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Strike Fighters by Thirdwire


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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Su-15TM SOV.CAMO.SPRINGS

      Su-15TM SOV.CAMO.SPRING
       
      New Skin for the Su-15TM FlagonF
      *********************************************************************************
      - SovietCamoSPRINGS
      - su-15tm_loading_screen
       
      INSTALATION:
      *********************************************************************************
      You must extract the folder Su-15TM SOV.CAMO.SPRINGS. Folder SovietCamoSprings save to a folderSi-15TM which is in the Aircraft folder in your game. As always Place a new decal line
      in you Su-15TM.ini folder. The Line for this aircraft is:
       
      [TextureSet]
      Directory=SovietCamoSPRINGS
      Name=Soviet Camo Springs
      Nation=Soviet
      Specular=0.400000
      Glossiness=0.500000
      Reflection=0.000000
       
      Replace the XXX with the next number in the sequence.
      That's it.
       
      Loadingscreen
      *********************************************************************************
      Part of the package is loadingscreen. If you want to install, here's how:
      su-15tm_loading_screen.bmp copy to your folder Su-17TM.
       
      This text:
      LoadingScreen = su-15tm_loading_screen.bmp you must copy to a AircraftData which is in your file Mig-17F.ini. If you do, your new loadingscreen will be using the aircraft Su-15TM.
       
      Credits
      *********************************************************************************
      This Skin SovietCamoSPRINGS was Created by dalai_LAMA.
       
      I used the excellent original silver skin as a base for my the SovietCamoSprings Camouflage. I thank the author of the silver skin for a great job.This Silver Skin for Su-15 was Created by Myself.
       
      As always thanks to Boopidoo for the Su-15 Model. Also thanks goes to Pasko for the weapons and
      Hawkwind and Eruyi for the avionics.
       
      Thank you for your interest in this skin. I wish you happy landing ... ;)

      121 downloads

         (0 reviews)

      1 comment

      Submitted

    2. Mirage 50 Pantera FACH


      Mirage 50 Pantera FACH


       
      Original Mirage 50 Pantera FACH By Banidos Team
       
      Modified to Strike Fighter 2 series - Denis Oliveira
       
      Only work with a Full-4 Merged install, as it makes use of the Nesher lod from SF2:I, and the Nesher cockpit from SF2:I. Full-4 merged is best work.

      255 downloads

         (3 reviews)

      0 comments

      Submitted

    3. Mirage 5COAM

      Mirage 5COAM Fuerza Aérea Colombiana
      Only work with a Full-4 Merged install, as it makes use of the Nesher lod from SF2:I, and the Nesher cockpit from SF2:I. Full-4 merged is best work.
       
      Texture Denis Oliveira
       
      Mod Denis Oliveira

      195 downloads

         (2 reviews)

      2 comments

      Updated

    4. F-103 Mirage IIIEBR (Version 1.0.1)


      BRAZILIAN AIR FORCE

      F-103 Mirage IIIEBR


      Model: Mirage Factory
       
      Texture: Denis Oliveira
       
      To correct weapons and effects add :
      Mirage 5F(Weapons - http://combatace.com...0873-mirage-5f/), Mirage Factory weapons and Mirage´s Addons (Mirage Factory)

      241 downloads

         (2 reviews)

      1 comment

      Submitted

    5. Mirage IIIEBR


      FAB F-103 Mirage IIIEBR


      Model: Mirage Factory
       
      Texture: Denis Oliveira
       
      Need Mirage 5F(Weapons - http://combatace.com/files/download/10873-mirage-5f/) and Mirage Factory weapons

      304 downloads

         (2 reviews)

      2 comments

      Updated

    6. The Mirage Factory MiG-29 Fulcrum Mod

      The Mirage Factory MiG-29 Fulcrum Mod.
       
      This one is also a work in progress mod and yes there will be modern variants in this package later. This project was started by bpao and the Mirage Factory a few years ago for SF1. however never complemented with more modern version, due to his untimely death.
       
      To install drop into your SF2 folder and allow it to overwrite folder names.
       
