Search the Community
Showing results for tags 'korea'.
Found 45 results
-
Il2 Series "Korea" Dev Blog №1
76.IAP-Blackbird posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: News
Dev Blog №1 Well — here it is, this moment. We announce to you, dear friends, our new project and our new game world — "Korea. IL-2 Series." From now on and until the release of the game, we plan to publish developer diaries regularly and quite often, in which we will tell you in detail about most aspects of the new flight simulator. In this, the first, introductory entry, we will "go over the top" and outline the main features of the new project. What is it about? "Korea. IL-2" immerses the player in a virtual world that recreates the air battles in the skies over the Korean Peninsula from April 1951 to July 1953. Military operations during this time were concentrated in the northern part of the peninsula, and much was decided in the air. These events became a landmark in the history of aviation and military affairs: it was the swan song of propeller aviation (which played a very important role in the Korean War) and the rise of jet aviation. By the time of release, it is planned to recreate no less than 8 player-controlled aircraft — half of them will be jets and the other half will be piston-engined aircraft. The jets will be represented not only by the first "pioneers" of the new era, in which designers and pilots for the first time faced unknown challenges to their skills, but also by the powerful and efficient second-generation F-86A Sabre and MiG-15bis. Piston-engined aircraft will be the quintessence of the era — in the skies of Korea piston aviation enthusiasts will be able to fly the most powerful and efficient machines of this type in history: the F-51D Mustang and F4U Corsair and their Soviet opponents. One of them will be the Il-10 attack plane — where else but in a flight simulator about the Korean War could we pay tribute to the last attack plane of the famous Il-2 series? With improved aerodynamic contours, a more powerful engine, improved flight characteristics, still powerfully armed, and having an armored fuselage — in the hands of an experienced pilot it was a powerful machine. Who is it about? In the new project we are recreating the air forces of those countries whose pilots were most involved in the aerial battles: the USA, North Korea, the USSR and China. It is interesting that both the Soviet pilots and the Chinese People’s Volunteers participated under the legend that they were all flying North Korean planes — the identification marks of the USSR and China were painted over by the marks of the North Korean Air Force. In fact, there were air regiments in the command structure of the Soviet and Chinese armies, which will be reflected in the uniforms and equipment of the pilots and the language of radio communication. In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft. What's new? The new game engine is even more different from Great Battles than Great Battles was from Rise of Flight. DirectX 12, Physically Based Rendering (PBR) technologies, new visualization systems for atmosphere, vegetation, graphical effects, integration of a new version of the sound API, a new GUI engine and design, an evolution of the aircraft simulation physics engine, including a new aerodynamics, systems operation and damage model, a new damage model for ground objects and ships, a new system of decision making and giving orders to AI pilots, a new radio communication system, and, of course, a new qualitative evolution of the main game mode — all this together makes a qualitative leap, not just an evolutionary step. It required a huge investment of effort and resources from us, because for the new technologies all models, effects, sounds, graphical interface — all this had to be created from scratch. In other words — this is not just "a new version of IL-2," no. "Korea. IL-2 Series" is a completely new version of the engine and has completely new content. What's next? Actually, we started the development of "Korea" in parallel with the development of "Great Battles" back in the summer of 2022, and most of the work has already been done. Now we are actively developing the graphical interface and game modes: the development of aircraft has already moved to the stage of creating cockpit models, while the map of Korea is in its final shape and we are already filling it with cities and airfields. The development of dozens of types of ground and sea objects is nearing completion, and the new technological base — engine and tools — is already ready. Most of the development path has been completed, all the parameters of the new project have been defined, and that’s why we can finally announce it with peace of mind and tell you about its features without making promises we weren’t sure we could keep. Thanks for your patience! We will try to keep you updated on what we have already created and how we are progressing during the development cycle until the release. Dev Blog №1 (il2-korea.com) -
Planes dissapear in the distance, anyway to fix that?
ProblemChild posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am new to this game but I am loving it and the dynamic campaign is amazing. my only and only problem is that planes just dissapear in the distance, literally just dissapear a short distance a way, around 200 - 500 meters away? not too sure but its very off putting and its clearly an issue for gameplay. I am using Patch July 2013 Wings over Korea mod I play on 3840x2160 4K resolution (I'd prefer playing on that) I have extracted the flightengine ini into SF2 Filght folder as well as to the korea folder and made some changes like turned off fade away and increased mesh values, but still to no avail? Anyway to fix this? Its literally the only thing destroying the fun I have with this game.- 16 replies
-
- windows 11
- 4k
-
(and 4 more)
Tagged with:
-
Bonjour a tous . J'ai réalisé de nouvelles textures 1024x1024 pour le superbe terrain Korea Mig-alley de Gepard mais comment peut-on augmenter la distance d'apparition des arbres ? merci pour vos futures réponses ! Hello everyone . I created new 1024x1024 textures for Gepard's superb Korea Mig-alley terrain, but how can we increase the distance at which the trees appear? Thanks for your future responses!
