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Everything posted by yakarov79
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I'd like to request some skins
yakarov79 replied to rogueranger1993's topic in Mods & Skinning Discussion
Thats the spirit !!! Remember that creating mod of any kind is no less enjoyable than flying aircraft in game. You really play this game only if you start making mods. -
I'd like to request some skins
yakarov79 replied to rogueranger1993's topic in Mods & Skinning Discussion
My way - to make skin if there are no templates available - in two steps. 1. Create template ( even if it means to draw all lines,rivets,stencils etc) 2. Make desired skin. Results are ultimate pleasure when you can see your final work and good words of appreciation if you share your work here on ca. -
I guess you know how the game is constructed, how mods are applied to the game. Pick one of the area of modding find out how to (knowledge base) and start plaing with mods. There are many ways how to create mod...improve fm, create new high resolution skins for older models, create new terrains, new tiles sets for terrains, effects and of course new models. I belive there is no soecific tutorial how to create this n' that but for sure you can find usefull information on particular part of game in forum resources. Which area of modding you have in mind? Btw.
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check weapon *.ini file ObjectFullName= ObjectDataFile= [LOD001] Filename= and or data *.ini file: TypeName= FullName= ModelName= maybe there is an error within.
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S-300 is wip... but no one knows when. So one day we might have one.
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Is spinning meshes inked properly in 3dmax?
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Longd story short.i've changed some gps bombs into free falling eogrs and ters and brus into missile rails. Not perfect but AI is dropping jdams anytime with nice aquracy.
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Is ace combat-style maneuvering possible for a mod?
yakarov79 replied to rogueranger1993's topic in General Discussion
well, most of the modders here will let you wait for 2 weeks...but I guess some achieved said status - modding for more than 10 years already. Seems to me that you are quite new here...so if you explore more you will find that this game improved quite well since the original product was released. Usually without any support from the developer. no aces to code - no fireworks. If you have abilities to obtain in any way TW holy grail, then you are a hero. -
SF2 Campaign Mods: Why the need for separate mod folders?
yakarov79 replied to rogueranger1993's topic in General Discussion
You can install all in one without any problem. The reason is - less mess. Some just want to have specific installs focused on an era, war, country, etc. It is only for user convenience. A lot of useful info about merging or not campaigns you can find in a knowledge base. -
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On Friday morning, 19 July 1957, a USAF F-89J serial number 53-2547 under Project Plumbbob, launched a Genie MB-1 unguided rocket at an altitude 18500 feet over NTS Area 10. After reaching Mach 3 and traveling 4250 meters in 4.5 seconds its W-25 warhead was detonated by a signal from a ground station. The resulting explosive yield was 1.7 kilotons. MB-1 named Shot John was the first and only fired live, nuclear-armed, air to air anti-aircraft missile. real photo. Photo courtesy of National Nuclear Security Administration/Nevada Field Office.
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Maybe problem is in aircraft data / userlist.ini or texture ini nation entry
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18 July 1967. For the first time U.S Air Force combat search and rescue helicopter, HH-3E Jolly Green refueled in flight from HC-130P Combat Shadow during an ongoing rescue mission in Southeast Asia.
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