Jump to content

SF/WO* Maps/Terrain Mods

Sign in to follow this  

Sub Category  

Maps and Terrain mods

SUBCATEGORIES
    1. Bering Straits Terrain & Targets Upgrade


      Bering Straits Terrain Upgrade for SF, WoE & WoV
       
      This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod.
       
      The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up'
      somewhat, but to a large extent, remain pretty much as Major Lee built them.
       
      The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof.
       
      This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin>
       
      Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3.


       

      =This map is designed ONLY for use in SF/WoV and WoE.=
      = It is NOT reccomended for use with WoI What with it being frozen and all=


       
      As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections.
       
      Good Hunting, and Keep Warm!!
      Wrench
      Kevin Stein

      2,713 downloads

         (7 reviews)

      0 comments

      Updated

    2. New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32

      New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
       
      created by Jan Tuma ("Honza")
       
      Version 1.0 - 20/11/2008
       
       
       
      New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
       
      Terain original created by Brian32

      1,664 downloads

         (2 reviews)

      1 comment

      Submitted

    3. New Forest and Trees modification for WOE GermanyCE original terain

      New Forest and Trees modification for Wings Over Europe GermanyCE original terain
       
      created by Jan Tuma ("Honza")
       
      Version 1.0 - 20/11/2008
       
       
       
      Based on excelent "Forests and farms modification v 1.01" by CA_Stary

      593 downloads

         (1 review)

      0 comments

      Submitted

    4. AmericaNW Mountain Thaw

      This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
       
      To install:
      Unzip this file into your WOV\Terrain Folder
      There should be a new folder created that is named AmericaNW
      Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
      That's it, you are good to go.
       
      For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
      For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
       
      If you want a couple good single player missions to go with this terrain, look here;
      http://forum.combatace.com/index.php?autoc...p;showfile=5426
       
      If you want a good campaign to play with using this terrain look here;
      http://forum.combatace.com/index.php?autoc...p;showfile=5661
       
      For Multiplay dogfights, you need to edit your WOV\Option.ini file.
      In the [DogfightHost] section, change the following command lines to this:
      RespawnTime=45
      RespawnDistance=2000.000000
      MinHeight=1500.000000
      MaxHeight=1500.000000
      HeightDeviation=5.000000
       
      MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
      The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
       
      Fixing the terrain swap bug in Multiplay:
      The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
       
      The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
       
      I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
       
      And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
       
      Simple as that. You are now good to go in both single player and multiplayer modes.

      1,326 downloads

         (4 reviews)

      0 comments

      Updated

    5. Replacement of UBon RTAFB for WoV

      This is a replacement for the Stock base as this one didn't do any justice to the real one.
       
      This release is a beta release, update is planned once I get some feedback on any troubles it might give. I depend a bit on you since my time is too limited to do any serious testing.
       
      It was created using Flight Simulator Scenery creator, Polaks converter for SCN to Target.ini conversion and a lot of cursing.
       
      Detailed instructions on how to install and credits are included in the Readme.txt!
       
      Have fun!
       
      Disclaimer
      To the best of my knowledge this mod is not compatible with YAP. No gurantees should you wreck YAP by installing it.
       
      Buggerstein
       
      Update V091: Parking Positions for Oct_2008 Patch

      681 downloads

         (1 review)

      0 comments

      Updated

    6. Sea variation tile For Strike Fighters Gold / Project 1

      Sea variation tile For Strike Fighters Gold / Project 1
       
      version 1.0
       
      by Gerwin 1-11-2008
       
      DESCRIPTION:
      Adds some random darker areas to the Desert map's sea as to give
      it a more natural and less monotonous look. Like in the the other
      three official terrain sets.
       
      Just a very subtile change, although it involved changing
      about 25.000 entries in the tile map, fortunately it could be
      done automated.
       
      INSTALLATION:
      To make this work add these two files to your SFP1 terrain folder
      Sea2.tga (alternate sea tile graphic)
      Desert.tfd (hex modified desert tilemap)
      Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)
       
      APPENDIX:
      This is the additional texture entry in Desert_Data.ini:
      [Texture069]
      Filename=sea2.TGA
      HasWater=2
      HeightMap=sea1_hm.BMP
      HeightMapScale=2.000000
      Color=0.212429,0.268664,0.327297
      SolidObjectTexture=
      AlphaObjectTexture=
      MipMapLevels=2
       
      THANKS TO:
      Third Wire for the Strike Fighters Based Games

      418 downloads

         (0 reviews)

      0 comments

      Updated

    7. Isreal2 ver 2.5 by Gepard

      Isreal 2 Terrain Upgrade for WoI -- Version 2.5
       
      This update/rebuild is designed to REPLACE the one I released in March, 2008.
       
