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Blade

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Blade last won the day on August 12 2024

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  1. Dhimari Air Force F-8E Crusader.
  2. Open the game's Options.ini file (located in Users\<your name>\Saved Games\Thirdwire\FirstEagles2). Find the [GraphicsOptions] section, then check the 'UseAdvancedShaders=' line. If the value is 0, then change it to 1 and see if this helps.
  3. Hi, Which game is it, First Eagles (1st gen) or First Eagles 2 (2nd gen)?
  4. I think he means how it is measured in the game. It is KiloWatt x 1000, or horsepower x 1000 x 0.7456999.
  5. I use my own simple mod. I took one of the Novalogic terrains (NL08_Scrub) available here at CA and use it to represent SWA. I also made a couple of skins for aircraft flown by the SAAF (Mirage IIICZ) and the FAPA/DAA (MiG-17F, MiG-21MF/PFM/bis).
  6. Unfriendly skies over Angola: SAAF Mirage IIICZ vs Cuban-flown MiG-21MF
  7. The stock F-16A Netz trailing edge flaps use "AUTOMATIC_SPEED" (see [TEFlapLeft] & [TEFlapRight]).
  8. Hostile skies over Dhimar and Paran.
  9. That is not true. You simply need an ini file (see my example below) pointing to the correct lod file and mue's viewer can load it. [LOD001] Filename=a-4f_74_pit.lod
  10. Pictures and a few serial numbers of 25th TFS A-10s from the '80s. https://skywarriors-gallery.com/usaf 25fs.htm
  11. Hi, There are no units for these, usually they require a number between 0.0 and 1.0 as their values (in some cases they can have higher numbers). To put it simply, they refer to 'how far the throttle is pushed forward' for the Idle/Cruise/etc. settings, what RPM is reached at the given throttle setting, and, if the model has an animated nozzle, to what extent the engine nozzle should open or close.
  12. A few early morning Spitfire shots.
  13. Like you said, the tree models are stock items in FE2 (they are located in the wwiCambrai.cat). The same models can be found in the 'First Flight - The Wright Experience' object pack as well. I did another test. The tree model is solid (and destroys my plane) without adding a collision model...
  14. You can even place killer trees (not the TOD variety, of course).
  15. Hi, They need a 'collision model'. Open the terrain's _Type.ini and insert the line 'CollisionMesh=<YourBuildingName>.lod' in the sections of the buildings in question.
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