      In this pack there are many MiG-29 Fulcrum-A Variants a few MiG-29S Fulcrum-C, The MiG-29N early and late(with Refuelprobe).
       
      this pack is not perfect and will be updated.
       
      I´ve to thank many persons for Help and permission to use there stuff.
      -TMF for the model and the hardwork done for SF1
      -German Modder Group for awnsering stupid noob questions
      -Soulfreak for the Paran & Norm 90 skin
      -Ace888 for the TUDM Skins
      -ravenclaw_007 for the refuel probe and the wingtanks
      -Spillon104 for the afterburners
      -Strelac024 for the YuAF Skin
      -czarny900 for the polish AF Skins
      -and all the others i forgot

      4,367 downloads

         (19 reviews)

      15 comments

      Submitted

    7. MiG-21PF_Cockpit photoreal

      New (High Res)textures for Cockpit of MiG-21PF (SF1/SF2).
      All the inscription reads, new textere of all(!) instruments
      and other changes...
      work in SF1 and SF2

      592 downloads

         (7 reviews)

      7 comments

      Submitted

    8. Kfir C2, Fuerza Aérea Hondureña ("What If...")

      "What If..." Kfir C2, Fuerza Aérea Hondureña (Honduran Air Force)
      = For SF2, Full-4 Merged Preferred/Reccomended
       
      * Note: at minimum, you must have SF2:I to access the Kfir C2 aircraft lod and cockpit. Hence, the 'Full-4 Merged' tag.*
       
      Just a little something fun for the "What If..." crowd that I had started last year, and totally forgot about.
       
      This presumes that the FAH purchases refurbished Kfirs from Israel. These a basic, stock aircraft with no 'bells and whistles' (ie: radar missiles), and are totally stock from in-game items (excepting my modified skins with English tags -which should actually be in Spanish).
       
      Everything is basically stock, excepting I tweaked the data, loadout and avionics inis to add the usual suspects. Data ini mods corrects (yet again!) the tail lighting positions, adds the landing lights, and operating canopy (the expected Shift/0). Loadout mods add the centerline tank for A-A tasking. Aviconcs tweeks make use of dtmdragons RWR listing, with it's expanded threat library (NOT included -it's in his RNZAF A-4 Skyhawks pak). 18 new serial numbers, following and extrapolated from current and past FAH patterns are included. Decal randomization is set to "TRUE". A userlist is included, even though this is a 'nationalized', non-exported, single user aircraft.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!! When I finally get finished with the Central America map (don't be holding breath now!), there'll be a nice playground for it.
       
      ¡Aterrizajes felices!
       
      wrench
      kevin stein

      79 downloads

         (0 reviews)

      0 comments

      Submitted

    9. Saab 21 Tvestjärten (*)

      The first jet from Sweden in 3 version.
       
      J 21R/RB & A 21
       
      workin' decals skins & prototype tribute.
       
      Cockpit by Stary.
       
      Specially made for Jon's OPIsbjorn camp
       
      (*) Not a complete plane as You have to D/L relevant lods from A-team beta page. Put them in each plane folder.
       
      Then extract all in your mod, objects folder.
       
      That's all.
       
      Take care.
       
      Paulopanz

      243 downloads

         (3 reviews)

      0 comments

      Updated

    10. ACES II Ejection Seat for F-16

      this is the ACES II ejection seat for the F-16
       
      just drop the ACES_II_F-16 folder in to your Pilots folder
       
      use this positions for TW standart F-16 (F-16A_Netz)
      [Pilot]
      SystemType=PILOT_COCKPIT
      SetCockpitPosition=TRUE
      PilotModelName=ModUSAF
      PilotHeadNodeName=head
      Position=0.0,4.10,0.86
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,4.10,0.86
      MinExtentPosition=-0.36, 3.76,-0.15
      MaxExtentPosition= 0.36, 4.75, 0.96
      CanopyNodeName=canopy_frame_outer
      CanopyAnimationID=7
       
       
      use this positions for the TMF single and two-seater F-16
      [Pilot1]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      Position=0.0,3.892,0.76
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,3.892,0.76
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
      CanopyAnimationID=8
       