-
Anyone has KAI T-50 or F/A-50 mod for SF-2??
71Bengal__Lancer posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anyone has KAI T-50 or F/A-50 mod for SF-2?? I have long been waiting for Korean indigenous birds, if anyone made any. -
I've been playing the North Korea Invades 1950. Lots of fun, although NK birds a lot more numerous than in real life. Anyhow, problem is that the Yak-9Ps are too skillful and deadly. They make mincemeat out of F-80Cs and give F9Fs a hard time. Any way to tone this down, so they're shot down easier--like in real life?
- 1 reply
-
- dogfighting
- 1950
-
(and 2 more)
Tagged with:
-
PC bogs down sometimes in KAW campaign
Slant6 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Enjoying the Korean Air War campaign overall. But sometimes, when things get very busy, the framerate will slow almost to a crawl. My setup is the following (relevant info): W10 i5 2500 (non K) 8GB Ram 1TB 7200 GTX 1050ti (newish drivers, forget the number exactly, 45X I think) Sound Blaster Z Do I need a serious upgrade to cut through the slowdowns and framerate drops? -
Version 1.0.0
368 downloads
Attached are a collection of original manuals from the 1950s and 1960s, to help the simulator pilot accurately reproduce aerial engagements from the Korean War and beyond. The Boyd manuals were found on Mark Hart's website. Originally they were Air Force documents of course, but difficult to find and not in good quality. Mark painstakingly reproduced the documents to their original conditions. His contact information and how he restored each manual is included in the individual pdfs. -
Korea MiG-Alley terrain
Gepard posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Korea MiG-Alley terrain Korea MiG-Alley 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: 2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain. Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China. The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases. MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955. Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys. You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley. There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it! ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 . To run this terrain properly you need to link it to an terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The dam files were made by Swambast. The basic files for the taxiways, parking areas and quais are made by ErikGen. I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files. Please contact me, that i can give you the proper credit. ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 25 Dezember 2018 Submitter Gepard Submitted 12/25/2018 Category Full Terrains -
Version 1.0.0
628 downloads
Korea MiG-Alley 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: 2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain. Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China. The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases. MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955. Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys. You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley. There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it! ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 . To run this terrain properly you need to link it to an terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The dam files were made by Swambast. The basic files for the taxiways, parking areas and quais are made by ErikGen. I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files. Please contact me, that i can give you the proper credit. ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 25 Dezember 2018 -
Close call with 20 MIGS as F-106's fly EC-121 escort during USS Pueblo incident
dtmdragon posted a topic in Military and General Aviation
Close call with 20 MIGS as F-106's fly EC-121 escort during USS Puablo incident 94th FIS deployed to Osan AB, Korea. By Bruce Gordon F-106 pilot 94th FIS. The tactics they would have used with the F-106 in the last page are fascinating. I've always thought of the F-106 in its context as a bomber interceptor not as a fighter on CAP engaging other fighters! Remember this is pre project 'Six shooter' so these F-106 have no gun and only two shots of missiles each as the F-106 fired two of its four Falcon missiles with each shot- it could not fire missiles singularly excpt for the nuclear AIR-2 Genie rocket. -
SF2 KAW Gloster Meteor F8 (RAAF) by FC
Kulbit80 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 KAW Gloster Meteor F8 (RAAF) by FC File Submitter: Kulbit80 File Submitted: 20 April 2016 File Category: Meteor This is completely new Meteor F8 by FastCargo and completely new cockpit by Dels (good option for people without expansion pack). Unpack to your main KAW folder. Credits: FastCargo - model Dels - cockpit HGBN - basic temps (unfortunately lost) Crusader - avionics mod for Dels cockpit Ravenclaw - new 'beta' 3" RP 60lb and napalm rockets I made new stencils, some new panels, lines and rivets, weathering effects, skin for RAAF 77sqn, completely new bump & specular maps, new decals and nose arts, new MBMk1ESeat textures, new hangar and loading screens and some changes in data and loadout ini's. Textures are not HR but TW standard + Enjoy. Kulbit80 Click here to download this file -
Version 1.0
325 downloads
This is completely new Meteor F8 by FastCargo and completely new cockpit by Dels (good option for people without expansion pack). Unpack to your main KAW folder. Credits: FastCargo - model Dels - cockpit HGBN - basic temps (unfortunately lost) Crusader - avionics mod for Dels cockpit Ravenclaw - new 'beta' 3" RP 60lb and napalm rockets I made new stencils, some new panels, lines and rivets, weathering effects, skin for RAAF 77sqn, completely new bump & specular maps, new decals and nose arts, new MBMk1ESeat textures, new hangar and loading screens and some changes in data and loadout ini's. Textures are not HR but TW standard + Enjoy. Kulbit80 -
