Jump to content

Stary

MODDER
  • Posts

    8,500
  • Joined

  • Last visited

  • Days Won

    100

Everything posted by Stary

  1. Tool used to automatically enable\disable mods.
  2. Yes, Johan did whole Mid East Wars Pack, a must be for anyone interested in the conflicts. Requires JSoft Generic Mod Enabler to run properly, and some addons hunting
  3. TK wrote it'll be released after the Vista editions of all previous titles (StrikeFighters:Vietnam, SF:Europe, SF:WW1, SF:Israel) So it'll take a while
  4. Nice planes you guys have here @Jan Tuma: is it's from your Sudetenland mod for FE..?
  5. Lot of prop planes... it might actually work. Something different than SWOTL2, with real mass-produced, and used planes. I think there's gonna be a new Vampire in WOI Addon (was there a pic somewhere @TW?), but it's a long way, we have 3rd party. IIRC Poland was using Il-10 at that time, not Il-2, but must check that. And no, please, no nukes.
  6. Ok, KB, I think now all I need is to do simple batch files placed on my desktop that'll automatically rename the requested, install-specific options.ini in my Thirdwire\StrikeFighters2\ folder prior to launching the "core" sim Saves around ~1200 MB on each specific install (the core files), the best solution would be a simple mod launcher (ARMA comes to mind), maybe JSGME
  7. Thanks guys, found it But how can we have multiple installs then? Let's say I'm going to do Tainted Cigar 2 SF2-based install (only this! without other mods, planes, terrains etc. for testing purpose), but as my two instances of SF2 checks in the Drive:\Documents and Settings\ for Options.ini, how can they distinguish the MOD patches? Or can I drop the options.ini to the installation root of the given install like we used to? Or maybe I don't fully understand?
  8. Hi, I'm curious, is it possible to have second install of Strike Fighters 2, that doesn't check for mod folders in :\Documents and Settings\ ? I did second install today, but it also loads custom stuff added to these folders.
  9. 25 years ago, one could be sentenced to death for doing such things in Poland (martial law time), so not that funny after all But nice round hole in...
  10. New trees, new HR ground textures, some extras, just little on time to finish it (ok, I'm learning how to build a plane )
  11. A very what-if units
  12. I knew it's a joke, but couldn't resist :lmaosmiley: ..could be funny to release it today
  13. S! The crew was conducting emergency single-engine landing exercise, experienced pilots as military sources say.
  14. downsize textures to 256x256 and you should see them fully.
  15. Cool one. PS or environment effect?
  16. I've ported (ok, copied) GermanyCE to FE Exp1 w/o problems. The other way seems almost not possible. hint -it's the horizont distance vs tile size
  17. Yeah, interesting idea indeed.
  18. True. I have no bloody idea. Celtic? Wars? With Phantoms thrown in? The person below me tried to, but never really enjoyed Evil Dead trilogy.
  19. Ruhzyo, make it static AAA, with new fake gun, firing dummies at enemy aircraft, with low ROF, i.e if your siren .wav lasts 30 seconds, make a fake gun firing every 29 or 31 seconds. By doing so you can set things as desired -the siren range, the maybe additional custom effects, distance at which sirens turn on, how long it sounds (number of bullets) etc.
  20. Thanks Nesher, good one, you made my morning better
  21. Russ, awesome splinter camo!
  22. Thanks Wrench!
  23. I've checked First Eagles EXP1 ground objects and haven't found any trace of such feature. Would be great IMO, maybe in next patches?
  24. Happy birthday Dave!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..