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Stary

MODDER
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Everything posted by Stary

  1. I think the gunner AI might take a bit too much of processing resources..? Not to mention, discussed previously problem of lack of good lower-detail further LODs
  2. I started some work on late 109, but it'll take more than 2 weeks I guess I'll upload the above pit tomorrow -it's kinda ok stand-in for A-36 and others I guess
  3. Sweet! WW2 Pacific maps could have use of some treemodding...
  4. I had the same problem several days ago... In my case I forgot to click "attach"
  5. Infidel! The new tools are lovely! Cat extractor, guns and weapons editors are relly worth checking
  6. like this? strangely, exported to Series1 format but doesn't work ok, but works w/o problems in Series2
  7. great! FSX, right..?
  8. me too
  9. true, good level of details a must, large formations are literally a showstopper
  10. Have a great one
  11. Aircraft folder root..?
  12. Thanks to Kulbit80! I've found and used older TW exporter to, well, export the meshes to older Series 1 format, for those having both Series 1 and Series 2 WW2 installs (like me), available here: http://combatace.com/files/file/12022-ww2-generic-stand-in-cockpits-series-1-edition/ includes Spitfire-like cockpit corrections posted several posts back
  13. We'll be waiting Ed! Get well soon! There are unexpected twists we all have... and overcome in time!
  14. View File WW2 "Generic, Stand-In" cockpits -Series 1 edition Generic cockpits pack for WW2 installs (series 1 edition) by Stary June 5th 2011 This pack contains 8 "generic" World War 2 era cockpits for use in WW2 installs. Read the included readme for details on cockpits types and usage guides. This is "Series 1" .LOD format re-export of the cockpits pack I did for SF2 WW2 installs, tested in Wings Over Africa mod by A-Team (Wings Over Europe, October 2008 patch level, Windows7 32&64) Submitter Stary Submitted 06/05/2011 Category Prop and Helo Cockpits  
  15. after many requests TK started adding (since First Eagles 2 back in Feb 2010) specular and normalmaps support to the models -in short -specular map sets the "reflectivity" (or glossines) of given part of the texture (black-white, black does not shine, white does) while normalmaps are bumpmaps adding fake 3d to the texture (panel lines, rivets etc, those funny cyan-magenta-blue bitmaps). I'm pretty sure now stock TW Spitfires do support both. Check the Object_XXX.CAT files for those Contact Julhelm, he's the actual expert in modern computer graphics
  16. 315 downloads

    Generic cockpits pack for WW2 installs (series 1 edition) by Stary June 5th 2011 This pack contains 8 "generic" World War 2 era cockpits for use in WW2 installs. Read the included readme for details on cockpits types and usage guides. This is "Series 1" .LOD format re-export of the cockpits pack I did for SF2 WW2 installs, tested in Wings Over Africa mod by A-Team (Wings Over Europe, October 2008 patch level, Windows7 32&64)
  17. Nigel, try fiddling with the specular maps, TK made them usable for a reason. And no, no showing off here, just... err... showing work (Yes, I have CFS3 ETO PTO and MAW installs on my drive too... yesterday had a quickie 109G vs. Wellis in MAW )
  18. Sure,update your DirectX libraries and graphics drivers what kind of GPU do you have? Might be it's choking on higher settings... Laptop build-in chipset?
  19. I found the exporter version that works with Max 11 and exports to Series1 format in the process of converting to Gen1
  20. Once upon a time divebombers ruled the battlefield... Emergancy landing near bombed Tripoli One must hit... must, right? and mighty Spitfires
  21. then post the repaint and tweak Nigel this is a "basic" pack for everyone to tweak and modify after all I made the gunsights this way (build into model caged) because I hate the TW floating ones, especially in old no fancy avionics/Head-up display planes I'll do the late 109 in near future
  22. Thanks Kulbit, I'll try this one
  23. I know one that does... I see his ugly unshaved face in the mirror every morning
  24. one more thing -I tried to make them working in series 1, BUT seems the verison of exporter I'm using doesn't export to LOD format Gen1 reads no longer, so it's a no go sadly... I hope more and more propheads will be moving towards Gen2 in following weeks... at least the second half of whole dozen of us
  25. ATTENTION!!! Fix for "EARLY_WW2_COCKPIT_3" (British fighter look alike) cockpit -fix moves the gunsight a little to align aimpoint better (was set to high) and fixes airspeed indicator (needle was rotating along wrong axis) unpack to the (aircraft) directory you're using this pit in, overwrite cockpit ini file:
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