Republic of Korea Navy Ulsan class frigate pack
WhiteBoySamurai posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Republic of Korea Navy Ulsan class frigate pack File Submitter: WhiteBoySamurai File Submitted: 04 March 2016 File Category: Frigates This package contains the complete collection of Ulsan class frigates of the Republic of Korea Navy: Ulsan Flight I (c.1980), armed with two 76mm guns, four twin 30mm AAA guns, and eight Harpoon missiles Ulsan Flight II (c.1986), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles Ulsan Flight III (c.1988), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles (with the aft guns on an elevated platform for better firing arcs) These ships are modular and share a common hull design with different weapon loadouts. They are essentially a larger cousin of the contemporary Donghae and Pohang corvettes. See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Click here to download this file -
Version 1.0
218 downloads
This package contains the complete collection of Ulsan class frigates of the Republic of Korea Navy: Ulsan Flight I (c.1980), armed with two 76mm guns, four twin 30mm AAA guns, and eight Harpoon missiles Ulsan Flight II (c.1986), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles Ulsan Flight III (c.1988), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles (with the aft guns on an elevated platform for better firing arcs) These ships are modular and share a common hull design with different weapon loadouts. They are essentially a larger cousin of the contemporary Donghae and Pohang corvettes. See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! -
Republic of Korea Navy corvette pack
WhiteBoySamurai posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Republic of Korea Navy corvette pack File Submitter: WhiteBoySamurai File Submitted: 20 February 2016 File Category: Frigates This is a package of 4 modern corvettes of the Republic of Korea Navy: Donghae class (c.1983), armed with a 76mm gun and three twin 30mm AAA guns Pohang Flight II (c.1984), armed with a 76mm gun, two twin 30mm AAA guns, and two Exocet missiles Pohang Flight III (c.1986), armed with two 76mm guns and two twin 40mm AAA guns Pohang Flight IV (c.1988), armed with two 76mm guns, two twin 40mm AAA guns, and four Harpoon missiles These ships are modular and share a common hull design with different weapon loadouts. They are considered frigates for task force generation. See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Click here to download this file -
Version 1.0
235 downloads
This is a package of 4 modern corvettes of the Republic of Korea Navy: Donghae class (c.1983), armed with a 76mm gun and three twin 30mm AAA guns Pohang Flight II (c.1984), armed with a 76mm gun, two twin 30mm AAA guns, and two Exocet missiles Pohang Flight III (c.1986), armed with two 76mm guns and two twin 40mm AAA guns Pohang Flight IV (c.1988), armed with two 76mm guns, two twin 40mm AAA guns, and four Harpoon missiles These ships are modular and share a common hull design with different weapon loadouts. They are considered frigates for task force generation. See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! -
Essex class (long-hull) aircraft carrier
WhiteBoySamurai posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Essex class (long-hull) aircraft carrier File Submitter: WhiteBoySamurai File Submitted: 27 September 2015 File Category: Aircraft Carriers This model represents the long-hull straight-deck Essex class aircraft carriers, beginning with CV-14 USS Ticonderoga circa 1944. These ships were about 5 meters longer than the original CV-9 Essex, and featured heavier anti-aircraft armament. Two versions of the ship are included: The original WW2 configuration, and the jet-capable Korean War era modernization. Decals for each unit are included. Random aircraft parking has been designed for currently available models with folding wings. In addition to its complement of aircraft, each ship is armed with a battery of twin 5" guns and single 5" guns, plus a vast number of 40mm Bofors and 20mm Oerlikon anti-aircraft guns. Please see the readme for full details and credits. Because this is a very high-poly, high-definition model, instructions are also included to improve framerate for those of us without premium supercomputers. This model is dedicated to Wrench, who requested it, and who provides us with great playgrounds for all our toys. Click here to download this file- 16 replies
-
- 11
-
Version 1.0
710 downloads
This model represents the long-hull straight-deck Essex class aircraft carriers, beginning with CV-14 USS Ticonderoga circa 1944. These ships were about 5 meters longer than the original CV-9 Essex, and featured heavier anti-aircraft armament. Two versions of the ship are included: The original WW2 configuration, and the jet-capable Korean War era modernization. Decals for each unit are included. Random aircraft parking has been designed for currently available models with folding wings. In addition to its complement of aircraft, each ship is armed with a battery of twin 5" guns and single 5" guns, plus a vast number of 40mm Bofors and 20mm Oerlikon anti-aircraft guns. Please see the readme for full details and credits. Because this is a very high-poly, high-definition model, instructions are also included to improve framerate for those of us without premium supercomputers. This model is dedicated to Wrench, who requested it, and who provides us with great playgrounds for all our toys. -
Korea visual update and enhancements pack
