Jump to content

SF/WO* Maps/Terrain Mods

Sign in to follow this  

Sub Category  

Maps and Terrain mods

SUBCATEGORIES
    1. Peninsula Iberica Data Update

      Peninsula Iberica Data updated
       
      Instalation:
       
      Unrar/paste the file España.Data in the España folder ( WOE/...../Terrains/España )
       
      This file is for 1Gen WOE
       
       

      351 downloads

         (1 review)

      1 comment

      Submitted

    2. Peninsula Iberica Beta Version 0.1

      Terrain of Peninsula Iberica and Morocco - Algeria
       
      This Terrain is a Beta project.
      --------------------------------------------
      Installation:
       
      Unrar the folder of España and paste in the folder WOE/...../Terrains
       
      Works with GernanyCE.Cat
       
      Estract the Nations .ini in the Flight folder and change the Alignment of Morocco nation to ENEMY
       
      [Nation133]
      Name=Morocco
      DisplayName=Royal Moroccan Air Force
      Alignment=ENEMY
      PilotNameList=NamesArabic.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=POOR
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      StartDate=1956
      ------------------------------------------------------------------------------
       
      Thanks Mauricepiesligeros for your great job in the tileset of "SCW"
       
      Credits:
      -Tonix
      -Mauricepiesligeros
      -Brain_32
       
      21/05/2011
       
       

      716 downloads

         (6 reviews)

      3 comments

      Submitted

    3. Cuba

      This is a Terrain of Cuba and Caribbean Sea for a fictional conflict with USAF , RAF , Mexico , Honduras and Bahamas - VS - Cuba and Nicaragua .
       
      Sice 1000x1000 .
       
      INSTALATION:
       
      Copy/paste the folder of Cuba in to Terrain folder.
       
       
      Only tested in WOE , work wiht GermanyCE.Cat
       
      [Terrain]
      TerrainFullName=Cuba
      CatFile=..\GermanyCE\GermanyCE.cat
      DataFile=Cuba_data.INI
      TargetFile=Cuba_targets.INI
      TargetTypeFile=Cuba_types.INI
      MovementFile=Cuba_movement.ini
      NationsFile=Cuba_nations.INI
      BriefingText=Cuba_briefing.INI
      DogfightFile=Cuba_dogfight.INI
      DogfightOnly=FALSE
       
      Happy hunting.
       
      Tonix 2011.
       
       

      657 downloads

         (4 reviews)

      4 comments

      Submitted

    4. New Zealand

      This is a Terrain of New Zealand . Sice 1000x1000 .
       
      INSTALATION:
      Copy/paste the folder of New Zealand in to Terrain folder.
       
       
      Only tested in WOE , work wiht GermanyCE.Cat
       
      [Terrain]
      TerrainFullName=New Zealand
      DataFile=New Zealand_data.INI
      TargetFile=New Zealand_targets.INI
      TargetTypeFile=New Zealand_types.INI
      MovementFile=New Zealand_movement.ini
      NationsFile=New Zealand_nations.INI
      BriefingText=New Zealand_briefing.INI
      DogfightFile=New Zealand_dogfight.INI
      DogfightOnly=FALSE
      CatFile=..\GermanyCE\GermanyCE.CAT
       
      Happy hunting.
       
       

      587 downloads

         (2 reviews)

      3 comments

      Submitted

    5. Afghanistan Terrain New Targets v1.5

      This is a modification (that was okay'd by Gepard) that adds more targets to his version 1.0 of the Afghanistan map. Right now it is technically a "beta" but it adds a few more targets, CAS areas to the map. Along the days I'll add more here and there, but is considered to be a seperate mod to his terrain.
       
      README:
       
      Simply extract and put it in the Afghanistan terrain folder, and allow overwrite.
       
      Original work done by Gepard.
       
      If you have suggestions or locations you may have added, please don't hesitate in contacting me.
       
      1.5 Notes:
       
      - With thanks to Gepard, Bagram has been upgraded to a LARGE airbase, allowing B-1s, B-52s or other bombers to take off. Remember that to takeoff without crashing, take off from the eastern side of the runway.
      - Modern CAS designations. If you want to use more historic designations, scroll to the bottom of the _targets file and name away.
      - More targets in more places, be prepared to fly to the interior. Most of the targets are still on the "ring" but a few inside.
       
