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SF/WO* Maps/Terrain Mods

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Maps and Terrain mods

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    1. This is an update for my repaint of the redone VietnamSEA tiles and the GreenHelll addon. Thus the previous update is required:
       
      VietnamSEA & Green Hell repaint Mk.9
       
      In the original I offered a repaint of the rescaled Green Hell trees, as well as 'enhanced originals' I bodged together, that were basically the original trees pushed about a stop (thats photographic speak for made brighter), but the colours didn't blend with the terrain- ugly.<h2 class="maintitle"></h2>In this update you have four tree types to choose from (don't get too excited they're not all that different). Upon request I reworked the original larger Green Hell trees for both the 'originals' and the 'repaints'.
      Includes:
       
      Large Trees/ Repaint: **Recommended** reworked repaint that gives a more accurate variation in the colour of the vegetation (primarily to the grass and palm trees) with terrain blending also kept in mind.
       
      Large Trees/Original: overall colours and curves altered to make vegetation blend with my repainted terrain. No alterations to individual vegetation.
       
      Rescaled Trees/Repaint: Same as above with rescaled trees.
       
      Rescaled Trees/Original: As above.
       
       
      Changes:
       
      - Upon request, addon now included altered version of the original Green Hell trees as well as the smaller rescaled ones for your preference.
       
      - Originals re-done with same alterations used on my tiles.
       
      - Repainted trees better balanced out for more realism once placed on terrain, whilst maintain their independently realistic colours.
      545 0
    2. Hi,
      this is a re-upload of Deuces vietnam-tileset dating from 2005. For the 1st generation of SF-series. All credits go to Deuces.
      Enjoy, Sokol
      83 0
    3. Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is.
      I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties.
       
      I modded the 'nations' file, BTW.
      157 1
    4. I saw in the forum someone asked about a Kosovo terrain and someone else thought there was one around (albiet this was posted some time back.) Anyway, here is that Kosovo terrain. Unfortunately, somehow ( i ) apparently overwrote the planning maps with the 'desert' planning maps at some point so i put in blank bitmaps to substitute. If you take one of your msn files and substitute 'kosovo' for lets say 'desert' it should work. If you use the kmd mission editor you can see where the targets are located and move your planes where you want of course.
      Perhaps, I will get some sort of map plotted at some point, but the only way i know how to do that is to trial and error with the kmd mission editor and starting the game up to see where i end up. Someone with more experience with some other util could prob whip something up.
      If, you like the F-4S in the image I will try to get the skins finished and up load it soon.
      I uploaded a couple mission files, but you'll still have to edit them unless you have the same planes and ground objects. My CV-41 USS Midway is in da ocean in at least one of these missions. (They're just samples...some planes some 'groundObjects' no planning just samples)
      I do not know who created this Kosovo terrain to give credit to or if they mind me loading it here. Have no clue where and when i got it. Must have been years ago. Its pretty simple terrain. Very frame rate friendly, tons of mountains and hills, plus the ocean (the adriatic i suppose its called.) Not up; to modern standards. You might like the 'Black Sea' terrain better if you want detail and fly in that neighborhood.
       
      260 1
    5. WW2 Allied Bombing Range for SF, WoV & WoE
       
      This is a modification of several inis, and adding objects to give The Range a World War 2 flavor, for the Allies.
      This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
       
      Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
      I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone ... I can fully understand the frustrations in placing objects now, after working on this and several other maps.
       
      You'll need the original Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
       
      PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
       
      Now, no excuses... get out ther and practice!!
       
      Wrench
      Kevin Stein
       
      edit: updated readme, with proper credits
      423 0
    6. Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2
       
      This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak.
       
      This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
       
      I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
       
      It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago.
       
      This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors).
       
      It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini.
       
      As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you.
       
      Happy Landings!
      Wrench
      kevin stein
      2,082 3
    7. Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build


       

      -for SF/WoV/WoE/WoI and maybe FE?


       

      The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
       
      This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
       
      Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
       
      While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
      The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
       
      This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
      Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
       
      Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
       
      PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
       
      Good Hunting & Happy Landings!!!
       
      Wrench
      kevin stein
      2,452 4
    8. SF1 Bombing Range with some new skins and features.
       
       
      This may copy over your original Bombing Range so please backup your files.
       
       
      The Bombing Range is one of the best place to hone your Air to Ground skills, with open desert ranges for no speed limit restrictions. Firstly I tried to merge the tiles from the Nellis range to match up with this terrain but it turned out looking like a patchwork blanket so I used JSF_Aggie's desert tiles. The only new tiles are the Desert Residential areas for a more realistic look. US flag is a nice touch to the Test Pilot School, also the Strafe Targets have been moved to the south of the weapons test area.
       
       
      Have fun out over the Test Range
       
       
       
       
      Thanks
       
      FastCargo for the F-15E
      Dels for the AC-130J cockpit
       
      JSF_Aggie
      for the awsome desert tiles
       
       
      For the Bombing Range
       
      Bunyap for uploading onto CombatACE
       
      Terrain by Deuces
      Targets and data by Bunyap and The Wrench
      BQM-34 Firebee Drone by RussoUK
      Airfield lights by Sidewinder86
      Intercept missions by Zerocinco
       
      and TK for Strike Fighters
      312 0
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