Stary posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Korea visual update and enhancements pack File Submitter: Stary File Submitted: 11 September 2015 File Category: Tilesets for Terrains Korea (V3) visual update and enhancements pack. This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain. Version 1.1 update: Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure Why: Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;) This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in. What's this: -new summer and winter tilesets -new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects -new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas -some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad (various runways are yet to be repainted) -lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned. -lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old) -the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky Installation (read carefully!): -given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me) -this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable -before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really. -you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?) -extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course. -you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you? -in SF2 WW2 forum I released some new or updated effects, work well with this pack -you're pretty much good to go at this point Licensing: CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain. Credits: The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones. Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking. Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated. Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO. All the good and bad souls at Combat Ace and around :P Happy flying Stary Click here to download this file -
Version 1.1
1,479 downloads
Korea (V3) visual update and enhancements pack. This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain. Version 1.1 update: Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure Why: Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;) This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in. What's this: -new summer and winter tilesets -new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects -new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas -some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad (various runways are yet to be repainted) -lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned. -lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old) -the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky Installation (read carefully!): -given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me) -this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable -before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really. -you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?) -extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course. -you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you? -in SF2 WW2 forum I released some new or updated effects, work well with this pack -you're pretty much good to go at this point Licensing: CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain. Credits: The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones. Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking. Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated. Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO. All the good and bad souls at Combat Ace and around :P Happy flying Stary -
Grumman F7F Tigercat cockpits pack
Stary posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Grumman F7F Tigercat cockpits pack File Submitter: Stary File Submitted: 05 August 2015 File Category: Prop Cockpits GRUMMAN F7F-1 and F7F-3N "Tigercat" cockpits pack For Strike Fighters 2, preferably all-merged and up to date by Stary and KJakker, version 1.1 March and August 2015 Update 1.1: -fixes for engine gauges supplied by KJakker, thank you -removal of temporary mesh helpers in 3N variant What's this: This is pack of two dedicated and quite accurate cockpits for the Grumman Tigercat twin engine heavy fighter/point strike fighter aircraft; F7F-1 and F7F-3(N) radar equipped variants respectively. Best for late WW2, 1946 and specifically Korea installs. Made for and tested with Geo's excellent Tigercat. Please read the readme for more informations about known bugs and other balooney. Seriously read it. Click here to download this file -
Version 1.1
384 downloads
GRUMMAN F7F-1 and F7F-3N "Tigercat" cockpits pack For Strike Fighters 2, preferably all-merged and up to date by Stary and KJakker, version 1.1 March and August 2015 Update 1.1: -fixes for engine gauges supplied by KJakker, thank you -removal of temporary mesh helpers in 3N variant What's this: This is pack of two dedicated and quite accurate cockpits for the Grumman Tigercat twin engine heavy fighter/point strike fighter aircraft; F7F-1 and F7F-3(N) radar equipped variants respectively. Best for late WW2, 1946 and specifically Korea installs. Made for and tested with Geo's excellent Tigercat. Please read the readme for more informations about known bugs and other balooney. Seriously read it.- 13 comments
- 8 reviews
-
- tigercat
- nightfighter
- (and 4 more)
-
Wings over Korea (3 of 3)
Do335 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Wings over Korea (3 of 3) File Submitter: Do335 File Submitted: 11 July 2015 File Category: User Made Campaigns Wings over Korea Part 3 of 3. Part 1: http://combatace.com/files/file/15221-wings-over-korea-1-of-3/ Part 2: http://combatace.com/files/file/15220-wings-over-korea-2-of-3/ Click here to download this file- 1 reply
-
- 2
-
- mig alley
- korean air war
-
(and 2 more)
Tagged with: