it, you should use the latest available version of 7-Zip.
  17. They don't, I mean TK doesn't. TK created the server and no moderators exist for his TW server. Actually, it is surprising it is plagued very rarely by spammers, but nobody can remove any such posts from the server when they happen. TK does not deal at all with his own server, technical support for end-users is non existent. I'm sure there are fans who would gladly help him manage the server, but he's not interested in any interaction at all with the community. BTW, ThirdWire is a one-man development team, it's just TK at this time.
  18. We need a beacon of light to show us the way...
  19. Nope, Strike Fighters does not support a third Neutral force. It's either Enemy or Friendly side.
  20. It's not, I downloaded it and it's there (F-19_cockpit_NS.LOD). Make sure 7-Zip or WinRAR are updated to the latest.
  21. It will, but it won't offer the correct experience. If a terrain requires a specific .cat, using another one can cause all sorts of issues, like missing stock objects for target areas. Desert.cat and IsraelME.cat share various types of target objects but not all of them, so using one instead of the other can bring issues. If a terrain requires GermanyCE.cat for instance, it's just best to own Strike Fighters 2 Europe for a flawless experience rather than changing the referenced .cat archive.
  22. Add-on package has been updated to Version 1.1; read the change log for further details.
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