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Nyghtfall

MODDER
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Everything posted by Nyghtfall

  1. A little update on this one. I tried to create some simple objects in the meantime in Blender and failed 2 times. I was already about to give up, but this week I started a 3rd and last try and it seems to me, that it could work this time. My Testobject is a simple Pylon with a Missile Rail attached to it, according to Blender it should have the right measurements, orientation and scale for all axis, has a material applied and I managed to UV-map this thing. So I guess next step is finding a willing person with MAX, that has a bit of patience with me and can help me converting that thing to a SF2-usable form. If someone wants to give it a try, please PM me! Attached is a picture of my "creation".
  2. TA-4Js of VC-8 in two flavours. This unit flew the last operational Scooters in US service in 2003. I also played a bit with the cockpit (for the first time, so don't expect any wonders :P), Gear- and Hook-lever are working now and I managed to remove and to switch instruments. So I'll call it a day :)
  3. That looks impressive. Good work! :)
  4. "What If" A-4Ms would have been upgraded around 1990 and still in active service. A-4T "DesertHawk", US Marines, 1992 Inspired by dtmdragons A-4K Kahu II and HMH-466 helicopters during Desert Storm. ;)
  5. I'm not that much playing for some time now, but Elite: Dangerous (Single player), Skyrim and some Diablo 3.
  6. Happy Birthday!
  7. and if not as transport, maybe as a bomber? :)
  8. Out for playing!
  9. Those Harriers look great! :)
  10. Details of the Bombbay - Page 19 and 21 have some drawings. http://forum.largescaleplanes.com/index.php?showtopic=21808&page=19
  11. It's a model, but maybe useful. http://www.largescaleplanes.com/articles/article.php?aid=2246 Manual for Ju-88A-1, maybe useful too. http://www.deutscheluftwaffe.de/archiv/Dokumente/ABC/j/Ju%2088/Ju%2088%20A-1%20Betriebsanleitung%201940.pdf
  12. Aggressors! After playing around with them, I really like gun-only fights! I even won this time ;)
  13. I guess you're playing the stock vietnam campaign? A quick look in the campaigns .ini showed, that your unit seems to only get a new camo at the beginning of 1966 (S.E.A. camo, before it was silver) and a different version of the F100D around 1968.
  14. I can't believe no one has ever done it before. :) Don't expect to much here. I've never worked with 3d-modelling software before, so it's mostly trial and error. My focus is on small fakepilot-objects of course, as everything else would be far to much. First try is nothing to get excited about it - a LAU-118 Shrike/HARM-Launchrail, but that seems doable to me. Thanks for the links, that will definitely help! And grats to 500 posts! :)
  15. Thats the way I'm going atm...obviously it is the way you have to go here. Thanks anyway.
  16. Hey there, as 3d max 2009 seems to be unavailable, I read, that (with the help of a 3dmax-user of course) you can use Blender to create 3d models too. So after another day of constant fighting with Blender to get things done the way I want, I just wanted to ask, if someone can recommend a good read about Blender. An overview of the most used and important things to create 3D models would be very hepful. I guess forgeting everything you know about using Windows-programs seems to be key to learn it. ;) So any help is appreciated! Rene/Nyghtfall
  17. incredible, as always, a big thanks to you! I finally solved a mystery with your great tool...placing a decal on the inside of the skyhawk flaps.
  18. yay, glad you solved it :)
  19. A little break from all the scooters...Just found Wrench's KAW Shooting Stars with ErikGens superb F-80C and played around with it a bit. F-80C from 16th FIS, Korea 1950
  20. I did a little test and this is what I found out and seem to work. I post only relevant parts of the inis. nation.ini ======= [Nation214] Name=USAF Aggressors <-- that name is used in all relevant INIs DisplayName=USAF Aggressors <-- change to whatever you need Alignment=ENEMY ... squadronlist.ini ============= [squadron655] Name=57th ATG <-- that name is used in all relevant INIs DisplayName=57th ATG "Flogger" <-- change to whatever you need Nation=USAF Aggressors <aircraft>_data.ini =============== [MissionData] NationName=USAF Aggressors ... texture.ini in aircrafts skinfolder ========================= [TextureSet] Name=VA-126 - Red 23, 1983 <-- change to whatever you need Nation=USAF Aggressors Squadron=57th ATG ... decals.ini in aircrafts skinfolder ========================= //DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->NationsMenu [Decal001] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat=A-4E_Aggressors\empty <-- change to whatever you need Position=0.0,0.0 Scale=0.0 DecalMaxLOD=1 //DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->UnitsMenu [Decal002] MeshName=Rudder DecalLevel=1 DecalFacing=LEFT FilenameFormat=A-4E_Aggressors\empty <-- change to whatever you need Position=-0.0,0.0 Scale=0.0 DecalMaxLOD=1 //DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->NumbersMenu [Decal003] MeshName=RightWing DecalLevel=2 DecalFacing=LEFT FilenameFormat=A-4E_Aggressors\empty <-- change to whatever you need Position=-0.0,0.0 Scale=0.0 DecalMaxLOD=1 You need at least one decal for level 0, 1 and 2 for each menu to show. It works even if the decal doesn't exist, you just have to have it in the INI. I recommend placing these decals on different meshes, as they seem to count towards the maximum decal per mesh. Hope that helps! Rene/Nyghtfall Edit: Added a screenshot.
  21. SF2 Vietnam (although modded) - most campaigns I played were in Vietnam....I really like the challenge to fight my way through tons of aaa and sams and then drop some bombs on a target the old way (no ccip or other helpers). And I like the colorful jets planes of that time.
  22. nice one! good to see you back in action :)
  23. The silver one with invasion stripes looks really nice! Good work :)
  24. That looks great! I like the Blenheim, don't know why. :)
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