      EricJ

      865 downloads

         (1 review)

      1 comment

      Updated

    6. Nothingness_MapCrash_Stopper.zip

      Nothingness Planning Map Mod For Nothingness(Testbed Terrain) by jtin
       
      http://combatace.com/files/file/9731-nothingness-testbed-terrain/
       
      This is a mod to stop The "Crash TO Desktop" caused by selecting the map in the hanger screen in the Nothingness Terrain. I hit the Map button testing stuff so much that this small mod was a must.
       
      There are 3 maps and a repainted white.bmp (2 tone Tan)to give the terrain a little color,helps with perspective.
       
      To install: Just unzip and drop the 4 .bmp's into the Nothingness Terrain folder,and test away,
       
      Note: Terrain loading time with this mod installed is increased by 00.2 seconds.You'll just have to wait.
       
      Credits:
       
      Nothingness Terrain - jtin
      Original Readme included.
       
      This mod is Freeware and not to be sold!
       
      Raven
      Have Fun
      6/12/10
       
       

      81 downloads

         (1 review)

      0 comments

      Submitted

    7. WW2 Midway Terrain Upgrade/Enhancement Pak


      Midway Terrain Enhancement/Rebuild Pak, For WW2 PTO Installs


       

      = For SF/SFG/WoV/WoE = for 06 Patch Levels ONLY! =


       
      This originally started out as a 'quick fix' for some small issues, that for some reason, grew into a Major Overhaul ™!! So, this became an ENTIRE terrain mod, fully equiped with (almost) all items necessary. You'll still need some of the ships supplied with Gepard's Original Terrain ™. Hopefully, you have it around somewheres ....
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level at minimum, also usable in 08). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.... But, as always, due to the WW2 aircraft "flight model issue", is NOT reccomended.
       
      The targets ini has gone through a semi-major overhaul as well, combining an eariler version, with Gepards Release Version. Essentlly what I did was scrap several target areas on Sand and Eastern, and then 'filled' in the blanks. This was done to try and control "target area overlap" that made it difficult to move or place objects in semi-historical positions (and it's still not quite right, but closer!)
       
      A new planning map has been generated (1 level only), and the tiles have been cleaned up a bit. Also several new and edited versions of existing tiles have been created to try and smooth thing out a bit. All new tile-specific _HM.bmps have also been created, to create a 'hard surface' ground. A new 'waternormal.bmp' is also included, as are all the newly added Terrain Objects. And there are now trees...lots and lots of trees on the islands...
       
      Included are the WW2 Formations ini, and the WW2 Nations ini, as it seems that some folks can't find them
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK FOR THE WW2 WEAPONS!! =
       
      It has been tested in SF, WoV and WoE, (mostly my WW2 WoE PTO install - the best version to use, IMHO) using each of their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT been tested in 08 1st Gen SF/Wo* -expecially WoI- or any of the SF2 series. Most likely, it would be unusable due to the airfield size being 'small', and runnning out of runway for jets.
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod
       
      Good Hunting!
      Wrench
      Kevin Stein

      528 downloads

         (1 review)

      0 comments

      Submitted

    8. DBS Water Fix


      DBS Water Upgrade/Update for SF/Wo* (08+) and SF2


       
      This is a little package contains newly rebuilt sea and sea/land transition tiles for Major Lee's "Bering Straits" terrain, and is designed for use on the enhanced targets upgrade I released Nov, 2008. It can be used on either the original OR the upgrade. If you don't have the upgrade, it's available at the following URL:
       
      http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
       
      What this package is, are all the 'waterish' tiles rebuilt with new alpha channels, thereby allowing for more water action to be visible (even with all that cursed ice!!). A new waternormal bmp is also included, for enhanced wave action.
       
      It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged, 2/10 patch, withOUT SF2:I).. But, as I'm on XP, I can't take advantage of the DX10 shaders....
       
      As always, READ the enclosed readme FIRST for full, detailed instructions for BOTH 1st and NextGen sims game installs. It reccomened you read this document through before installing to either SF/Wo* or SF2 series, to make sure you know what's to be done, and how to do it.
       
