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Stary

+MODDER
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Everything posted by Stary

  1. Yes, I'm tracking the water bug. Also seems there are missing VietnamS1.tga and VietnamS2.tga (open sea textures) from Brain32's repaint. Reason unknown, I re-downloaded whole pack today, they ain't there Don't know about the effects, which pack is it? edit: thrown the image away
  2. As shown below, I posted modified data in SF2Vietnam thread: napalm is a test WIP
  3. Try Green Hell 2, looks MUCH better
  4. For those that want to try GH2 in SF2:V, here's the corrected data, with the heightoffset correction and blending trees, default GH2 settings produce blocky trees: I did brief tests, seems ok, of course you'd be installing both Brain32's repaint and GH2 to \Documents and Settings\(...)\ThirdWire\StrikeFighters2 Vietnam\Terrains\VietnamSEA\ Notice terrains not terrain folder, it gave me a headache
  5. Hey, KB, could you post some shots from Vista edition? For those poor XP cavemen here 4 out of 5 Stars, 5/5 would be for improved terrain engine, but we have YAP2 and GH2 lack of multiplayer? why bother, really
  6. First test mission: "Thuds vs thatdamnevilwarehouse" Beautiful new cockpit: Fueltank fire from enemy AAA... That I was able to put out by reducing throttle, notice the leaking fuel So I tried to land in enemy base But they shoot me on touch-down (!)
  7. So, is CombatAce.com content no longer copyrighted? at the very bottom of the main page, on the lowest white stripe there's: © 2003-2007 CombatACE.com
  8. No a symulatora, który by w pełni i logicznie(!) symulował wspomnianą współpracę z systemami naziemnymi to długo jeszcze nie będzie. BOB2 by całkiem, całkiem jeżeli chodzi o naprowadzanie. Ok, kończę tego oftopa nim się ktoś wpieni :punish2:
  9. Dokładnie ArturR, od siebie dodam tylko że pod powierzchnią "lite-sima", w silniku, dzieje się tyle rzeczy, że aż dziwi czasami ten brak zdecydowania u TK aby wykonać jeden większy krok naprzód*... chociaż ilość dostępnych trybów radaru ( awionika LOCKON-owej 29-ki ma się nijak do oryginału, zapytajcie Lindr-a) to nie wyznacznik poziomu symulatora. Maszyny z tamtego okresu wiele więcej nie miały, nie można ich porównywać z F-16 Block 52 Chociaż przyznaję że poprawione kokpity w SF2... hmm... miodzio -dają nadzieję na pewne zmiany w przyszłości. *Jest jeszcze kwestia budżetu i "mocy przerobowych"... a tu rzeczywiście mamy jednego kodera i 2, 3 artystów od 3D i tekstur na tytuł. A "sim-lite" wg mojej definicji to raczej Jane's Anthology, USAF itp. chociaż to też fajne tytuły były. No ale nigdy się wszystkich nie zadowoli Post Scriptum: Popatrzcie na IL2 -jak z porządnego symulatora kilku maszyn z 2001 roku zrobiła się strzelaninka wszystko-wszędzie wraz z kolejnymi patchami i dodatkami w roku 2007 ('1946)
  10. I'm a sycophant after all
  11. Dave's messing with us again, like he used to (I hope so)
  12. What custom dlls? And I think no, it's still DX9. Vista version, SF:Israel will use DX10, that's for sure
  13. +1 I managed once or twice to put out fire by 1) minimizing throttle 2) diving fast -all in SF2 experimental WW2 install, I think it was Hawk75 or Buffalo
  14. Why wouldn't it? It's used by many games, it's all about creating proper directory tree and setting things up, then you should be able to activate or deactivate mods with one click (In our case "mods" refers to the various options.ini files) I'm gonna check it myself
  15. Tool used to automatically enable\disable mods.
  16. Yes, Johan did whole Mid East Wars Pack, a must be for anyone interested in the conflicts. Requires JSoft Generic Mod Enabler to run properly, and some addons hunting
  17. TK wrote it'll be released after the Vista editions of all previous titles (StrikeFighters:Vietnam, SF:Europe, SF:WW1, SF:Israel) So it'll take a while
  18. Nice planes you guys have here @Jan Tuma: is it's from your Sudetenland mod for FE..?
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