      [Pilot2]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      Position=0.0,2.112,0.78
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,2.112,0.78
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
       
       
      ravenclaw_007

      279 downloads

         (2 reviews)

      1 comment

      Submitted

    11. ACES II Ejection Seat for F-15

      there are 3 versions of the ACES II seat includet the early the late-forward and the late-rear one
       
      just drop the ACES_II_F-15 , ACES_II_F-15_Front and ACES_II_F-15_Rear folder´s in to your Pilots folder
       
      Data_ini and Cockpit_ini files for all F-15 versions of the F-15_Pack and TW F-15 are includet , you have to replace the Data_ini file with the ones that are includet here , if you have a edited data_ini and dont like to use the one includet here you have to copy the remove part from the AircraftData (for TMF F-15) and the Pilot/WSO postion and Seat position to your data_ini
       
      Component[010]=Remove1
      Component[011]=Remove2
       
      [Remove1]
      ParentComponentName=Nose
      ModelNodeName=ESeat_FrontFrame_ok
      DestroyedNodeName=ESeat_FrontFrame
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
       
      [Remove2]
      ParentComponentName=Nose
      ModelNodeName=ESeat_RearFrame _ok
      DestroyedNodeName=ESeat_RearFrame
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
       
      Note: use the Pilots position as the Seat position
       
       
       
      ravenclaw_007

      530 downloads

         (3 reviews)

      1 comment

      Submitted

    12. ACES II Ejection Seat for B-1B

      there are two versions of the ACES ii seat includet the red colored and the green colored one , red for the early B-1B and green for the later B-1B version
       
      just drop the ACES_II_B-1Bg and ACES_II_B-1Br folder in to your Pilots folder
       
      Data_ini and Cockpit_ini files for all B-1B versions are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below but you have to replace the Cockpit_ini file with the ones that are includet here , if you dont the seat will not be displayed in the right position
       
      Note: use the Pilots position as the Seat position
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=MODusaf
      Position=-0.55,15.5,1.574
      SeatModelName=ACES_II_B-1Br
      SeatPosition=-0.55,15.5,1.574
      SeatID=1
      CanopyAnimationID=8
       
      [CoPilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=MODusaf
      Position=0.55,15.5,1.574
      SeatModelName=ACES_II_B-1Br
      SeatPosition=0.55,15.5,1.574
      SeatID=2
       
       
      ravenclaw_007

      140 downloads

         (1 review)

      0 comments

      Submitted

    13. ACES II Ejection Seat for A-10

      just drop the ACES_II_A-10 folder in to your Pilots folder
       
      Data_ini files for TW A-10 are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below
       
      Note: use the Pilots position as the Seat position
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      SetCockpitPosition=TRUE
      Position=0.0,4.43,1.22
      SeatModelName=ACES_II_A-10
      SeatPosition=0.0,4.43,1.22
      MinExtentPosition=-0.41, 3.80,-0.02
      MaxExtentPosition= 0.41, 4.95, 1.45
      CanopyNodeName=Canopy_Frame_R
      CanopyAnimationID=9
      HasArmor=TRUE
      ArmorMaterial=TITANIUM
      Armor[FRONT].Thickness=30
      Armor
      .Thickness=30
      Armor
      .Thickness=30
      Armor[REAR].Thickness=30
      Armor[bOTTOM].Thickness=30
      Armor[TOP].Thickness=10
       
      ravenclaw_007

      186 downloads

         (2 reviews)

      1 comment

      Submitted

    14. Supermarine Scimitar F Mk 1 (*)

      Supermarine Scimitar F Mk 1 & F Mk 1 (60)(*)
       
      Here You will get 2 planes, and some new edited/upgraded High res Skins I made for You.
       