      Consider this as my birthday present to all of YOU!!
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      ps: the screenie above was taken in SF2, with me piloting that CF-104 (easily made flyable), so I know it do work in NextGens!! I'd like feedback from our Vista/Win7 DX10 users, with screenies if possible, so I can see it looks OK there, as well.
      TIA!
      W

      402 downloads

         (0 reviews)

      0 comments

      Submitted

    9. Seasoned_SCW

      Seasoned SCW
      ----------------------------
      (Excuse my english, it`s not very good...)
       
      -3 nuevas versiones del "Tileset for Spain (SCW)", para representar el terreno en primavera,
      otoño e invierno.
      -Necesitas el "Tileset for Spain (SCW)" pues ahi estan los tiles correspondientes al verano, y los terrain object.
      -Ver el "readme" para instrucciones y opciones de instalacion.
      -Son bienvenidas, y agradecidas, las criticas, sugerencias y opiniones.
       
      -Gracias a Misoftcia, por su pequeño tutorial sobre "meteorologia", y a todos los compañeros del foro en español por su paciencia.
      ----------------------------
       
      -3 new version of the " Tileset for Spain (SCW) ", to represent the terrain in spring,
      autumn and winter.
      -You need the " Tileset for Spain (SCW) " so there are the tiles corresponding to the summer, and the terrain objects.
      -See "readme" for installation instructions and options.
      -Questions and critics are totally welcome as any suggestions and opinions.
       
      -Thanks to Misoftcia, for the small tutorial on" meteorology ", and all colleagues in the Spanish forum for their patience.

      278 downloads

         (0 reviews)

      1 comment

      Updated

    10. GermanyCE Road Tiles for TE Usage


      GermanyCE Road Tiles - for use with Terrain Editor =ONLY=


       
      This little mod, as stated above is for use with the WoE terrain editor ONLY. It will allow Terrain Engineers a MUCH easier time in trying to place and link the various road tiles, without going crosseyed and blind in the process.
       
      What's been done, is after extracting the stock road tiles, I've painted the actual 'road region' a bright yellow (as seen in the accompanying screen shot). Now, when you load you textureset, the roads will show up so' s you can see them.
       
      As always, unzip to a temp folder somewheres that easy to find, and READ the enclosed readme for full, easy to follow instructions for useage
       
      Have Fun -- this'll help keep you sanity (just a little bit!)
       
      Wrench
      Kevin Stein

      86 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Tileset for Spain (SCW)

      ---Nuevo tileset para instalaciones SCW (Guerra civil española)
       
      He intentado crear un tileset mas realista para el terreno de España, con colores mas equilibrados entre los marrones y verdes,
      pues el original presentaba una peninsula totalmente marron, sin diferencia entre la meseta, y la cornisa cantabrica (por ejemplo),
      la cual es intensamente verde todo el año. Espero que los "pilotos" que conocen el pais reconozcan el terreno como mas propio.
      En cualquier caso son bienvenidas, y agradecidas, las criticas, sugerencias y opiniones.
       
       
      ---New Tileset for Spanish Civil War
       
      i've tried to create a more realistic tileset, for the Spain terrain, with more equal
      colors between brown and greens, because the original showed a completely brown peninsula,
      with no differences between the plateau and the cornice cantabric (by instance), which is
      intensely green the whole year, i hope the pilots who know the country, recognize the field as most proper.
      In any case Questions and critics are totally welcome as any suggestions and opinions.

      303 downloads

         (0 reviews)

      0 comments

      Submitted

    12. CloudSkins Too: PaintedClouds

      CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
       
      Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
       
      BONUS FILE
       
      The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
       
      This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
       
      SPECIAL BONUS FILE
       
      I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
       
      CREDITS
      Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.

      1,017 downloads

         (5 reviews)

      3 comments

      Submitted

    13. EuroWW2_Tileset_Update

      Hello, friends.
      The first (as always), excuse my english.....
       
      This is a small update for EuroWW2 tileset, inside are two things:
       
      a) The forest textures have been smoothed.
      b) The size of the trees has been reduced, to obtain an effect more realistic.
       