      This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
       
      Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
       
      It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
      Contraindicated: post-patch, the water effects for Vista users seem to be working.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
      Please note: the ground objects included in the March 2008 build are NOT included with this version.
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
       
      As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
       
      Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
       
      As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
      A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
       
      Happy Landings!!!
      Wrench
      kevin stein

      3,351 downloads

         (5 reviews)

      2 comments

      Submitted

    8. Afghanistan terrain preview

      Afghanistan Terrain Preview
      ========================
       
      I.
      AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
       
      ***************************************
      II.
      From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
       
      -At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished.
      -The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance.
      - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
      -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
       
      -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
      So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
      You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
       
      *******************************************
      III.
      INSTALLATION:
       
      -Unzip the file into your Wings over Israel
       
      Thats it!
       
       
      ******************************************
      IV. Credits
      At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site.
       
      *******************************************
       
      V.
      Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      Sharing of Groundobjects which are part of this package needs the permission of their makers.
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
      *****************************************
      VI.
      Hope you enjoy it. Good Hunting along the Jalalabad road!
       
      Michael (Gepard)
       
      ============================================
       
      VII.
      Made in Germany
      Oktober 2008
       
      ============================================

      681 downloads

         (1 review)

      0 comments

      Submitted

    9. WoV Replacement for NKP

      Hi there this is a mod to replace the stock Nakhon Phanom RTAFB with a more real representation.
       
      Detailed insturctions are to be found and followed in the readme_NKP.txt.
       
      Have fun with it.

      561 downloads

         (1 review)

      0 comments

      Submitted

    10. WOE Highway Airfield Mod

      Updated for Sept 08 Patch
       
      This is a mod to Wings Over Europe's GermanyCE Terrain, that modifies 13 sections of highway into airstrips that are usable for single missions, any mission editor, and campaigns. The runway size is set to SMALL, so only aircraft with a "MinBaseSize=SMALL" can use them. This mod does not modify any of the stock campaigns to use the new runways, but I did include instructions if you would like to do this.
       
      Please read the README.

      1,596 downloads

         (5 reviews)

      0 comments

      Updated

    11. Planning Maps for Black Sea Terrain

      A rather generic-style set of planning maps for pfunkmusik's new Black Sea Terrain.
       
      No readme is in the zip, so just unzip somewhere, like a temp folder, and just copy paste the 3 planningmap.bmps into the Black Sea terrain folder. When asked to "Overwrite?", just say yes.
       
      As stated, they're pretty plane jane...and only show the airfields.
       
      With thanks to Keith Bedford for creating this little goodis, so long ago
       
      Enjoy!
      Wrench
      kevin stein

      498 downloads

         (1 review)

      0 comments

      Submitted

    12. Eritrea-Etihopia Terrain

      Well, this is the Eritrea-Ethiopia terrain for WOE, i hope upload the Eritrea-Etihopia campaigns soon.
      Sorry my english is poor
      ----------------------------------------
      By JPonti

      1,434 downloads

         (3 reviews)

      2 comments

      Submitted

    13. Greece Terrain v1.1 September 20th, 2008

      :yes: Here is an updated version of my Greece Terrain
       
      Readme.txt
       
      Greece terrain for SFP1 by S.Ansons
      Version 1.1 September 20th, 2008
       
      V1.1
      - Fix Marmaris Airfield misplacement (flattening)
      - Fix Coast near Gaza and Rhodos to avoid water climbing the shore
      - Add several small towns in the wide farm landscape of Lybia/Egypt to add a bit life ...
      - Fix typos in the Greece_Targets.ini and Greece_movement.ini
       
       
      V1.0
      Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
       
      Area covered: South of Greece, Crete, Cyprus,
      South of Turkey, Part of Lybia, Egypt, West part of Israël.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      Installation: Just drop the Greece folder into
      your Terrain folder
       
      S.Ansons

      3,062 downloads

         (5 reviews)

      1 comment

      Submitted

    14. Greece Terrain

      :yes: Hello Everyone,
       
      Here is my Greece terrain for SFP1. Unfortunately, I could not cover the total Greece Area, but the terrain contains several interesting landscapes (from Islands, to Farms, Desert and Mountains) and covers a large part of the MTO.
      I hope you will like it.
       
      Readme.txt
       
      Greece terrain for SFP1 by S.Ansons
      Version 1.0 September 2008
       
      V1.0
      Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
       
      Area covered: South of Greece, Crete, Cyprus,
      South of Turkey, Part of Lybia, Egypt, West part of Israël.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      Installation: Just drop the Greece folder into
      your Terrain folder
       
      S.Ansons

      1,083 downloads

         (3 reviews)

      0 comments

      Submitted

    15. Enhanced Original Terrain for Wings Over Israel

      This terrain mod for Wings Over Israel reduces some of the bluriness of the original terrain by upscaling the terrain tiles to 512x512 and adding some subtle bump-mapped textures. It also changes the color of the mountains so they are not such a reddish hue.