      - Scimitar F Mk 1
       
      803 (2); 804; 907 NAS
       
      - Scimitar F Mk 1 (60) with fuel probe & IRM missiles
       
      736; 768; 800; 803(2); 907 NAS
       
      Canopy=Key 0
      Wingfold=Key 9
       
       
      TO INSTALL:
       
      (*) You need the new lod here at A_team site
      new lods here http://cplengineeringllc.com/SFP1/
       
      Fixed/Upgrades
       
      - canopy glass, wheels, tail beacon rounded
      - gun ports painted
      - nose mapping fixed
      - IRM pylons added
       
       
      Put that lod inside present extrcted folder and transer all (as usual) in Your mods folder
       
       
      CREDITS:
       
      * 3D Model by Wehner
      * Model completion, Folding Wings and Sliding canopy by Capun
      * FM and testing by Charles
      * Texture skins and testing by Gramps
       
      A special thank to Capun for his kind rework of this old but gold model.
       
      Enjoy.
       
      Paul

      458 downloads

         (3 reviews)

      0 comments

      Updated

    15. Supermarine Attacker FB.2(*)

      Supermarine Attacker FB.2(*)
       
      The third - and last - Supermarine jet trilogy.
       
      736; 800; 803; 890 NAS 1831; 1833 RNAS & Generic FAA Skins
       
      INSTALL
       
      (*) This is not a complete plane: you have to D/L the upgraded
      and fixed lod (white center wheels isuue solved!)
      new lods here http://cplengineeringllc.com/SFP1/
       
       
      Put it inside the extracted Attacker folder and transef all inside your mod folder
       
      CREDITS
       
      A-TEAM for the plane (a conversion from FS2004 model by Ralph Pegram)
       
      Wrench and Spinners for relative, special PAF skin works, I used for making my RN temps.
       
      I think that Spinners' PAF Attacker, that highly reccomend, is the best companion of this one.So if You aven't it yet I suggest to grab it now!
       
      Enjoy.
       
      Paul

      282 downloads

         (3 reviews)

      0 comments

      Updated

    16. Joint Force Harrier GR9

      An upgraded version of Bobrock and Dave's Harrier GR7 for SF2, to commemorate Joint Force Harrier and the fleet of GR9 aircraft, sadly withdrawn from UK service and sold to the US for spare parts.
       
      It includes an ugraded weapons capability, upgraded avionic systems and re-painted aircraft and cockpit to resemble (as close as possible) the real Harrier GR9 and the Joint Force Harrier Squadrons and paint schemes (Hi-res skin templates are also in the folder).
       
      Installation Instructions:
       
      Download and install Bobrocks Harrier GR7; this adds all the necessary components for the GR9 to work.
       
      Unzip and copy and paste the folders in the 'Joint Force Harrier GR9' folder into your mods folder overwriting where necessary.
       
      Add the Squadrons listed in the 'Add To SQUADRONLIST.txt' file to the squadronlist.ini in your 'pilotdata folder'.
       
      You also need to have following weapons installed:
       
      Maverick
      Brimstone (& Brimstone3pack)
      Tiald included with Bobrocks Harrier GR7
      RAF Weapons Pack/Modern RAF Smart bombs.
       
      Feel free to modify the HarrierGr9_Loadout.ini and the 'StationGroupID' in the HarrierGr9_DATA.ini to change the selectable weapon stations in the loadout screen and default weapon types.
       
      Thanks go to:
       
      Bobrock & Dave for the original Harrier GR7
      AleDucat for the ejection seat (Martin-Baker Mk.12 for the Harrier GR9 is a repaint of his Martin-Baker Mk.10L).
      All those who posted in the Combatace forum where I learned so much.
       
      This is my first uploaded project; tested and works in my merged SF2 install, the Hi-res skins work best with graphics detail option set to 'unlimited'.
       
      Enjoy.

      1,045 downloads

         (3 reviews)

      3 comments

      Submitted

    17. Operation Darius Part 3a -- Aircraft Part 1

      Operation Darius
       
      Aircraft folder, part 1
       
      this contains the 1st Part of the /Aircraft folder.
       
      Aircraft included are A - 3, as detailed in the attached screenshot
       
      (somehow, ths Part 1 got mislaid...)