      Install:
       
      1- Unzip, copy the contents of "EuroWW2_Tileset_Update" folder, and paste in
      "EuroWW2" folder.
       
      2- If you don't like small trees copy the contents of "Big Trees" folder and
      paste in "EuroWW2" folder.
       
      Original Textures by: Stary, Jan Tuma & Bananimal.

      187 downloads

         (0 reviews)

      0 comments

      Submitted

    14. Kamchatka Peninsula v 1.0

      Kamchatka Peninsula
       
      Summer Terrain
       
      v1.0
       
      by Baltika
       
      For Wings Over Europe October 2008 Patch
       
       
      This is my first full-fledged terrain mod. It includes a base tileset by Deuces, together with Stary's forests and farms mod adapted for use on this terrain. I have also created a large number of additional transition tiles based on Deuce's tiles, which may be of interest to terrain builders.
       
      The tile naming format is compatible with the stock GermanyCE tileset for ease of expansion, but be aware that the excellent hi-res and seasoned tilesets by Brain32 and Stary in particular will not have all the necessary transition tiles, so use them with caution. Should you wish to use the included transitioned tileset for your own terrain mods, copy all the terrain .bmp files and .tga files into the "Tileset" folder and convert the .tga tiles to .bmp format. See Gepard's excellent terrain tutorials in the KB at CA for more info.
       
      All mission types are activated, for both red and blue side flyable. The Americans have their existing bases on the Aleutian Islands. I have handed the northern Kuril Islands to the Japanese for the sake of this scenario. Take it as read that the Soviets were sufficiently distracted by the ground war in central Europe that they lost their hold on the Kurils to Japan. Now, the Soviets are engaged in a fierce battle for control of the strategically important Kamchatka Peninsula.
       
      This is a target-rich, fictionalised version of the Russian Far East. There are many installations and industrial zones in the Kamchatka Krai that you will not find in real life. Equally, as much real-life stuff as I could discover went into the mix. Also, this is intended as a showcase of a fully-transitioned tileset, so there is much more agriculture than you would get at these latitudes. Just kick back and enjoy the scenery.
       
      Finally, there is a monstrous presence lurking at the heart of the Peninsula who has risen from aeons of deathless sleep to trouble the affairs of men once more. Bragging rights to the first person to take a recon photo of this horror and make it back to base alive, and with their sanity intact ;-)
       
       
       
      INSTALLATION:-
       
      Simply unzip and drop the "KAMCHATKA" folder into your Wings over Europe/Terrain folder.
       
      It is highly recommended that you install the files listed below or you will not get the full intended Kamchatka Krai experience.
       
       
      REQUIRED FILES:-
       
       
      Groundobjects:-
       
      CVN-75 by Digital Overload
      http://forum.combatace.com/index.php?app=downloads&showfile=9684
       
      TAKR Orjol by Gepard
      http://forum.combatace.com/index.php?app=downloads&showfile=5497
       
      TAKR Admiral Gorshkov by X-RAY
      http://forum.combatace.com/index.php?app=downloads&showfile=5830
       
      UdaloyI by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10336
       
      UdaloyII by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10330
       
      BRDM_SA-9 by rebelryder
      http://forum.combatace.com/index.php?app=downloads&showfile=7740
       
      SA-11 & SA-17 by 101tfs
      http://forum.combatace.com/index.php?app=downloads&showfile=7627
       
      ScudLauncher & Missile by bigal1
      http://forum.combatace.com/index.php?app=downloads&showfile=6435
       
      Soviet SAMs by gabilon
      http://forum.combatace.com/index.php?app=downloads&showfile=3057
       
       
       
      INCLUDED FILES:-
       
      Core tileset by Deuces. Additional transition tiles by Baltika.
       
      Forests and Farms mod by Stary, extended to cover additional tiles.
       
      Doppler Radar Dome by grumpapotamus
      I have modded this as a terrain object rather than a separate ground object. The original readme file is included. Thanks grumpapotamus ;-)
       
      WW2 Subpens from WW2 Europe Terrain by Edward et al, modded for Soviet use.
      Thanks to the original creator.
       
       
      Special thanks to Gepard for his TE tutorials, without which this mod would not exist.
       