      1,988 downloads

         (3 reviews)

      1 comment

      Submitted

    16. China (WW2) Upgrade Pak

      China Terrain Upgrade: For WW2 PTO mods
       
      This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak.
       
      It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
      You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
       
      It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good.
      The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk.
      It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle.....
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
       
      Happy Landings!
      Wrench
      Kevin Stein

      721 downloads

         (1 review)

      0 comments

      Submitted

    17. Hi-Res Runway Textures V2.0

      This addon modifies the four stock concrete runways. It gives each runway
      specific textures. Graphics settings need to be cranked up to get the full
      effect.
       
      These will work in any terrain, and in any of the SFP1/Wing Over series.

      3,310 downloads

         (10 reviews)

      2 comments

      Submitted

    18. Darwin (WW2) Update Pak

      Darwin (WW2) Terrain Upgrade: For WW2 PTO mods SF/WoV/WoE -ONLY-
       
      This mod is a relatively simple upgrade to Edward's WW2 Darwin terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield, on each side, with a repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line, or down below for full instructions)
       
      New planning maps (all 3) have been created; only the #3 map has the cities listed on it, to keep #1 & 2 fairly 'clean'.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink> However, you DO get a new PT Boat. The lods and skin bmps come from Edwards Solomons Terrain; I just built an half-assed data ini for it to add one more little ship.
       
      It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the PTO theatre! I have, also, included the original data ini with it's terrain and water effects activeated (Vista user take note!! -more for you below).
       
      I HAVE tested the map with both Brain32's tiles, and CA_Stary's "Green Hell'' mods; it is NOT set up for their use, and if you choose to install either of them, you do so at your own risk (not that anything bad would really happen...). See "Notes and Comments below for more". While they do greatly enhance the visual eye candy, there are several issues due to target placements.
       
      As stated above, the data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      Follow these instructions herein =EXACTLY= and you should have no problems. In essence, READ the readme!!!
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      yeah, I know it's the same picture as the Original Map upload...you all know me, too lazy to take another screenie! :yes:

      367 downloads

         (0 reviews)

      0 comments

      Submitted

    19. Heavy snowfall weather

      This tiny mod adds heavy snowfall conditions when flying in inclement weather.
       
      Fits best the snow covered terrains (MajorLee's DBS, ANW winter etc.)
       
      Very hard to find your airfield flying in this weather!

      740 downloads

         (2 reviews)

      0 comments

      Submitted

    20. WW2 Burma by Edward

      Edward's Orginal WW2 Burma Terrain
       
      As I may have mentioned before, there's a nicely updated readme file included, with various and sundry instructions that might make a interesting bit of reading. So cruise on through it; it fun, trust me!!
       
      The concludes the upload of Edwards Original WW2 Terrain Set. I extend my undying gratitude to Edward for creating them in the first place, and the massive interest from all the playas, not just us WW2 Junkies.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      PS:yes, I know that screenie shows the GH mod -- I don't have the stock one loaded. But it's an interesting shot, nonetheless!

      544 downloads

         (1 review)

      0 comments

      Submitted

    21. WW2 China by Edward

      Edward's Original WW2 China Terrain
       
      I've added an expanded notes and install instructions section to his original readme - as usual, read it! Please!
       
       
      Enjoy!
      Wrench
      kevin stein
       
      Ps: the screenie should be considered 'generic', as you can see, I've used a different tile set. Just to show a WW2 Chinese aircraft (not yet released, btw - still working out a issue)

      634 downloads

         (1 review)

      0 comments

      Submitted

    22. WW2 Darwin by Edward

      Edward's Original WW2 Darwin/Northern Oz/Indonesia Terrain
       
      I've added an expanded notes and install instructions section to his original readme - as usual, I EXPECT you all to read it!
       
      With exceptional thanks to Edward for creating all these WW2 Terrains for us to explore and enjoy! (thanks can never be said enough)
       
      Enjoy!
      Wrench
      kevin stein

      428 downloads

         (1 review)

      0 comments

      Submitted

    23. WW2 Solomons Islands by Edward

      Edward's Original WW2 Solomons Islands Terrain
       
      I've added an expanded notes and install instructions section to his original readme -- I highly suggest reading it.
       
      Enjoy!
      Wrench
      kevin stein
       
      ps: yes, I know the marking are the wrong squadron on that Wildcat.

      356 downloads

         (0 reviews)

      0 comments

      Submitted

    24. WW2 Phillipine Islands by Edward

      Edward's Original WW2 Phillipines Terrain
       
      I've added an expanded notes and install instructions section to his original readme -- I highly suggest giving it a very close look.
       
      Enjoy!
      Wrench
      kevin stein

      1,017 downloads

         (0 reviews)

      0 comments

      Updated

    25. Green Hell 2 "shimmering buildings" fix

      This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
       
      Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
       
      Sorry, my bad.

      1,380 downloads

         (1 review)

      1 comment

      Submitted

Sign in to follow this  


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..