      482 downloads

         (1 review)

      0 comments

      Submitted

    18. Operation Darius - Part 4 -- Aircraft Part 3

      Operation Darius
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      =======
       
      This is the /Aircraft folder, Part 3,
      It includes aircraft from FA thru T, as detailed in the accompaning screenshot

      548 downloads

         (1 review)

      0 comments

      Submitted

    19. Operation Darius - Part 3 Aircraft, Part 2

      Operation Darius
       
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts)
       
      =========
       
      This is the /Aircraft folder, Part 2.
      It covers aircraft from E - F, as detailed in the attached screenshot

      540 downloads

         (1 review)

      0 comments

      Updated

    20. Operation Darius - Part 2

      Operation Darius
       
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload (855 megs zipped with 7z), the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts)
       
      You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install.
       
      Howver, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected.
       
      As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on
      ===========
       
      This is Part 2, which contains the following sub-folders for your Mods folder's main /Objects folder, as seen in the screenshot above:
       
      Decals
      GroundObject
      Guns
      Pilots
      Weapons

      448 downloads

         (0 reviews)

      0 comments

      Submitted

    21. Operation Darius - Part 1

      Operation Darius
       
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into many smaller, more managable parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied.
       
      You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install.
       
      However, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected.
       
      As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on
       
      ===
      This is Part 1.
      The zip file contents are as shown in the screenshot.
      Sub-folder for the main mods folder contained herein are:
       
      Effects
      Flight
      Menu
      Missions
      Sounds
       
      *please note: the HUDData.ini included MAY have the Debug= set to TRUE. You'll need to change it to FALSE. My Bad!*
       
      Do Nothing With These Until You've Obtained ALL the Pieces! There are 6 in total, of varying large sizes, included the IR2003 terrain. All available seperatly.

      383 downloads

         (1 review)

      1 comment

      Submitted

    22. Mirage Factory C-135A/B and KC-135A/E/R

      Mirage Factory C-135A/B and KC-135A/E/R for SF2.
       
      See readme for details.
       
      AI only by the way....

      995 downloads

         (9 reviews)

      1 comment

      Submitted

    23. MIG-29 Wing Fuel Tanks by russouk2004

      Since he's having issues uploading I decided to upload it for him:
       
      "Couldnt find these tanks anywhere so made one.Supplied a psd file to paint the tank as its plain grey atm"

      206 downloads

         (1 review)

      0 comments

      Updated

    24. J-34 Hunter Flygvapnets

      J-34 Hunter Flygvapnets
       
      Here a complete upgrade of DLC 8 to match our current Combat Ace mods standard.
       
      This replaces and upgrades my old mod.
       
      Here You will have :
       
      - Hunter50 Skin with red/blue/yellow letters by division, serial numbers, wing crests;
       
      - Hunter50 (60) Skin with red/blue/yellow letters by division, serial numbers, wing crests;
       
      - Hunter50 (60) Skin post 1964 with white numbers, serial numbers, color stripes by division;
       
      - Hunter50 (60) Skin Acro Hunters Team;
       
      - Hunter50 (60) Skin with white numbers;
       
      Dedicated loading screen and service summary included.
       
      Install as usual.
       
      Hurray Jon!
       
      Paulopanz
       

      132 downloads

         (0 reviews)

      0 comments

      Updated

    25. Nuclear_Bomb_Effect

      Nuclear Bomb Effect for Strike Fighters 1 and WOV/WOE/WOI.
      ------------------------------------------------------------------------------------------------------------------------------------
       
      Sory if my English is not good.
      This is a BIG Nuclear Bomb Effect mod & this is my first mod, this works on my PC & this mod have i test on WOE, maybe can also work
      for WOV & Others.
      This mod is Beta version & free...
       
      NOTE:
      still have error while is played, as can't play sounds Nuclear effects, maybe you can fix it!
       
      Installation:
      1. Before you install this mod, I highly recommend that you backup MISSILEOBJECT.INI on Objects folder, & Other files that named equal to this mod files.
      2. Copy & Overwrite all Effects,Objects, & Sounds folders into WOE folder.
      3. you can do use this effect by WeaponEditor, n Select you weapon/bomb use EffectClassName = NukeExplosionEffect
      4. Finish, You can Test & Play..
       
       
       
       
      ------------------------------
      JasonCW, 19 November 2011

      877 downloads

         (2 reviews)

      5 comments

      Submitted

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