      Thanks also to The Wrench for leading the way in terrain target placement - the hard way!
       
       
       
      As ever, feedback, comments, bug-reports and general griping are most welcome.
       
      Tally-Ho!
       
      Baltika
       
      February 2010

      1,632 downloads

         (1 review)

      9 comments

      Updated

    15. CloudSkins

      CloudSkins by ShrikeHawk, Jan 10 2010
       
      Here is a set of six different cloud images to use as you see fit.
       
      If you can have a huge variety of skins for your F4 Phantom, why can't you have many choices of "skins" for clouds as well? This is the thrust of this mod. New images to change the look of your clouds and use them any way you want.
       
      Just copy a cloud1.tga from any one of the six folders included in the mod and paste it (just the file, not the folder) into your Flight folder. Always back up your originals! These images will work with SF1, SF2, Widesky, Cloudscape, or any modded environmentsystem.ini you have developed yourself. It will also work if you have no modded skies at all.
       
      I have included a cloudguide.jpg with screenshots, labeled to match the folders, so you can get an idea of what each cloud looks like.
       
      CREDITS
       
      Much thanks to Derk, Stick, Spinners, GrinchWSLG. swanbast. Stary, DWCAce, and Silverbolt for their feedback and encouragement.
       
      Cheers!

      488 downloads

         (1 review)

      0 comments

      Submitted

    16. VietnamSEA & Green Hell repaint Mk.9

      Here is my repaint of the fantastic work by Stary, Brian32 and Bananimal.
       
      I've repainted the tiles drawn from satellite imagery to compensate for all the things that can effect such imagery, climate, time of day/ year, that all effect how the ground looks from space and also how the camera reads the light.
       
      The work was all done off existing stuff put out there. I use photoshop a lot for my photography and currently live in S. E. Asia, having said that it took nine major goes of tweaking to get satisfied with it, and there's always room for improvement.
       
      Here are some of the changes I have made:
       
      - Restored tiles to compensate for atmospherics that dull down the tones and contrast as well as give everything a blue hue.
      - Mildly altered colour balances and channels to enhance natural colours.
      - Altered the colours of individual vegetation in the superb GreenHell2 mod to better reflect their true appearance and give a lot more vegetation variation in game.
      - Altered the colour of rivers from green, to the more common tea brown one sees in this part of the world. The water is that colour due to that red dirt.
       
      Instillation:
       
      You already have to have the following:
       
      VietnamSEA Tile Repaint v1.0 by Brain32
      Green Hell 2 by Stary
      Rescaled Green Hell 2 Trees by Bananimal
       
      After that just drop my repainted tiles into you VietnamSEA folder. I've included an alternate version of the GreenHell 2 trees that do not have such enhanced variation in case people do not like mine, or if it eats up the CPU. Likewise on request it included the revamped airbase tiles from the SF2 project... simplez!

      670 downloads

         (1 review)

      1 comment

      Submitted

    17. Counters for WoI & WoV

      Here are some new counters for WoI and WoV maps: smaller, softer-coloured, more readable (especially for heavy stacks), with national colours and flags/roundels.
       
      Also includes a new list of IAF/IDF ranks, in Hebrew.
       
       
       

      160 downloads

         (0 reviews)

      0 comments

      Submitted

    18. EuroWW2(spring)_full_tileset_updated

      Well, here is the EuroWW2_spring tilest, full version, updated.
       
      That has changed?
       
      -The forest line has been corrected. Now, all the trees are into
      the forest.
      -The fields around the road have been reworked to not looks it is
      cut in pieces.
      -The sea port & road tiles have been replaced by other ones,
      more appropriate.
      -The transition beetwen city & farm has been smoothed, & i have
      replaced the city textures because the straight lines looks like
      more appropriate with the buildings.
      -If you like previous tiles, there is a copy of them in "Alt-tiles"
      folder.
       
      Credits:
      -Original tiles: Brain32 & Deuces.
      -Terrain objects: CA_Stary.
       
      I Hope you Like.
       
      Thanks for comments and suggestions.
       
      ---Iñaki---

      235 downloads

         (2 reviews)

      0 comments

      Submitted

    19. Empty Desert Terrain


      Empty Desert Terrain


       

      for SF/SFG/WoE/WoV, possibly FE & WoI, and SF2 Series


       
       
      This is a 98.6% stripped down version of the STOCK SF desert terrain map. By that, I mean that every target area, citywise is still there, and all but 2 airfields -one large airbase for each side- has been removed. The cities themselves have been cleared out of all 'targets of value'.
       
      This creates a fairly 'clean' map, and still allows for ALL mission profiles. However, Strike missions will be confined to the enemy airbases, as no 'valued' targets exist elsewhere on the map. CAS, Armed Recon, Recon, Anti-Ship and all the Fighter mission statements, CAP, Sweep, Intercept are all still valid.
       
      This was done to create a fully operational map, where mission/campaign/terrain targets builders can have a relatively clean slate to experiment and test their various projects.
       
      This package ONLY contains the inis necessary to get up and running -- there are NO terrain tiles included. As the cat pointer line 'reaches around' back to the existing Stock Desert.cat, this should pose no problems for End Users ™ that already have the needed stock terrain. However, edited Planning Maps for all 3 levels are included.
       
      For those End Users ™ WITHOUT the stock SF/SFG/SF2 desert terrain, you'll have to obtain terrain tiles. There are plenty to choose from in the CombatAce downloads section. My preference would be Photo-Real desert by Polak:
       
      http://forum.combatace.com/index.php?app=downloads&showfile=4461
       
      These are REALLY nice tiles, and enhance the look. The additional cat pointer lines for GermanyCE and VietnamSEA exist, but are commented out. See below for more information of "Selecting the Proper Cat File".
       
      It has been tested in SF, WoE and WoV, post 08 patch levels. It should work in FE & WoI (also post Expansion Pak and Post 08 Patch) with the correct cat pointer and existence of the stock SF Desert Terrain -- this has NOT been tested, however. It also works in SF2, as long as you adjust the cat pointer lines in the main ini.
       
      It should also be noted the inis herein are in ANSI coding, and may need conversion to Unicode for use in SF2 NextGen series games. This has NOT been tested, as the stock SF2 desert inis ARE still in ANSI.
       
      As always, it's reccomended you unzip this archive to a temp folder, or you desktop, to gain access to the rest of the readme for full, detailed install instructions.
       
      Happy Landings!
      Wrench
      Kevin Stein

      705 downloads

         (0 reviews)

      0 comments

      Submitted

    20. Tunisia-New-Tileset_ENGLISH_README

      I am sorry, my english is very bad and for me is very dificult to write in english. I will do an effort to put all my readme in english.
       
      Thanks (realy) to Wrench and Silverbolt for the help with traductions.
       
      maurcepiesligeros.
      Iñaki.

      93 downloads

         (0 reviews)

      0 comments

      Submitted

    21. TUNISIA-(WWII)-New-Tileset

      Bueno, la verdad es que solo queria poner edificios y arboles y al final he terminado por hacer el tileset casi completo.
      El resultado es una mezcla del original y el de Madagascar (AE) que me ha permitido utilizar los archivos .TOD de stary,
      tanto de Madagascar como de otros terrenos. He incluido en la carpeta ANM los azulejos del tileset original que no he modificado,
      para facilitar su uso en otros terrenos.
       
      Como en anteriores ocasiones, os rcuerdo que lo unico que yo he hecho es buscar las piezas y montar el puzzle, asi que es de
      otros el merito de este trabajo. A ese efecto incluyo los readme originales de los mod de los que he sacado el material (espero
      no haber olvidado ninguno). Aprovecho para dar a todos ellos las gracias por dichos trabajos.
       
      La instalacion, tan simple como siempre: descomprimir dentro de la carpeta "terrain". O, si lo preferis, descomprimir el archivo,
      y pegar el contenido de la carpeta dentro de la carpeta del terreno, en este caso, "tunisia".
       
      Espero que os guste.
      Se agradecen comentarios y sugerencias.

      303 downloads

         (0 reviews)

      1 comment

      Submitted

    22. CloudScape v2

      CloudScape V2 09/03/2009 by ShrikeHawk
       
      This has been successfully tested in WoV, WoE, WoI and also limited testing in the SFP2 sims (thanks to silverbolt). Framerates were minimally affected by this mod during testing.
       
      Since clouds vary widely in their appearance from day to day, it seems to me that the WoX games should have a greater variety in the appearance of their clouds. I notice the clouds a lot and after a while I begin to see too much repetition in the cloud patterns. So I frequently wish for more variety.
       
      As it turns out, you "can" have greater variation. It is possible to use as many as four different clouds in a single installation - one each for scattered, broken, overcast, and inclement clouds. I have capitalized on this to create a wider array of cloud images. In this mod, I have created two sets of four clouds. Each set of four comprises a single install.
       
      Cheers and Happy Flying!
      ShrikeHawk

      642 downloads

         (2 reviews)

      0 comments

      Submitted

    23. Okinawa/Japan - Version 3 (WW2)


      Okinawa Terrain Upgrade, Version 3.0



      For SF/SFG/WoV/WoE WW2 PTO modded installs, 06 Patch Levels


       
      This mod is a extensive rebuild to Edward's WW2 Okinawa terrain, and is designed to COMPLETELY replace any and all eariler versions. This is the COMPLETE terrain, with all tiles, TODs, inis and terrain objects necessary to (almost) just unzip and fly over. YOU, the End User ™ are still responsible to locate the various and sundry Ground Objects and Aircraft needed for you PTO flying pleasure. I've supplied MANY, but more are not included. This map has been re-designed with Operation Olympic in mind, hence the island of Okinawa itself should be consided "nearly" secured; ie American and Allied forces have pretty much taken the island, and are building up for the Invasion of Japan. The time frame I have in mind in Mid-1945 to approx late 1947, or even into 1948 if needed. To that end, expect a Runway 4 (large airfield, albeit -NOT- historically correct) at Kadena for Bomber Operations, and several smaller auxillary fields to 'activate' themselves based on the year flown (ie: 1946).
       
      Many completely NEW target areas have been added, and the map has been extensively retiled to create a more Japanese looking environment. This retiling 'resets' several cities, adds some rivers, creates clear zones around the various airfields, and corrects some other issues. The targets ini itself has been almost complety rebuilt, adding LOTS of interesting things to look at and blow up. TODs and tgas from "Green Hell" and another terrain project have been used to create forests and such, and several brand new custom TODs and and several new tiles have been created. These are based off the stock VietnamSEA tiling, so these new TODs are usable in ANY map that uses the WoV VietnamSEA tiles, or can easily be imported for any other terrain type.
       
      This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also HEAVILY defended - so watch out for the flak. As expected, I added the 'Rising Sun' Japanese flag, and the Stars and Stripes. Several 'new' parked aircraft have been added; you'll see them if you look for them. There are also other bits of 'eye candy' floating around... :) I've included several updated data inis for some ships, as they now have semi-proper effects (IJN DDs now have smoke coming out the stacks)
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships. See below in the "To Install" for more information. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
       

      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 patch WoI or post 08 patch SF/SFG/WoV/WoE; nor has it been tested in the SF2 Series - it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. However, it IS usable ... it's just 98.6% ™ of the aircraft are NOT!
       
      As always, it's reccomended that you unzip this package to a temp folder or your desktop to gain access to the rest of this readme.
      Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod. In other words -- read this damn thing, or you'll get yourself in a jam!!!!
       
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      ps: like the recent Solomons V3 pak, there are still a few new parked aircraft that are NOT finished yet, and therefore not included (doh!). When and as they are done, expect a VERY small update.

      1,064 downloads

         (2 reviews)

      0 comments

      Submitted

    24. Solomons Islands - version 3.0


      Solomon Islands Terrain -Version 3-


       

      For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY


       
      This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
       
      This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
       
      There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
       
       

      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
      Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
       
      As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
       
      Good Hunting!
      Wrench
      Kevin Stein

      665 downloads

         (3 reviews)

      0 comments

      Updated

    25. Buildings&Trees_for_korea

      Instalation: unzip in terrain folder.
       
      Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
      You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
       
      Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
      por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
       
      Espero que lo disfruteis (y disculpad mi pesimo ingles... ).

      517 downloads

         (2 reviews)

      1 comment

      Submitted

Sign in to follow this  


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..